The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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DYNDOLOD issues
Hello, sorry to disturbe and thank you to all want to help me, after 2 weeks installing mods, the game look good and I don't found CTD anymore but I thought it was time to use DynDOLOD, I followed the video of GamerPoet but I have a lot of warning and don't understand nothing...

After TexGen I had this issues :
Warning: File not found textures\effects\fxwatertile03_n.dds. Used by meshes\dyndolod\lod\effects\fxcreekflatlarge_dyndolod_lod.nif Skyrim.esm FXCreekFlatLarge [MSTT:0009D45F] Warning: File not found textures\landscape\trees\vurt_pineatlas02_n.dds. Used by Meshes\landscape\trees\treepineforestsnowl02.nif Skyrim Flora Overhaul.esp TreePineForestSnowL02 [TREE:0005D2DA] Warning: File not found textures\landscape\trees\vurt_pineatlasdead_n.dds. Used by Meshes\landscape\trees\treepineforestdead01.nif SimplyBiggerTreesSE.esp TreePineForest01Dead [TREE:000B927A]

I searched, the author of the mod does not use some meshes that would not be used in the base game either (source: the author of the mod) so I thought that I shouldn't take care about this warnings.

Now, that's the DYNDOLODS issues :

File not found meshes :
Warning: File not found Meshes\effects\elfx\candlelanternwithcandle02.nif. Used by EnhancedLightsandFX.esp CandleLanternwithCandle02 [STAT:1F0F80C0]

File Not Found Scripts :
Error: File not found scripts\ccbgssse038_assassinenablescript.pex ccbgssse038-bowofshadows.esl ccBGSSSE038EnableTrigger [ACTI:FE020835] Error: File not found scripts\dlcdwarvenpuzzlecoolantreleaselever.pex cctwbsse001-puzzledungeon.esm DLCDwarvenPuzzleDungeonCoolingLever "Levier de distribution de réfrigérant" [ACTI:07000871]

File Not Found Textures :
Sames than TexGen
Zuletzt bearbeitet von Oichigo; 21. Dez. 2022 um 8:08
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Beiträge 1622 von 22
I think I will remove DynDOLOD, I didn't manage to remove the errors that could cause CTD (written at the topof the error page generated by DynDOLOD) an I'm afraid that after a while in te game there will be CTD :/
That's kind of silly: dyndolod checks every plugin for errors, you're shooting the messenger. If those errors really matter and you can't fix them, you should remove those mods instead of dyndolod.
xybolt 22. Dez. 2022 um 1:34 
Ursprünglich geschrieben von SgtScum:
To be honest bethini does a pretty good job of increasing lod levels so that distant or even near stuff doesn't pop in so badly and displays at high or full resolution. It's simple to use too and only changes ini settings and so is completely transparent to any installed mods.
The difference between loading the models in your own cells (the distance ini changes) and LOD models is that the latter is low poly and low-res texture allowing you to cover the cells that are beyond your current grids. Imagine being on the plains near Ivarstead. with DyndoLOD you can get grass, trees and structures at the far horizon. This is possible with only the ini's but that would tax the system much more than simply using LODs. The setup of it requires reading and reading because it is not straightforward. I have spent hours into this one as well.
Ursprünglich geschrieben von xybolt:
Ursprünglich geschrieben von SgtScum:
To be honest bethini does a pretty good job of increasing lod levels so that distant or even near stuff doesn't pop in so badly and displays at high or full resolution. It's simple to use too and only changes ini settings and so is completely transparent to any installed mods.
The difference between loading the models in your own cells (the distance ini changes) and LOD models is that the latter is low poly and low-res texture allowing you to cover the cells that are beyond your current grids. Imagine being on the plains near Ivarstead. with DyndoLOD you can get grass, trees and structures at the far horizon. This is possible with only the ini's but that would tax the system much more than simply using LODs. The setup of it requires reading and reading because it is not straightforward. I have spent hours into this one as well.

Again I understand why someone would want to use dyndolod. All I am saying is that if you have a beefy enough system you can do some simple ini tweaks and get 'good enough' results. I'd say you want those ini tweaks even with dyndolod as you could cram in even more detail into distant objects and terrain. As for me the brute force ini tweaks are sufficient and don't stress out my pc unless its a really dense bit of forest with lots of ground cover then it might push it into the higher usage percentages. But thats my fault for adding in so many mods that cram in incredible amounts of extra trees and general foliage.
xybolt 22. Dez. 2022 um 1:57 
Ursprünglich geschrieben von Oichigo:
As before, Dyndolod doesn't stop and generates the 3 files, but I still have some errors I don't understand where they come from. The previous ones from TexGens are no longer errors but warnings
I was going to ask if you have ran TexGen as well. The errors you are receiving are from Flora Overhaul mod. I don't use that mod myself so I went to consult the mod on nexus. It's a complicated download page. Which files did you have downloaded there?

You have to know one thing; an error is not really an error. It's a two-way knife: it can be good or bad. This is taken from this DynDOLOD page[dyndolod.info]
Error messages inform about issues that need to be fixed. If they are ignored the process might not be able to complete successfully and/or just like with warnings, there might be visual or game play issues including CTD.

I have an error in my process as well. It does not lead to a CTD but a moved static object that should not be there. It blocks a mountain entrance (added by a mod) in 1/2 way...

Ursprünglich geschrieben von Oichigo:
Error: File not found scripts\ccbgssse038_assassinenablescript.pex ccbgssse038-bowofshadows.esl ccBGSSSE038EnableTrigger [ACTI:FE020835] Error: File not found scripts\dlcdwarvenpuzzlecoolantreleaselever.pex cctwbsse001-puzzledungeon.esm DLCDwarvenPuzzleDungeonCoolingLever "Levier de distribution de réfrigérant" [ACTI:07000871]
Something is missing in a CC plugin. If verify the integrity of the game did not make new changes, then feel free to ignore that. Probably a leftover from the author.

Ursprünglich geschrieben von Oichigo:
Texture Resolution
Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\moss_bark_transp.dds Used by Meshes\landscape\trees\treepineforest02.nif Skyrim Flora Overhaul.esp TreePineForest02 [TREE:00018A02] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\moss_bark_transp_n.dds Used by Meshes\landscape\trees\treepineforest02.nif Skyrim Flora Overhaul.esp TreePineForest02 [TREE:00018A02] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp.dds Used by meshes\dyndolod\lod\trees\treepineforestuprooted01_lod.nif Skyrim.esm TreePineForestUprooted01 [STAT:00013B33] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp3.dds Used by Meshes\landscape\trees\treepineforestdead05.nif SimplyBiggerTreesSE.esp TreePineForest05Dead [TREE:000B927E] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp3_n.dds Used by Meshes\landscape\trees\treepineforestdead05.nif SimplyBiggerTreesSE.esp TreePineForest05Dead [TREE:000B927E] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp_n.dds Used by Meshes\dlc02\landscape\trees\treepineforestdeadashl03.nif Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C] Error: Texture resolution 2048x6144 not a power of 2 Texture textures\landscape\trees\treeaspenbarkcomp.dds Used by Meshes\dlc01\landscape\trees\dlc1treewinteraspensnow01.nif DynDOLOD.esp DLC1TreeWinterAspenSnow01 [STAT:0200CE13] Error: Texture resolution 2048x6144 not a power of 2 Texture textures\landscape\trees\treeaspenbarkcomp_n.dds Used by Meshes\dlc01\landscape\trees\dlc1treewinteraspensnow01.nif DynDOLOD.esp DLC1TreeWinterAspenSnow01 [STAT:0200CE13]
If these are the only error, feel free to ignore it. I have to admit, that this may lead to a CTD. The reason is that the texture files aren't in a typical format DynDOLOD is expecting. The dimensions of the texture files needs to be in a power of 2; meaning 2^x, thus 0, 2, 4, 8, 16, 32, 64, 128, ...

The dimension 6144 is not a power of 2. I am not well-versed with this tool to know if it is capable to handle (pre-cutting it into a correct dimension) it itself or that you have to do something in advanced mode. For this I recomment to go to the Dyndolod support forum @ https://dyndolod.info/Official-DynDOLOD-Support-Forum
Zuletzt bearbeitet von xybolt; 22. Dez. 2022 um 1:58
Really don't worry about it, your lods will generate just fine. Your flora mod is one I have used since I started modding, it's very popular. I just changed my tree mod, so I just have different warnings now. :) The rule of thumb for Dyndolod is are the windmill sails at Whiterun turning? If so, all good.
xybolt has the right of it. Though the texture and mesh errors should be corrected by the mod authors, they are unlikely to cause CTD. That doesn't mean it won't happen, but it is unlikely.

If you still have billboard errors, those are a bit more serious and should be addressed. Missing properties in scripts just means those particular functions in the script won't fire - most of the time those are remnants anyway and are unused.
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Geschrieben am: 21. Dez. 2022 um 7:52
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