The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Kamuizin Dec 27, 2022 @ 11:52am
Tried to play a mage with all my strength, but it's insanely bothersome
2 times, even purchased the AE to give some buff to my character, but destruction is such a damn anoying thing to make work.

I can't cast more than 2/3 adept spells before magic runs out, most of the time i just wait my summon do the kill.

I use a blast staff i got but recharge weapon without soul trap enchanted weapon is hugely bothersome as remember to cast the soul trap spell all the time is complicated. Worst of all, if i want my bound weapons to spell trap, i have to spend more perks there.

How people that use destruction do ingame, to make a pure mage viable? I could rush my enchant training and got destruction 100% free, but theni will be lvl 20+ with initial destruction spells that will not even tickle anyone.
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Showing 1-15 of 51 comments
psychotron666 Dec 27, 2022 @ 11:57am 
Get the perks that reduce the cost of adept spells, etc. Level up your magicka more. Wear mage robes to both reduce cost of spells, increase Magicka and Magicka regeneration. Try the apprentice birth sign. Play a high Elf or Breton. Make, steal or buy Magicka potions.
amathy Dec 27, 2022 @ 11:58am 
yes, get enchanting to reduce spell cost and then abuse impact to permanently stagger every enemy in the game
vanilla destruction has terrible scaling towards the end of mid-game so you're going to be tickling everything to death regardless
psychotron666 Dec 27, 2022 @ 12:00pm 
Originally posted by amathy oniichan uwu:
yes, get enchanting to reduce spell cost and then abuse impact to permanently stagger every enemy in the game
vanilla destruction has terrible scaling towards the end of mid-game so you're going to be tickling everything to death regardless

I did this my first mage play through. Extremely boring because you just dual cast stun lock every enemy in the game until they're dead. I haven't got destruction dual cast perk ever since. In fact I barely dual cast anything, perhaps alteration for longer duration but that's it
Rez Elwin Dec 27, 2022 @ 12:11pm 
If you have the AE dlc you should not be having any trouble, assuming you actually went and got the "Elemental" spells. The elembtal spells are vastly supurier to other destruction spells in both cost and damage, the Expert level spell is even more powerful than the master spells.

Go to Hob's fall cave or add them to your inventory, congratulations you never need another destruction spell again.

Last pure Mage I played up to level 62, those are the only destruction spells I used.
Kamuizin Dec 27, 2022 @ 12:18pm 
Originally posted by Rez Elwin:
If you have the AE dlc you should not be having any trouble, assuming you actually went and got the "Elemental" spells. The elembtal spells are vastly supurier to other destruction spells in both cost and damage, the Expert level spell is even more powerful than the master spells.

Go to Hob's fall cave or add them to your inventory, congratulations you never need another destruction spell again.

Last pure Mage I played up to level 62, those are the only destruction spells I used.

Will do that then, i'm trying to specialize in light+frost for perk consumption control, is that ok? first time i play a pure mage in Skyrim.

For now i'm playing a bit another character for stress release.
sdack Dec 27, 2022 @ 12:30pm 
Do not try to fight your way to the Mage's College. Get to Whiterun and from there take the carriage to the college. The college will give you a first robe and you can train magic there.

Robes and enchanted clothing will only help in reducing the cost of casting spells. You want to get into alchemy and brew your own destruction potions. These will increase the damage of your destruction spells.
Junipercat Dec 27, 2022 @ 12:39pm 
This is where I am considering getting a mod that overhauls the magic system. Love the concept of a mage, but feels a bit lackluster by the devs. System is simple, but doesn't feel very rewarding to me. I really hope they improve this in TES 6 (whenever it finally arrives).
ν Dec 27, 2022 @ 12:57pm 
I feel the same way, but with melee... of course I'm using a combat mod which probably makes it way harder atm :CatKira:
Rez Elwin Dec 27, 2022 @ 1:54pm 
Originally posted by Kamuizin:
Originally posted by Rez Elwin:
If you have the AE dlc you should not be having any trouble, assuming you actually went and got the "Elemental" spells. The elembtal spells are vastly supurier to other destruction spells in both cost and damage, the Expert level spell is even more powerful than the master spells.

Go to Hob's fall cave or add them to your inventory, congratulations you never need another destruction spell again.

Last pure Mage I played up to level 62, those are the only destruction spells I used.

Will do that then, i'm trying to specialize in light+frost for perk consumption control, is that ok? first time i play a pure mage in Skyrim.

For now i'm playing a bit another character for stress release.

Any armor would work fine, I didn't use any though, I never touched a school that was outside the magic ones. When I say pure mage I mean nothing but magic at all. That said the elemental spells work off all 3 specializations, all of them improve their power, though the spells do not actually do frost damage, they are Fire and Lightning.

I would also like to point out that Ice would have been the worst option you had. There are quite a few enemies that resist frost, all Nords, Vampires, and Frost Dragons while Dwarven Automatons are immune to frost damage entirely.
Kamuizin Dec 27, 2022 @ 3:44pm 
Originally posted by Nagatoro:
Just install this mod https://www.nexusmods.com/skyrimspecialedition/mods/1090?tab=description

Anniversary edition alreadu gave me a lot of new spells, what i think would be good is an overhaul that make spell skills reflect directly in their number results (damage for destruction, heal for restoration, summon power for summons, level cap and/or -% chance to resist for illusion.
wicked lester Dec 27, 2022 @ 4:59pm 
Check out Ordinator or Vokrii mods.
Perplex Dec 27, 2022 @ 6:13pm 
The key to earlygame Magic builds is to not level up untill you accumulated around 10 or so levels. At level 1 you can take on most enemies np in the early game. At 10+ levels you will have the resources to make the builds work properly with incresed magica and perk points.
Riverdusk Dec 27, 2022 @ 8:06pm 
Originally posted by wicked lester:
Check out Ordinator or Vokrii mods.

This. I prefer Vokrii as it isn't over the top with the amount of new perks added, but I believe both add scaling damage to destruction that vanilla is missing. And of course some other nice perks. It does change up the other perk trees as well though, but I find overall it makes the perk trees a lot more interesting anyway.

If you want to just add scaling yourself without changing anything else, something like "Simply Balanced" should work for you.
Shikabane屍 Dec 27, 2022 @ 8:13pm 
Originally posted by Kamuizin:
2 times, even purchased the AE to give some buff to my character, but destruction is such a damn anoying thing to make work.

I can't cast more than 2/3 adept spells before magic runs out, most of the time i just wait my summon do the kill.

I use a blast staff i got but recharge weapon without soul trap enchanted weapon is hugely bothersome as remember to cast the soul trap spell all the time is complicated. Worst of all, if i want my bound weapons to spell trap, i have to spend more perks there.

How people that use destruction do ingame, to make a pure mage viable? I could rush my enchant training and got destruction 100% free, but theni will be lvl 20+ with initial destruction spells that will not even tickle anyone.

Unpopular opinion but this is where i think Creation Club actually did good.

The Elemental Blast Spells/Fenrik's Welcome are incredibly good offensive and utility spelsl that powercreep the dodo bad damage arsenal skyrim gives you.

Also Dual Casting is a trap perk and is useless unless you have impact for stagger loops. Its 30% more magicka cost for 10% more damage, aka not worth. Other than that the name of the game is Spell cost reduction, if not completely free then mostly free.
Last edited by Shikabane屍; Dec 27, 2022 @ 8:14pm
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Date Posted: Dec 27, 2022 @ 11:52am
Posts: 51