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If you do not have inactive plugins lingering around you Data folder, then that is the number you are counting against.
- MO2 uses virtual Data folder. If you do not have files installed directly in to your Data folder and unwanted plugins have been moved to Optional Folder, then the counter at right panel shows the correct value.
- Vortex uses hardlinks. Like above, if you do not have anything installed directly in to Data folder, you can check your file count from load order view.
If you have total of 255 hard plugins and 994 .esl files, then yes: removing plugins from Data folder will count against the total.
This basically a bug. Game should ignore inactive plugins from Data folder, but it still rummages through them on load. It shouldn't do that.
I'll ask others to make sure that this information isn't outdated.
With a load order that big I'm assuming you're using MO2? If so on the right side under the run button you'll see "active" and a number. If you hover over the number it will break down each type of plugin, and tell you the amount. 255 is unacceptable seeing as FE, and FF are reserved values. IE: 254 (FE) are all the "lite" ESPs and don't count against the limit.
https://www.youtube.com/watch?v=g_urrHrGQOY
This might help
Edit. Award is from me.
This is definitely something that perhaps needs looking into - especially considering I do not have any issues with my extreme numbers, where others with less, do.
The difference being of course that you know what your doing.