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You don't lose out on any character xp for jumping levels.
Actually value has no impact on the xp earned when enchanting items, nor does the enchantment, strength, soul gem used or item being enchanted. You get a flat xp increase, doesn't matter of you enchant a iron dagger with a petty gem or deadric mail with a grand, same xp.
It's only true for diesnchantment, that takes value into account.
It's any skill that you achieve enough xp in one go. You can max out Illusion from 15-100 in 2-3 casts, those are massive jumps.
EDIT - what I posted in response is wrong - Rez is correct. See:
https://steamcommunity.com/app/489830/discussions/0/3712684644830113999/#c3712684644832391264
You absolutely sure about that? Not trying to start an argument but with the amount of times I've maxed enchanting I feel I should know how it works at this point.
If the wiki, or rather UESP is wrong why has it not been corrected after all these years?
EDIT - what I posted in response is wrong - Rez is correct as to enchanting increase. See:
https://steamcommunity.com/app/489830/discussions/0/3712684644830113999/#c3712684644832391264
As to the wiki (and I am in this case specifically referring to uesp, which is the most reliable - thought that reliability has slipped somewhat in the last couple of years) the wiki is written by people who want to post, and they do not need any qualifications or knowledge to do so. Over the last couple of years (as I stated), I have seen an increasing number of errors creep into the uespwiki (and have even mentioned it at times in the forum) - some glaringly wrong and, in some cases in the Bugs sections, things that are not vanilla bugs, but caused by mods, being listed, as well as recommendations for fixes that will outright break the game (using placeatme instead of moveto player command, resurrecting of unique NPCs, and other very bad practices). I'll just quote Arthmoor's response to something that someone wrote that they found in the wiki
From Unofficial Patch Posts page -
Arthmoor (Unofficial Patch author and team leader)
13 March 2021, 8:46PM
"... You have to keep in mind UESP is a wiki, and anyone with the time to spare can edit the information on it. Which means it has a lot of inaccurate bug reports that are often found to have been caused by mod issues, not the game."
This applies to ALL information on the uespwiki (and elsewhere), and lately, though still the best source of information, due to the number of new players coming into the game, there are - just as there are in these forums (especially during and after Steam sales) - a lot of "40 hour experts" posting things - and not all of it is correct (something which I'm sure you know and are sometimes frustrated by).
As a "40 hour expert" *Cough* I'm getting a bit confused here. So just to clarify..
I'd get more experience if I enchant an ebony sword than I would enchanting a steel dagger using the same enchantment and soul gem because the initial value of the sword exceeds the dagger or is it the final value of the two items?
and/or
If I enchant 2 steel daggers with a different size soul gems/different enchantments, I'd get more final value on one of them, hence more XP?
EDIT - what I posted in response is totally wrong - Rez is correct; value has absolutely nothing to do with how much experience you gain - all experience you gain in enchanting is exactly the same - NO MATTER WHAT THE VALUE, WHAT THE ITEM, OR WHAT THE ENCHANTMENT OR SOUL GEMSUSED. See:
https://steamcommunity.com/app/489830/discussions/0/3712684644830113999/#c3712684644832391264
And, LiMpY, I would hardly categorize you as a "40 hour expert" - LOL! Far from it!