The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Oichigo Dec 21, 2022 @ 7:52am
DYNDOLOD issues
Hello, sorry to disturbe and thank you to all want to help me, after 2 weeks installing mods, the game look good and I don't found CTD anymore but I thought it was time to use DynDOLOD, I followed the video of GamerPoet but I have a lot of warning and don't understand nothing...

After TexGen I had this issues :
Warning: File not found textures\effects\fxwatertile03_n.dds. Used by meshes\dyndolod\lod\effects\fxcreekflatlarge_dyndolod_lod.nif Skyrim.esm FXCreekFlatLarge [MSTT:0009D45F] Warning: File not found textures\landscape\trees\vurt_pineatlas02_n.dds. Used by Meshes\landscape\trees\treepineforestsnowl02.nif Skyrim Flora Overhaul.esp TreePineForestSnowL02 [TREE:0005D2DA] Warning: File not found textures\landscape\trees\vurt_pineatlasdead_n.dds. Used by Meshes\landscape\trees\treepineforestdead01.nif SimplyBiggerTreesSE.esp TreePineForest01Dead [TREE:000B927A]

I searched, the author of the mod does not use some meshes that would not be used in the base game either (source: the author of the mod) so I thought that I shouldn't take care about this warnings.

Now, that's the DYNDOLODS issues :

File not found meshes :
Warning: File not found Meshes\effects\elfx\candlelanternwithcandle02.nif. Used by EnhancedLightsandFX.esp CandleLanternwithCandle02 [STAT:1F0F80C0]

File Not Found Scripts :
Error: File not found scripts\ccbgssse038_assassinenablescript.pex ccbgssse038-bowofshadows.esl ccBGSSSE038EnableTrigger [ACTI:FE020835] Error: File not found scripts\dlcdwarvenpuzzlecoolantreleaselever.pex cctwbsse001-puzzledungeon.esm DLCDwarvenPuzzleDungeonCoolingLever "Levier de distribution de réfrigérant" [ACTI:07000871]

File Not Found Textures :
Sames than TexGen
Last edited by Oichigo; Dec 21, 2022 @ 8:08am
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Showing 1-15 of 22 comments
xybolt Dec 21, 2022 @ 7:59am 
Hi, can you edit back your post and replace "spoiler" with "code" because it works differently here. The post is more difficult to read in its current state.
Oichigo Dec 21, 2022 @ 8:07am 
Large Reference Bugs :
Many issues about :
- Cutting Room Floor
- ELFX - Exteriors.esp
- EnhancedLightsandFX
- Tamriel Master Lights
- JK's Whiterun's Outskirts
- LakeHaven
- NSUTR_bugfixes
- Obsidian Mountain Fogs
- Prometheus_No_snow_Under_the_roof
- Water for ENB
- Whiterun Tower - Mesh Fix

Outdated Billboards
Warning: Billboard for model Meshes\landscape\trees\treeaspen01.nif has different CRC32 for textures/terrain/lodgen/skyrim.esm/treeaspen01_0006a9e6.dds SimplyBiggerTreesSE.esp TreeAspen01 [TREE:0006A9E6] Warning: Billboard for model Meshes\landscape\trees\treeaspen02.nif has different CRC32 for textures/terrain/lodgen/skyrim.esm/treeaspen02_0006c9d5.dds SimplyBiggerTreesSE.esp TreeAspen02 [TREE:0006C9D5] Warning: Billboard for model Meshes\landscape\trees\treeaspen03.nif has different CRC32 for textures/terrain/lodgen/skyrim.esm/treeaspen03_0006c9d4.dds SimplyBiggerTreesSE.esp TreeAspen03 [TREE:0006C9D4] Warning: Billboard for model Meshes\landscape\trees\treeaspen05.nif has different CRC32 for textures/terrain/lodgen/skyrim.esm/treeaspen05_0007614b.dds SimplyBiggerTreesSE.esp TreeAspen05 [TREE:0007614B] Warning: Billboard for model Meshes\landscape\trees\treeaspen06.nif has different CRC32 for textures/terrain/lodgen/skyrim.esm/treeaspen06_0007614a.dds SimplyBiggerTreesSE.esp TreeAspen06 [TREE:0007614A]

Property Not Found In Scripts
Warning: Property not found ccmtysse001_crusaderglobalshrines in scripts\ccmtysse001_shrinecounter.pex ccmtysse001-knightsofthenine.esl ccMTYSSE001_ShrineActivator "Autel d'Akatosh" [ACTI:FE00D854] Warning: Property not found crystalenableref in scripts\ccbgssse008_vaultopenscript.pex ccbgssse008-wraithguard.esl ccBGSSSE008_WraithguardCrystal "Piédestal dwemer" [ACTI:FE019814] Warning: Property not found dlcdwarvenpuzzledungeonhorsecompletemessage in scripts\dlcdwarvenpuzzle_rebuildhorsescript.pex cctwbsse001-puzzledungeon.esm ccTWBSSE001_DwarvenHorseTorsoActivator "Cheval dwemer cassé" [ACTI:0700087F] Warning: Property not found dlcdwarvenpuzzledungeonhorsemessage in scripts\dlcdwarvenpuzzle_rebuildhorsescript.pex cctwbsse001-puzzledungeon.esm ccTWBSSE001_DwarvenHorseTorsoActivator "Cheval dwemer cassé" [ACTI:0700087F] Warning: Property not found freeformmarkartho in scripts\mdcuestartscript.pex 3DNPC.esp mdcueStartTriggerbox [ACTI:121EC62C] Warning: Property not found mycell in scripts\ccasvsse001_doorunlockscript.pex ccasvsse001-almsivi.esm [REFR:05000F2B] (places ccASVSSE001_DoorUnlockTrig [ACTI:05000F26] in GRUP Cell Persistent Children of [CELL:040142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800]) at 8,5) Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel02 "Vendeaume" [ACTI:0A0341CB] Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel03 "Aubétoile" [ACTI:0A0341D4] Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel04 "Château Volkihar" [ACTI:0A0392E0] Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel05 "Corberoc" [ACTI:0A0392E1] Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel02 "Vendeaume" [ACTI:0A0341CB] Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel03 "Aubétoile" [ACTI:0A0341D4] Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel04 "Château Volkihar" [ACTI:0A0392E0] Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel05 "Corberoc" [ACTI:0A0392E1] Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel02 "Vendeaume" [ACTI:0A0341CB] Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel03 "Aubétoile" [ACTI:0A0341D4] Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel04 "Château Volkihar" [ACTI:0A0392E0] Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel05 "Corberoc" [ACTI:0A0392E1] Warning: Property not found targetvalue in scripts\ccmtysse001_shrinecounter.pex ccmtysse001-knightsofthenine.esl ccMTYSSE001_ShrineActivator "Autel d'Akatosh" [ACTI:FE00D854]

Texture Resolution
Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\moss_bark_transp.dds Used by Meshes\landscape\trees\treepineforest02.nif Skyrim Flora Overhaul.esp TreePineForest02 [TREE:00018A02] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\moss_bark_transp_n.dds Used by Meshes\landscape\trees\treepineforest02.nif Skyrim Flora Overhaul.esp TreePineForest02 [TREE:00018A02] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp.dds Used by meshes\dyndolod\lod\trees\treepineforestuprooted01_lod.nif Skyrim.esm TreePineForestUprooted01 [STAT:00013B33] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp3.dds Used by Meshes\landscape\trees\treepineforestdead05.nif SimplyBiggerTreesSE.esp TreePineForest05Dead [TREE:000B927E] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp3_n.dds Used by Meshes\landscape\trees\treepineforestdead05.nif SimplyBiggerTreesSE.esp TreePineForest05Dead [TREE:000B927E] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp_n.dds Used by Meshes\dlc02\landscape\trees\treepineforestdeadashl03.nif Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C] Error: Texture resolution 2048x6144 not a power of 2 Texture textures\landscape\trees\treeaspenbarkcomp.dds Used by Meshes\dlc01\landscape\trees\dlc1treewinteraspensnow01.nif DynDOLOD.esp DLC1TreeWinterAspenSnow01 [STAT:0200CE13] Error: Texture resolution 2048x6144 not a power of 2 Texture textures\landscape\trees\treeaspenbarkcomp_n.dds Used by Meshes\dlc01\landscape\trees\dlc1treewinteraspensnow01.nif DynDOLOD.esp DLC1TreeWinterAspenSnow01 [STAT:0200CE13]

I searched but don't understand, I don't know if I'm stupid or if my english is too much bad for understand...
Last edited by Oichigo; Dec 21, 2022 @ 8:11am
Oichigo Dec 21, 2022 @ 8:09am 
Originally posted by xybolt:
Hi, can you edit back your post and replace "spoiler" with "code" because it works differently here. The post is more difficult to read in its current state.

Oh thank you for noticed me, I'm gonna change that :)
Last edited by Oichigo; Dec 21, 2022 @ 8:11am
smr1957 Dec 21, 2022 @ 8:52am 
Also, have you checked this guide out in the PINNED TOPIC Helpful Links and References:
https://steamcommunity.com/sharedfiles/filedetails/?id=2789657603

link is from this section
https://steamcommunity.com/sharedfiles/filedetails/?id=2882868252

I don't use DynDOLOD, so am not much direct help - LOL! Good luck, Oichigo!
Last edited by smr1957; Dec 21, 2022 @ 8:54am
Altbert Dec 21, 2022 @ 9:05am 
I have been struggling with DynDOLOD a lot, but the past couple of days I have managed to create LOD, thanks to Mephitic's guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2789657603

A few notes:
I'm not using MO2, but Wrye Bash as mod manager, but the guide was still good to follow. From Selene (Modding on the Spectrum) I received a tip to make a backup of your Data folder and then use xEdit to clean all files causing warnings and errors. Follow the guide to the letter. Still receiving errors, unstall the mods that cause the error (temporarily) if those mods do not change the environment. No more errors, then you can ignore the warning messages In case of xLODGen and Tex-Gen, if you are not using MO2 or Vortex, you have to manually install the created archives (xLODGen_Output and Tex-Gen_Output). When you are done completely, you can restore your backup of the Data folder. When you have uninstalled mods with errors, you may have to correct a few line in C:\Users\<your_name>\AppData\Local\Skyrim Special Edition\Plugins.txt by adding the asterisk before mods that have been installed.

Result for me after working on my new mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2904021502
Altbert Dec 21, 2022 @ 9:06am 
Originally posted by smr1957:
Also, have you checked this guide out in the PINNED TOPIC Helpful Links and References:
https://steamcommunity.com/sharedfiles/filedetails/?id=2789657603

link is from this section
https://steamcommunity.com/sharedfiles/filedetails/?id=2882868252

I don't use DynDOLOD, so am not much direct help - LOL! Good luck, Oichigo!
You beat me to it! But maybe my notes can be of some extra help.
Last edited by Altbert; Dec 21, 2022 @ 9:21am
Helena Russell Dec 21, 2022 @ 12:14pm 
I wouldn't worry too much unless the game crashes. Another thing you can do is look at the posts on your mods on the Nexus, you'll probably find others moaning about the same errors. You're using popular mods which are fine to use. Don't worry!
Altbert Dec 21, 2022 @ 1:18pm 
The only thing OP has to worry about is the errors produced by DynDOLOD, which prevents the final LOD generation. This is not about the game crashing, but about DynDOLOD not generating the final LOD files and the DynDOLOD ESM and ESP files, because of the errors. The warnings can be ignored.
Oichigo Dec 21, 2022 @ 2:11pm 
Thank you so much all for your help, I feel less alone in this ordeal x)

I followed the guide but I have the same errors:
Error: File not found textures\landscape\trees\vurt_pineatlas02_n.dds. Used by Meshes\landscape\trees\treepineforestsnowl02.nif Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA] Error: File not found textures\landscape\trees\vurt_pineatlasdead2_n.dds. Used by Meshes\landscape\trees\treepineforestdead02.nif Skyrim.esm TreePineForest02Dead [TREE:000B927B] Error: File not found textures\landscape\trees\vurt_pineatlasdead_n.dds. Used by Meshes\landscape\trees\treepineforestdead01.nif Skyrim.esm TreePineForest01Dead [TREE:000B927A] Error: File not found textures\landscape\trees\vurt_pineatlasdead_n.dds. Used by Meshes\landscape\trees\treepineforestdead04.nif Skyrim.esm TreePineForest04Dead [TREE:000B927D] Error: File not found textures\landscape\trees\vurt_pineatlasdead_n.dds. Used by Meshes\landscape\trees\treepineforestdead05.nif Skyrim.esm TreePineForest05Dead [TREE:000B927E]

Issues about Skyrim Flora Overhaul SE (the autor says "its just stuff i've decided against using but didn't remove in the mesh or the mesh itself is not even in use in the game." I think is not a problem but I'm not sure

Should I worry as these are errors and not warnings?

I'm gonna run Dyndolod for the finaly step and see if I still have the same errors with it
Last edited by Oichigo; Dec 21, 2022 @ 2:14pm
smr1957 Dec 21, 2022 @ 2:18pm 
Those may simply mean that the mod author did not provide the necessary LOD files for those particular items - which is not all that uncommon when using tree mods. It MAY result in some tree rendering incorrectly as far as their LOD is concerned, but will not cause CTD or gameplay issues - just visual one. Best thing is to run for the final step and then see how things look in game.

If the author said as you stated, then there should be no issues whatsoever, as those are not actually used in the game. So, in that case, there is no problem.
Altbert Dec 21, 2022 @ 2:29pm 
You will probably have the same errors, and DynDOLOD will stop generating LOD. Best is to exclude this particular mod by temporarily uninstall it before LOD generation and afterwards re-install it.
SgtScum Dec 21, 2022 @ 2:46pm 
To be honest bethini does a pretty good job of increasing lod levels so that distant or even near stuff doesn't pop in so badly and displays at high or full resolution. It's simple to use too and only changes ini settings and so is completely transparent to any installed mods.
bLaCkShAd0w Dec 21, 2022 @ 3:53pm 
Originally posted by SgtScum:
To be honest bethini does a pretty good job of increasing lod levels so that distant or even near stuff doesn't pop in so badly and displays at high or full resolution. It's simple to use too and only changes ini settings and so is completely transparent to any installed mods.

The main point of dyndolod is to add lod's from mod added objects, like Altbert's island. Without LOD's generated objects will pop out of nowhere and look horrible.

How far you push out the render distance of the LOD's can be changed in the generation settings and pretty much depends on your hardware, but its not the main point of the application.

https://steamcommunity.com/sharedfiles/filedetails/?id=2903630354

For example if you look closely right below the compass, you can see a building on the mountain top. Which was added by a mod and had no LOD's.
Last edited by bLaCkShAd0w; Dec 21, 2022 @ 3:58pm
Oichigo Dec 21, 2022 @ 3:57pm 
As before, Dyndolod doesn't stop and generates the 3 files, but I still have some errors I don't understand where they come from. The previous ones from TexGens are no longer errors but warnings

I have lot of warning but the errors are :

File Not Found Scripts:
Error: File not found scripts\ccbgssse038_assassinenablescript.pex ccbgssse038-bowofshadows.esl ccBGSSSE038EnableTrigger [ACTI:FE020835] Error: File not found scripts\dlcdwarvenpuzzlecoolantreleaselever.pex cctwbsse001-puzzledungeon.esm DLCDwarvenPuzzleDungeonCoolingLever "Levier de distribution de réfrigérant" [ACTI:07000871]

Texture Resolution
Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\moss_bark_transp.dds Used by Meshes\landscape\trees\treepineforest02.nif Skyrim Flora Overhaul.esp TreePineForest02 [TREE:00018A02] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\moss_bark_transp_n.dds Used by Meshes\landscape\trees\treepineforest02.nif Skyrim Flora Overhaul.esp TreePineForest02 [TREE:00018A02] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp.dds Used by meshes\dyndolod\lod\trees\treepineforestuprooted01_lod.nif Skyrim.esm TreePineForestUprooted01 [STAT:00013B33] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp3.dds Used by Meshes\landscape\trees\treepineforestdead05.nif SimplyBiggerTreesSE.esp TreePineForest05Dead [TREE:000B927E] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp3_n.dds Used by Meshes\landscape\trees\treepineforestdead05.nif SimplyBiggerTreesSE.esp TreePineForest05Dead [TREE:000B927E] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp_n.dds Used by Meshes\dlc02\landscape\trees\treepineforestdeadashl03.nif Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C] Error: Texture resolution 2048x6144 not a power of 2 Texture textures\landscape\trees\treeaspenbarkcomp.dds Used by Meshes\dlc01\landscape\trees\dlc1treewinteraspensnow01.nif DynDOLOD.esp DLC1TreeWinterAspenSnow01 [STAT:0200CE13] Error: Texture resolution 2048x6144 not a power of 2 Texture textures\landscape\trees\treeaspenbarkcomp_n.dds Used by Meshes\dlc01\landscape\trees\dlc1treewinteraspensnow01.nif DynDOLOD.esp DLC1TreeWinterAspenSnow01 [STAT:0200CE13]
Last edited by Oichigo; Dec 21, 2022 @ 3:57pm
SgtScum Dec 21, 2022 @ 4:17pm 
Originally posted by bLaCkShAd0w:
Originally posted by SgtScum:
To be honest bethini does a pretty good job of increasing lod levels so that distant or even near stuff doesn't pop in so badly and displays at high or full resolution. It's simple to use too and only changes ini settings and so is completely transparent to any installed mods.

The main point of dyndolod is to add lod's from mod added objects, like Altbert's island. Without LOD's generated objects will pop out of nowhere and look horrible.

How far you push out the render distance of the LOD's can be changed in the generation settings and pretty much depends on your hardware, but its not the main point of the application.

https://steamcommunity.com/sharedfiles/filedetails/?id=2903630354

For example if you look closely right below the compass, you can see a building on the mountain top. Which was added by a mod and had no LOD's.


Yes I understand just saying you can get good results by tweaking the ini settings. Since I have high end hardware I was able to push the lod distances to absurd levels beyond what even bethini will set so even if an object only has one high quality mesh with no additional lod meshes it will show up even on a distant mountaintop. I may one day do the dyndolod method but so far ini tweaks give me all the detail I could want. ymmv :steamthumbsup:
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Date Posted: Dec 21, 2022 @ 7:52am
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