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Had there not been archived older version of it, he wouldve been the most notorious skyrim player/modder to exist
I get the idea of modernization but some mods havent been updated for years and i doubt theyll ever get patched to the current versions unless someone takes the job onto themselves
If you know how to avoid game breaking bugs the only thing you might need, is a few console commands to complete some misc quests. The patch seriously ruins any fun to be had in challenge runs and for that reason i avoid it like the plague for those runs.
Arthmoor can't get a patch pulled if it doesn't use that terminology, if you called it the "Skyrim SE Amateur Modding Patch" or the "Skyrim SE Overhaul Patch" you would be fine, Arthmoor might not like it, but so long as you differentiate between your patch and his he would have no grounds for a complaint.
Yes there may be things in said patch you don't like, and there may be things they changed that aren't considered (by you) to be a bug/glitch that needed fixing, but that doesn't mean he deserves the hate for it.... Certainly not the "biggest problem with modding"
It's his mod, why *can't* he pull the older versions if he deems that the correct course of action? what right does anyone else have to say otherwise?
Your just the user of Arthmoor's work at the end of the day; paid for or not he gets to choose what's available in it and where it's available from. That is part of the rights that they have when creating mods for Skyrim (and that applies to anybody who does).
It seems like you're using 90s technology to patch the game, when in the software world we have this thing called revision control.
It's much easier to fork patches when they're text files than some sort of bytecode, plus it negates the pissing contests of who "created" what. When your contribution is editing a few text values and ultimately people only keep you around because you know everything about a system, then you're just a computer janitor.
Revision control and open-sourcing of modified (or better yet, completely redone from scratch) vanilla game scripts plus bugfixes is the bane of computer janitors, because then their secret knowledge is free to all.
Also there should be a difference between editing an executable file, editing a script, and editing visual assets. The current mod load order scheme is insufficient.
The changes can also be reverted or changed further relatively easily. I'd recommend anyone with a bit of time on their hands look into it, you only need xEdit to get started.
As I said people just need to not call their patches "unofficial"....
And as others have said, you can't really complain about someone doing the hardwork for you, if you don't like the unofficial patch create your own, just don't use any of Arthmoor's patch as starting material, as this is illegal, and give them a different name