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Also if you are trying to move a plugin below a master to that plugin vortex will ignore your rules and load it ahead of the master like it should. Custom rules will only be applied if they are valid.
Yes, LOOT gets a lot of it right, but not all. Like in my case i have to change some things. Cuz not everything is working and in my last playthrough i had an infinite loading screen so thats why i needed to chnage things.
But if you simply edit your plugins.txt located at your user/local folder that will change the order.
Now the question is if managers check that file at every launch (most likely not), but you can also simply launch through your skse.exe (I assume you have it since most of those who mod do, otherwise just through normal game-exe).
The custom rules thing with the dropdown menu's is a real big question mark from me.
I did dubbleclick it and there is a menu but when i fill in the load order number and save, it still doesn't do anything. Im 100% doing something wrong, just don'yt know what.
Can't find it, most folders are managed by Vortex. In my data folder i do see my mods. but they aren't in the same order as LOOT has done it.
It does not matter really if you use manager to assemble mods or not. Manager simply automates the procedure for you, but it does not change how the game works so the plugins.txt file should be on the same place automatically generated by your manager.
Does not matter where the game is installed, you will still have that folder and file on C drive.
Actually, to be more accurate the drive which windows is installed, which is usually C.
Not sure exactly what you're trying to do but if you look in this guide in the section titled "Manual Rules you'll see how to manually set rules for mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=1977191236
I never did get to finish that particular section but it will at least help you set those sections so you can see the options. The two sections in Vortex you should be concerned with are "Mods" and "Plugins"
Yes, you're right it was hidden. So now while im in the plugin.txt. i adjust the order in there or actually the loadorder.txt?
PROPER INITIAL LOAD ORDER for game version 1.6.640 (the current version and the only supported one):
Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
[any Creation Club master-flagged ESLs you may have:]
Lanterns Of Skyrim - All In One - Main.esm (if installed)
Unofficial Skyrim Special Edition Patch.esp
[Your other ESM files]
[The rest of your mods]
Alternate Start - Live Another Life.esp (if installed)
Bashed Patch If you have one - which you should, just for the Containers and Leveled List, so as to ensure that everything that should appear in the game, actually does.
Note that the CC content that has been added to the base game immediately follows Dragonborn, and the remainder of the CC content from the AE DLC follows it.
The above may not be the cause of your infinite load screen, but should be fixed. As to a Bashed Patch, that will not cause any issues except for some items not appearing in the game.
Reason why i have to change it is because i got infinite loading screen on fast travel in my last playthrough. Apparantly i also have to change the Creation Club ones. Dunno what your opinions on that is?
If you launch Skyrim not from the manager though but from game/skse exe-file it should look for plugins.txt and load according to the order there (from top to bottom).