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Yeah in Vanilla, opening the console, or inventory, or journal/settings pauses the game.
I would strongly suggest a 12900K or 13700K/KF, as while Ryzen is good, Intel is somewhat a little cheaper than the Ryzen 7000 series while providing the same or better performance one class higher. For example a 13700KF is almost equivalent to the 7900X while providing 4 more physical cores. The 7900X3D might be better than the 13700K for strictly gaming performance though. Any of those CPU should run SMP extraordinarily well.
So I'm controlling your actions merely by posting? Cool.
Ayyyyyyy
That was the feel from the creation of this thread. So why did you create it then?
I respect hardware can get better. But if I don't get enjoyment out of throwing money away buying new parts every 1-2 years, then it is not a "me problem" as it is no problem at all. I upgrade when it matters. And it certainly does not matter to me to upgrade for an old game such as Skyrim.
If I wanted to really do the "good ol days" I would load up something like Mail Order Monsters or something earlier.
Audio is not linked to the framerate. It plays at 44.1kHz or 48kHz depending on your hardware. Voices and sounds do not change in pitch just because the framerate changes.
The in-game time is not linked to the framerate and is a fraction of the real-time as defined by the time scale factor. It triggers NPC behaviour such as when they open their shops and go about their business, as well as controls the weather.
The same applies to the duration of magical effects, potions, blessings, etc., which are also independent of the framerate.
Where the game relies on real-time does it do so and a variable framerate has no impact on it.
Animations like mining, wood-chopping, running, etc., although I have not yet measured them to be sure, do appear to run equally fast at 25fps as at 75fps and appear to be controlled by real-time and do not depend on the framerate.
The reason why shaders often rely on frame ticks than on actual time ticks is that these need to run as fast as possible, and synchronising shaders with real-time would cost a bit of performance. Hence some visual effects change in speed with the frame rate, and water will ripple slower at low framerates and faster at higher framerates. This has no impact on the gameplay and is merely a speed optimisation.
Your problems with high framerates will come from mods.
https://www.nexusmods.com/skyrimspecialedition/mods/34705