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Ein Übersetzungsproblem melden
Again I understand why someone would want to use dyndolod. All I am saying is that if you have a beefy enough system you can do some simple ini tweaks and get 'good enough' results. I'd say you want those ini tweaks even with dyndolod as you could cram in even more detail into distant objects and terrain. As for me the brute force ini tweaks are sufficient and don't stress out my pc unless its a really dense bit of forest with lots of ground cover then it might push it into the higher usage percentages. But thats my fault for adding in so many mods that cram in incredible amounts of extra trees and general foliage.
You have to know one thing; an error is not really an error. It's a two-way knife: it can be good or bad. This is taken from this DynDOLOD page[dyndolod.info]
I have an error in my process as well. It does not lead to a CTD but a moved static object that should not be there. It blocks a mountain entrance (added by a mod) in 1/2 way...
Something is missing in a CC plugin. If verify the integrity of the game did not make new changes, then feel free to ignore that. Probably a leftover from the author.
If these are the only error, feel free to ignore it. I have to admit, that this may lead to a CTD. The reason is that the texture files aren't in a typical format DynDOLOD is expecting. The dimensions of the texture files needs to be in a power of 2; meaning 2^x, thus 0, 2, 4, 8, 16, 32, 64, 128, ...
The dimension 6144 is not a power of 2. I am not well-versed with this tool to know if it is capable to handle (pre-cutting it into a correct dimension) it itself or that you have to do something in advanced mode. For this I recomment to go to the Dyndolod support forum @ https://dyndolod.info/Official-DynDOLOD-Support-Forum
If you still have billboard errors, those are a bit more serious and should be addressed. Missing properties in scripts just means those particular functions in the script won't fire - most of the time those are remnants anyway and are unused.