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vanilla destruction has terrible scaling towards the end of mid-game so you're going to be tickling everything to death regardless
I did this my first mage play through. Extremely boring because you just dual cast stun lock every enemy in the game until they're dead. I haven't got destruction dual cast perk ever since. In fact I barely dual cast anything, perhaps alteration for longer duration but that's it
Go to Hob's fall cave or add them to your inventory, congratulations you never need another destruction spell again.
Last pure Mage I played up to level 62, those are the only destruction spells I used.
Will do that then, i'm trying to specialize in light+frost for perk consumption control, is that ok? first time i play a pure mage in Skyrim.
For now i'm playing a bit another character for stress release.
Robes and enchanted clothing will only help in reducing the cost of casting spells. You want to get into alchemy and brew your own destruction potions. These will increase the damage of your destruction spells.
Any armor would work fine, I didn't use any though, I never touched a school that was outside the magic ones. When I say pure mage I mean nothing but magic at all. That said the elemental spells work off all 3 specializations, all of them improve their power, though the spells do not actually do frost damage, they are Fire and Lightning.
I would also like to point out that Ice would have been the worst option you had. There are quite a few enemies that resist frost, all Nords, Vampires, and Frost Dragons while Dwarven Automatons are immune to frost damage entirely.
Anniversary edition alreadu gave me a lot of new spells, what i think would be good is an overhaul that make spell skills reflect directly in their number results (damage for destruction, heal for restoration, summon power for summons, level cap and/or -% chance to resist for illusion.
This. I prefer Vokrii as it isn't over the top with the amount of new perks added, but I believe both add scaling damage to destruction that vanilla is missing. And of course some other nice perks. It does change up the other perk trees as well though, but I find overall it makes the perk trees a lot more interesting anyway.
If you want to just add scaling yourself without changing anything else, something like "Simply Balanced" should work for you.
Unpopular opinion but this is where i think Creation Club actually did good.
The Elemental Blast Spells/Fenrik's Welcome are incredibly good offensive and utility spelsl that powercreep the dodo bad damage arsenal skyrim gives you.
Also Dual Casting is a trap perk and is useless unless you have impact for stagger loops. Its 30% more magicka cost for 10% more damage, aka not worth. Other than that the name of the game is Spell cost reduction, if not completely free then mostly free.