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Αναφορά προβλήματος μετάφρασης
Oh I did both which is why there are 100+ mods. Every reasonable graphic improvement mod along with ordinator and apocalypse. On the kill it with fire side there is the wildcat combat overhaul and obis set to have a ~minimum~ of 10 extra bandits per area along with extra monsters for the overland. Then the diverse dragons mod and a drauger buff mod that adds in more of them per dungeon they already infest along with super drauger and on top of all that is an extra bandits mod that tosses in reiklings into the typical bandit numbers.
Yeah I got more than enough to kill. Hell just getting from place to place by walking can be a fight for my life.
Not much else that would require dyndolod to work harder. Well ok, Majestic mountains, Helgen Reborn, and probably a couple others. I've already mentioned the grass cache, but of course I use a grass mod, and a tree mod. Speaking of which, I expect trees are a big variable, whether it's ultra or the other option, and if you change the rule for the 4 levels of LOD.
xLODGen for ground textures. Do not create Occlusion.esp with it.
TexGen for textures
DynDOLOD for LODs.
Which version of DynDOLOD you are using? I am using DynDOLOD 3 Alpha, which runs far faster and does a great job.
4. Make sure you rename all .cgid generate by NGIO for each seasons as described here, https://dyndolod.info/Help/Seasons, under "Grass and Grass LOD". You may use the powershell command
"$sum = '.SUM'
Dir | Rename-Item -NewName { $_.basename+$sum+$_.extension}" Without quotes, where "$sum = '.SUM' must be changed for each season accordingly, i.e.
"$sum = '.WIN'
"$sum = '.AUT'
"$sum = '.SPR'
As described here: https://www.reddit.com/r/skyrimmods/comments/uwxg7d/comment/ib31w1y/
I used the mod No Grass In Objects to create my grass cache file, but that was a massive single file. I am using TexGen and DynDOLOD 3 Alpha.
I'm back to square one, rolled back to 1.5.97 and now have xLODGen. I'm following the Seasons of Skyrim guide to the T, even going to use their tree and grass mods. The only good news is at least I know what I'm doing with Tex and Dyn now. xLod seems simple enough already renamed it so it finds my game. Hopefully file sizes will be smaller and generate quicker, like you guys said.
Its a long process and needs to be redone if you modify things so its best to have your load order nailed down before you start generating things.
The 1.5.97 LO used for NGIO should mimic the 1.6.640 LO as closely as possible. Especially for landscape, textures, worldspace additions or edits, new worlds or lands, grass, trees, foilage etc.
Thanks bS, I really appreciate the guidance.
NGIO is not even mentioned in the Season Guide. It starts with xLODgen, but it seems to be doing the same thing( I think the landacpe mod has seasons built already?). First try took 45 minutes but I had the file path wrong, with Vortex, so I'm running it again, since the data did not go anywhere. O course the guide is for MO2, so I'm improvising.
I'll have to look into PO3 again, I guess the one guide I followed for NGIO/PO3 was not for seasons of skyrim and just grass lod.
To be honest, at this rate I could go into the CK and replace all the snow and winter/ regional weather faster than what I have accomplished. I don't even like the grass with Seasonal Landscape, but it's a starting point. At least I got my vehicles serviced, that was a accomplishment.
I got seasons, winter in Riverwood and sort of summer in Dawnstar, docks and building are without snow but it was snowing. I'll have to look how weather mods are treated, I use Solas and that ENB weather mod loves snow. I was a little underwhelmed :( but really don't like the trees or grass that Season recommends. I'm wondering if I can make just a summer season with my preferred tree and grass mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2925112140
https://dyndolod.info/
https://stepmodifications.org/wiki/SkyrimSE:2.2.0#STEP_5
https://steamcommunity.com/sharedfiles/filedetails/?id=2789657603
" you then run xLodgen (run multiple times for each season if you have issues running all at once"
So I can check all 5 seasons with xLODGen?
but
If I want full manual control of the seasons, I need to do each separately?
If I do them separately, naming like "xLODgen_Output_SUM" "xLODgen_Output_SPR" works or the name does not matter as long as I know what they are?
When installing, I would use the xLODgen_Output with all five seasons (default,win,spr,sum,aut), and the individual seasons left (disabled/ not active) for manually setting to a specific season later, along with my grass cache files?
You can tell, I'm a little confused here. Good news is xLODgen runs quick, maybe 15 minutes. Worse case is I can experiment a little quicker. My combined grass cache folder is like almost 18 GIGs. That was an all day affair yesterday, I don't really want to remake those, now that I'm back on 1.6.640 - lol.
Once you have all 5 generated, you combine them into a single "xLodGen output". I guess you could install each season output seperately but I like it all merged into one file, easier to replace when you run it later for any reason.
You can leave these installed throughout the rest of the process, to force a specific season, go to SkyrimSpecialEdition/data/SKSE/Plugins and edit the PO3_SeasonsOfSkyrim.ini
The first group of settings is to manually force a season.
1= win
2= spr
3=sum
4=aut
5= seasonal (default)
You need to have forced each season and run NGIO 5 times as well for your seasonal grass cache, hopefully you did that part correctly, as you have switched back to 1.6.640.
For xLodGen you can just leave the PO3.ini set at 5 for seasonal. It is only forced for NGIO or for when you manually want to change in game.
End results:
https://steamcommunity.com/sharedfiles/filedetails/?id=2925682855
https://steamcommunity.com/sharedfiles/filedetails/?id=2925682705
https://steamcommunity.com/sharedfiles/filedetails/?id=2925682750
https://steamcommunity.com/sharedfiles/filedetails/?id=2925682797
I disabled some grass for winter thinking it would look more realistic, but I am second guessing that choice and may re-run everything to change that.
I'm on the correct path then, I might have a working version tonight or tomorrow then, if I do low quality for testing purposes. Then I'll go back and do a full one season breakdown and higher resolution models, once I see the whole file path layout working.
Without your notes, I never would have gotten this going since the guides are meant to stay on older versions of the game
I still have to re-run DyndoLod, I only ran a 1024/medium setting for testing, but I still have plenty under the hood.
Apparently I had this working yesterday but this mod (Seasons of Skyrim - Swap Randomly) https://www.nexusmods.com/skyrimspecialedition/mods/82559
is not the best thing to have enabled when trying to manually force seasons. lol
Only took less than an hour finding it today, after checking every single file path for this
blackShadow I really owe you a few rounds of mead.
https://steamcommunity.com/sharedfiles/filedetails/?id=2926546827
https://steamcommunity.com/sharedfiles/filedetails/?id=2926546814