The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Realistic Needs & Diseases + CACO help?
I downloaded those mods + the patches, but for some reason only the food added by CACO works with RN&D2. The vanilla food doesn't sate my hunger or thirst. Any one know why?

Mod list:
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 ccBGSSSE001-Fish.esm
254 FE 0 ccQDRSSE001-SurvivalMode.esl
254 FE 1 ccBGSSSE037-Curios.esl
6 6 ccBGSSSE025-AdvDSGS.esm
7 7 Unofficial Skyrim Special Edition Patch.esp
8 8 LegacyoftheDragonborn.esm
254 FE 2 Lux - Resources.esp
9 9 Lux Via.esp
10 a 3DNPC.esp
11 b RealisticWaterTwo - Resources.esm
12 c EpicRestoration.esm
13 d Campfire.esm
254 FE 3 Grimoire.esl
14 e Gray Fox Cowl.esm
15 f WheelsOfLull.esp
16 10 ApachiiHair.esm
17 11 ApachiiHairFemales.esm
18 12 Paradise_City_RESOURCES.esm
19 13 Resources - The Great Cities.esp
254 FE 4 Lux - Master plugin.esm
254 FE 5 Particle Patch for ENB.esp
20 14 SkyUI_SE.esp
21 15 GQJ_DG_vampireamuletfix.esp
22 16 Immersive Sounds - Compendium.esp
23 17 Mortal Enemies.esp
Lore Weapon Expansion - Daedric Crescent.esp
Lore Weapon Expansion - Goldbrand.esp
Lore Weapon Expansion - Relics of the Crusader.esp
254 FE 6 QuestsAreInSkyrimUSSEP.esp
24 18 Obsidian Weathers.esp
25 19 SMIM-SE-Merged-All.esp
26 1a DLCIntegration.esp
254 FE 7 DBM_ISC_Patch.esp
27 1b KS Hairdo's.esp
28 1c Summermyst - Enchantments of Skyrim.esp
254 FE 8 YOT - Your Own Thoughts.esp
29 1d Aspens Ablaze.esp
30 1e Distinct Interiors.esp
31 1f Dark_Forests_FULL.esp
32 20 Voluptuous.esp
33 21 The Great Cities - Minor Cities and Towns.esp
34 22 Cutting Room Floor.esp
35 23 RealisticNordShips2.0.esp
254 FE 9 Lux Via - plugin.esp
36 24 Dawn of Skyrim.esp
37 25 Helgen Reborn.esp
254 FE a Weathered Road Signs.esp
38 26 DungeonsRevisited.esp
39 27 Poison Spells.esp
40 28 Embers XD.esp
41 29 Full Random NPC Pack.esp
42 2a RealisticNeedsandDiseases.esp
43 2b Hothtrooper44_ArmorCompilation.esp
44 2c Thieves Guild Requirements.esp
254 FE b AncientLand2.esp
45 2d Skyrim Better Roads and Bridges - All In One - Merged.esp
46 2e Cloaks.esp
47 2f OBIS SE.esp
48 30 Immersive Weapons.esp
49 31 Paradise_City_Merged.esp
254 FE c Weathered Road Signs - CRF Patch.esp
50 32 fallentreebridgesSSE.esp
51 33 ZIA_Complete Pack.esp
52 34 NarrativeLoot Complete.esp
254 FE d DBM_HelgenReborn_Patch.esp
254 FE e Lux Via - CRF patch.esp
53 35 OBIS Loot SE.esp
General RW2 PatchAE.esp
254 FE f TKAA.esp
254 FE 10 3DNPC - CRF Patch.esp
254 FE 11 EmbersXD-Campfire Patch.esp
54 36 imp_helm_legend.esp
55 37 imp_helm_USSEP.esp
254 FE 12 MoonsAndStars.esp
Embers XD - Patch - Inferno.esp
56 38 Jop - LegacyOfDragonborn.esp
254 FE 13 DBM_SMIM_Patch.esp
254 FE 14 Lux Via - Blended Roads Bridges Texture sets.esp
254 FE 15 Obsidian Weathers - Patch - Rudy ENB.esp
254 FE 16 3DNPC0.esp
254 FE 17 3DNPC1.esp
57 39 SOSRaceMenu.esp
58 3a RaceMenu.esp
59 3b XPMSE.esp
60 3c RaceMenuPlugin.esp
61 3d FNIS.esp
254 FE 18 YOT - Fishing.esp
254 FE 19 YOT - Gray Fox.esp
254 FE 1a YOT - Interesting NPCs.esp
254 FE 1b YOT - LOTD.esp
254 FE 1c YOT - Saints & Seducers.esp
62 3e Character Creation Overhaul.esp
63 3f CCO - Diverse Races And Genders.esp
64 40 CCO - Dynamic Skill Progression.esp
65 41 CCO - Oblivion Carry Weights.esp
66 42 FNIS_PCEA2.esp
67 43 Immersive Speech Dialogues.esp
254 FE 1d KEIAtronachsHealFromFriendlyFireFrostAndShock.esp
254 FE 1e YOT - Campfire.esp
254 FE 1f YOT - Summermyst.esp
254 FE 20 YOT - Survival Mode.esp
68 44 EpicRestorationDawnguard.esp
69 45 Companions Radiant Quests Requirement.esp
254 FE 21 Quest NPCs Run.esp
254 FE 22 CoW Entry Requirements.esp
70 46 DeadlySpellImpacts.esp
254 FE 23 Frost Meshes Patch.esp
254 FE 24 DeadlySpellImpacts Transparency Fix.esp
254 FE 25 aMidianBorn_Book of Silence.esp
254 FE 26 DBM_TGR_Patch.esp
71 47 Joy of Perspective.esp
254 FE 27 YOT - Cutting Room Floor.esp
72 48 CompanionsTweaks.esp
254 FE 28 SLS.esp
73 49 LessIntrusiveHUD.esp
74 4a UIExtensions.esp
75 4b TimingIsEverything.esp
76 4c PAN_NPCs_DG.esp
77 4d Serana Re-Imagined.esp
78 4e Bijin Wives.esp
254 FE 29 YOT - Helgen Reborn.esp
79 4f LPBards.esp
80 50 Beards.esp
254 FE 2a Lamenthia's Marks of Beauty.esp
81 51 Ruby Red Vampire Eyes - Beast Race Support.esp
82 52 TheEyesOfBeauty.esp
254 FE 2b CBBE.esp
83 53 RaceMenuMorphsCBBE.esp
84 54 CuyiPriestHoods.esp
85 55 More_Saddles.esp
86 56 Vanilla Rain and Snow Remade.esp
87 57 VexCandleMageLightSE.esp
254 FE 2c RealRabbitsHD.esp
88 58 Hothtrooper44_Armor_Ecksstra.esp
89 59 Bijin NPCs.esp
254 FE 2d Bijin_CWBattleRikke_Patch.esp
254 FE 2e TKAA Wild Child.esp
90 5a Weathered Road Signs - CRF.esp
254 FE 2f DBM_IW_Patch.esp
254 FE 30 DBM_ZimsThaneWeapons_Patch.esp
254 FE 31 DBM_CloaksofSkyrim_Patch.esp
91 5b Men of Winter.esp
254 FE 32 DBM_MenofWinter_Patch.esp
254 FE 33 DBM_NarrativeLoot_Patch.esp
254 FE 34 DBM_OBIS_Patch.esp
254 FE 35 DBM_TheGrayCowlofNocturnal_Patch.esp
254 FE 36 Lux Via - Weathered Roads Signs - Patch.esp
92 5c CollegeDaysWinterhold.esp
93 5d CCO - Permanent Birthsigns.esp
94 5e Immersive Patrols II.esp
254 FE 37 DBM_CRF_Patch.esp
95 5f Jornheim.esp
96 60 ForgottenCity.esp
97 61 Meteorokinesis.esp
98 62 EpicRestorationDragonborn.esp
254 FE 38 SilverHandArmored.esp
254 FE 39 SilverHandArmored-Crossbows.esp
254 FE 3a SilverHandArmored-IA.esp
99 63 Bijin Warmaidens.esp
100 64 Facial Piercings.esp
101 65 Lore Weapon Expansion.esp
102 66 imp_helm_Immersive_Armors.esp
RW2 SolLostLevels Patch.esp
103 67 Cloaks - Dawnguard.esp
104 68 Cloaks - USSEP Patch.esp
105 69 Warm Drinks.esp
106 6a Better Vampire Weapons.esp
107 6b Men of Winter - Compatibility Patch.esp
108 6c MarvelousMageFollowers.esp
109 6d Ancient Trees of Skyrim.esp
254 FE 3b DBM_DawnofSkyrimDC_Patch.esp
254 FE 3c DBM_WheelsofLull_Patch.esp
254 FE 3d DBM_TheGreatCitiesMinor_Patch.esp
RW2 MillwaterRetreat AE Patch.esp
254 FE 3e fallenbridgesSSE-Patch.esp
254 FE 3f AniseCabinOverhaul.esp
110 6e RabbitHole.esp
254 FE 40 AncientLand-DarkForests.esp
254 FE 41 DBM_ForgottenCity_Patch.esp
254 FE 42 DBM_IA_Patch.esp
254 FE 43 DBM_ParadiseCity_Patch.esp
111 6f Apocalypse - Magic of Skyrim.esp
RW2 MoonStar AE Patch.esp
RW2 Missives AE Patch.esp
254 FE 44 DVLaSS Skyrim Underside.esp
CRF RW2 AE Patch.esp
RW2 Telengrad AE Patch.esp
RW2 Winterview AE Patch.esp
254 FE 45 Bears of the North.esp
254 FE 46 JS Instruments of Skyrim SE - Uniques.esp
112 70 KrittaKittyHorsesForSSE.esp
113 71 More_Saddles - Shadowmere - Hunter.esp
254 FE 47 FleshFX.esp
114 72 Seasonal Calendar.esp
254 FE 48 Obsidian Weathers MCM.esp
115 73 NB-Scars.esp
116 74 iActivate.esp
254 FE 49 Common Clothes and Armors.esp
117 75 WetandCold.esp
254 FE 4a YOT - Wet and Cold.esp
254 FE 4b Unique Thane Weapons.esp
118 76 Zikoru Swords.esp
119 77 Less Tedious Thieves Guild.esp
120 78 AllThievesGuildJobsConcurrently.esp
121 79 curse_of_the_firmament.esp
254 FE 4c know_your_enemy.esp
254 FE 4d NARC SE for Vanilla.esp
254 FE 4e NARC SE patch - Forgotten City.esp
254 FE 4f NARC SE patch - Gray Cowl of Nocturnal.esp
122 7a PickpocketChanges.esp
123 7b Wildcat - Combat of Skyrim.esp
124 7c Wildcat - Realistic Damage Plugin.esp
125 7d dD - Enhanced Blood Main.esp
126 7e JoP - Immersive Armors Patch.esp
254 FE 50 3DNPC TKAA Patch.esp
254 FE 51 Cutting Room Floor TKAA Patch.esp
127 7f ForgottenCity TKAA Patch.esp
254 FE 52 Helgen Reborn TKAA Patch.esp
254 FE 53 LegacyoftheDragonborn TKAA Patch.esp
128 80 ENB Light.esp
129 81 Imperious - Races of Skyrim.esp
130 82 Trade & Barter.esp
254 FE 54 DBM_TradeBarter_Patch.esp
131 83 Complete Alchemy & Cooking Overhaul.esp
254 FE 55 CACO_Survival Mode_Patch.esp
254 FE 56 RNAD_CACO_Patch_Update.esp
254 FE 57 CC-Fishing_CACO_Patch.esp
254 FE 58 CACO Rare Curios Patch.esp
254 FE 59 CACO_GrayCowl_Patch.esp
254 FE 5a CACO_Saints&Seducers.esp
254 FE 5b DBM_CACO_Patch.esp
254 FE 5c CuttingRoomFloor_CACO_Patch.esp
254 FE 5d KnowYourEnemy_CACO_Patch.esp
132 84 Ordinator - Perks of Skyrim.esp
254 FE 5e CACO_Ordinator_Patch.esp
254 FE 5f YOT - Ordinator.esp
133 85 Apocalypse - Ordinator Compatibility Patch.esp
254 FE 60 YOT - Apocalypse.esp
254 FE 61 CoWER+Ordinator Patch.esp
134 86 Sacrosanct - Vampires of Skyrim.esp
254 FE 62 Sacrosanct_CACO_Patch.esp
254 FE 63 YOT - Sacrosanct.esp
135 87 Immersive Citizens - AI Overhaul.esp
136 88 CollegeOfWinterholdImmersive.esp
137 89 Relationship Dialogue Overhaul.esp
138 8a The Brotherhood of Old.esp
139 8b TheChoiceIsYours.esp
254 FE 64 CC-Saints&Seducers_TCIY_Patch.esp
254 FE 65 RelationshipDialogueOverhaul_CACO_Patch.esp
254 FE 66 TCIY_CRF_Patch.esp
254 FE 67 ICOW Unofficial Patch.esp
254 FE 68 BCS_TCIY_Patch.esp
254 FE 69 DBM_ImmersiveCollegeofWinterhold_Patch.esp
254 FE 6a ICOW - 3DNPC Patch.esp
254 FE 6b ICOW - Cloaks Patch.esp
254 FE 6c YOT - CoWI.esp
140 8c Alternate Start - Live Another Life.esp
141 8d Lux.esp
254 FE 6d Lux - CC Fish patch.esp
254 FE 6e Lux - Saints and Seducers patch.esp
142 8e Palaces Castles Enhanced.esp
254 FE 6f PCE - ICOW Patch.esp
254 FE 70 DBM_PCE_Patch.esp
143 8f RealisticWaterTwo.esp
144 90 Scarcity SE - Less Loot Mod.esp
145 91 Scarcity SE - 4x Merchant Item Rarity.esp
146 92 Scarcity SE - 6x Loot Rarity.esp
147 93 IcePenguinWorldMapPaper.esp
254 FE 71 AQWMP_RWT_Patch.esp
Originally posted by smr1957:
Okay - let's take it from the top:

Keywords category:
The two keywords fro Realistic Needs are being overwritten by CACO - however, in the second image, it can be seen that the RNAD CACO Patch has rectified this by forwarding the necessary keyword

In the Category ENIT - Effect Data:
CACO is winning the conflicts and overwriting the effects from the other mods. In this section, it is more4 a case of what effects you wish the food to have. As can be seen in the second image, the Patch for RNAD and CACO carries forward the "Snack" record, while preserving the other CACO changes

Anything that is in the column furthest to the right is what will appear in your game - anything in a column to the left which is red with red writing, is being overwritten and will NOT appear in the game.

So, in what you have posted, Skyrim .esm and Survival modeare basically completely being overwritten and the records and values replaced. The same goes for the Unofficial Patch. Realistic Needs is having its records included in the RNAD CACO patch.

As for why certain foods are not doing as you think they should in the game, it is because their effects have been changed by CACO, in line with the philosophy of the CACO mod author as to what effects foods should have.

Now, however, if you wish to do so, and feel that, for instance, food should also restore health, and not just Fortify Stamina as the Horker Meat has had its effect changed to by CACO,, you can add that effect to the CACO (or the RNAD CACO patch) record.
1) To do this, under the ENID - Effect Data category, go down to the sub-category Effects.
2) on the line where it says Effects, go to the record to the furthest right (in this case it is the RNAD CACO Patch)
3) right click on the Effects line in that column, and from the drop down menu, select Add. (if you get a warning popup click on Yes I'm absolutely sure)
4) When you have done so you should see and additional Effect subcategory added below the existing ones.
5) find the effect that you would like to add, and drag and drop the information for each subrecord to the corresponding subcategory in the newly created Effect subsection (that would be for the followingL EFOT - Base Effect; and under EFIT - EFIT: Magnitude, Area, Duration
6) Close xEdit - A box will appear titled Save changed files, make sure that the file(s) you are editing are checked, and making sure the Backup plugins box is checked (just in case you need to roll back). Then click OK.
7) the changes should now appear in the game on your existing save - just testto ensure it works as it should.
< >
Showing 1-15 of 15 comments
smr1957 Nov 16, 2022 @ 11:06am 
Without opening up your build in xEdit and seeing what is overwriting those records, we can only speculate - and I wouldn't even want to do that, as there are some mod that I do not use listed in tour build. If no one can spot anything, and you wish to give xEdit a try, see these:
https://steamcommunity.com/sharedfiles/filedetails/?id=2660673605

GamerPoets video tutorial on using xEdit:
https://www.youtube.com/playlist?list=PLlN8weLk86XiGXJI4DaRa1QIq1zhDpD8V

Tome of xEdit - by Miax
A Comprehensive Guide to using ElminsterAU's xEdit
https://tes5edit.github.io/docs/index.html
Originally posted by smr1957:
Without opening up your build in xEdit and seeing what is overwriting those records, we can only speculate - and I wouldn't even want to do that, as there are some mod that I do not use listed in tour build. If no one can spot anything, and you wish to give xEdit a try, see these:
https://steamcommunity.com/sharedfiles/filedetails/?id=2660673605

GamerPoets video tutorial on using xEdit:
https://www.youtube.com/playlist?list=PLlN8weLk86XiGXJI4DaRa1QIq1zhDpD8V

Tome of xEdit - by Miax
A Comprehensive Guide to using ElminsterAU's xEdit
https://tes5edit.github.io/docs/index.html
thanks I have used it once before, do you suggest I clean the files as I have not done this yet on this fresh install
smr1957 Nov 16, 2022 @ 12:10pm 
Don't clean any files unless the mod author says specifically that it is okay to do so. And DO NOT clean the Master files or any Creation Club content under any circumstances - that is explained in Cleaning the Masters and Creation Club Content from this, of Helpful Links and References:
https://steamcommunity.com/sharedfiles/filedetails/?id=2880736526
Last edited by smr1957; Nov 16, 2022 @ 12:14pm
smr1957 Nov 16, 2022 @ 12:21pm 
Also, Survival mode changes how foods are recognized for purposes of sating hunger and giving warmth (and does it rather poorly), hence, if modding the game, we usually suggest it not be used, but that instead you just use a dedicated needs mod and survival mods (such as Realistic Needs in conjunction with Frostfall & Campfire or by using Sunhelm, which takes care of survival and needs).
Originally posted by smr1957:
Without opening up your build in xEdit and seeing what is overwriting those records, we can only speculate - and I wouldn't even want to do that, as there are some mod that I do not use listed in tour build. If no one can spot anything, and you wish to give xEdit a try, see these:
https://steamcommunity.com/sharedfiles/filedetails/?id=2660673605

GamerPoets video tutorial on using xEdit:
https://www.youtube.com/playlist?list=PLlN8weLk86XiGXJI4DaRa1QIq1zhDpD8V

Tome of xEdit - by Miax
A Comprehensive Guide to using ElminsterAU's xEdit
https://tes5edit.github.io/docs/index.html
aha, I found it out. There was a CACO survival mode patch on for some unknown reason, must have ticked it thinking it was RN&D patch forgetting that bethesda adds this AE mode with survival mod in now, installed it as part as a FOMOD.

Now the only issue I have to fix in my game is a weird particle bug. Thanks!

EDIT: It didn't work I will keep looking through xedit and try and find more.
Last edited by [59th] Pew Pew You're Dead; Nov 16, 2022 @ 12:50pm
https://imgur.com/a/eCLgmxz
So it appears that USSEP overwrites as well (But so does Skyrim.esp?) so does that affect it or am I misreading this product? This is for a food item I know does not work.
Meanwhile the second image (one that does work) has this extra line below it. Any suggestions? I know I can replace the records in XEdit as explained in your guide but I am a bit nervous about doing that...
Last edited by [59th] Pew Pew You're Dead; Nov 16, 2022 @ 1:05pm
The author of this thread has indicated that this post answers the original topic.
smr1957 Nov 16, 2022 @ 1:56pm 
Okay - let's take it from the top:

Keywords category:
The two keywords fro Realistic Needs are being overwritten by CACO - however, in the second image, it can be seen that the RNAD CACO Patch has rectified this by forwarding the necessary keyword

In the Category ENIT - Effect Data:
CACO is winning the conflicts and overwriting the effects from the other mods. In this section, it is more4 a case of what effects you wish the food to have. As can be seen in the second image, the Patch for RNAD and CACO carries forward the "Snack" record, while preserving the other CACO changes

Anything that is in the column furthest to the right is what will appear in your game - anything in a column to the left which is red with red writing, is being overwritten and will NOT appear in the game.

So, in what you have posted, Skyrim .esm and Survival modeare basically completely being overwritten and the records and values replaced. The same goes for the Unofficial Patch. Realistic Needs is having its records included in the RNAD CACO patch.

As for why certain foods are not doing as you think they should in the game, it is because their effects have been changed by CACO, in line with the philosophy of the CACO mod author as to what effects foods should have.

Now, however, if you wish to do so, and feel that, for instance, food should also restore health, and not just Fortify Stamina as the Horker Meat has had its effect changed to by CACO,, you can add that effect to the CACO (or the RNAD CACO patch) record.
1) To do this, under the ENID - Effect Data category, go down to the sub-category Effects.
2) on the line where it says Effects, go to the record to the furthest right (in this case it is the RNAD CACO Patch)
3) right click on the Effects line in that column, and from the drop down menu, select Add. (if you get a warning popup click on Yes I'm absolutely sure)
4) When you have done so you should see and additional Effect subcategory added below the existing ones.
5) find the effect that you would like to add, and drag and drop the information for each subrecord to the corresponding subcategory in the newly created Effect subsection (that would be for the followingL EFOT - Base Effect; and under EFIT - EFIT: Magnitude, Area, Duration
6) Close xEdit - A box will appear titled Save changed files, make sure that the file(s) you are editing are checked, and making sure the Backup plugins box is checked (just in case you need to roll back). Then click OK.
7) the changes should now appear in the game on your existing save - just testto ensure it works as it should.
smr1957 Nov 16, 2022 @ 2:02pm 
Originally posted by 59th Pew Pew You're Dead:
https://imgur.com/a/eCLgmxz
- snip - I know I can replace the records in XEdit as explained in your guide but I am a bit nervous about doing that...
Perfectly understandable - it takes a while to get used to and to build up confidence - xEdit is nothing if not intimidating to the newer or not yet fully experienced user. That is why you always make sure the backup box is checked - and if you want to be doubly certain before changing anything, make sure that the original plugins are copied to another tp a separate folder on your PC (I have the plugins for everything copied to a separate location - just in case something gets borked).

Just take your time - you may make mistakes, but as long as you have the original plugin backed up, you can always roll back to that one. And, eventually you will find that doing all this has become second nature, and you will wonder how you ever modded the game before without using xEdit! Good luck!
Last edited by smr1957; Nov 16, 2022 @ 2:02pm
Originally posted by smr1957:
Okay - let's take it from the top:

Keywords category:
The two keywords fro Realistic Needs are being overwritten by CACO - however, in the second image, it can be seen that the RNAD CACO Patch has rectified this by forwarding the necessary keyword

In the Category ENIT - Effect Data:
CACO is winning the conflicts and overwriting the effects from the other mods. In this section, it is more4 a case of what effects you wish the food to have. As can be seen in the second image, the Patch for RNAD and CACO carries forward the "Snack" record, while preserving the other CACO changes

Anything that is in the column furthest to the right is what will appear in your game - anything in a column to the left which is red with red writing, is being overwritten and will NOT appear in the game.

So, in what you have posted, Skyrim .esm and Survival modeare basically completely being overwritten and the records and values replaced. The same goes for the Unofficial Patch. Realistic Needs is having its records included in the RNAD CACO patch..
the issue is that the foods are not sating hunger as the patch dictates that they should, not the healing motif. I will examine it again with the information you just gave though, thanks.

EDIT: after looking through, it appears the patch is bugged and only has scripting for certain foods. I will likely just switch to something more up to date like iNeed.
Last edited by [59th] Pew Pew You're Dead; Nov 16, 2022 @ 2:04pm
smr1957 Nov 16, 2022 @ 2:09pm 
That is because the record under Survival Mode in the Effects category (it is listed as Effect #1 under Survival) Survival_FoodRestoreHunger is being overwritten. That record needs to be added as I described above. Add a new Effect in the mod furthest to the right that is overwriting the previous mods and then drag and drop Survival Mode records for the Effect into the newly created Effect subcategory
smr1957 Nov 16, 2022 @ 2:11pm 
So, beneath RND_EatFoodSnack in the RNAD_CACO Patch you would have another effect: Survival_FoodRestoreHunger
Last edited by smr1957; Nov 16, 2022 @ 2:13pm
I fixed it.... I had failed to read the mods instructions. There was a second patch that I required, the one that I downloaded from the "requirements" page of the mod was actually a patch update and not the full .esp for the patch. I have located and downloaded the full esp (and feel very silly.)

while we are discussing SSEDIT, although I will make a separate thread for this, I don't suppose you would know any way that I could find texture irregularities with xEdit?
https://imgur.com/a/cX1DFp6
I have this bug with this type of open fire, all other flames are normal.
smr1957 Nov 16, 2022 @ 2:31pm 
xEdit will not really help for that (sometimes it may indicate that textures are being overwritten) but for that particular issue, it would seem to be something where possibly the texture path contained within the mesh for that object is pointing to something that is wrong. For that the first step is using NifSkope to check the mesh and its contained texture paths. This will give you some idea of how to do that (even though it was written for something different):
For applying texture paths to meshes in NifSkope, see the following:
https://steamcommunity.com/app/489830/discussions/0/3414307257838198457/?tscn=1656525023#c3414307257838627120

And for the pics I referenced in that post:
https://steamcommunity.com/app/489830/discussions/0/3414307257838198457/?tscn=1656525023#c3414307257838448395

Though the instructions were written for a specific instance of a specific mesh and texture, you should be able to extrapolate from the instructions provided to apply to your own situation. Note, in your specific situation, it may not be that - this is just another way of troubleshooting issues in the game
smr1957 Nov 16, 2022 @ 2:36pm 
Originally posted by 59th Pew Pew You're Dead:
I fixed it.... I had failed to read the mods instructions. There was a second patch that I required, the one that I downloaded from the "requirements" page of the mod was actually a patch update and not the full .esp for the patch. I have located and downloaded the full esp (and feel very silly.)
- snip -
LOL! If only all fixes were that simple! Been there, done that!:steamhappy:

Glad that you got it fixed!:steamthumbsup:
Last edited by smr1957; Nov 16, 2022 @ 2:36pm
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Date Posted: Nov 16, 2022 @ 7:08am
Posts: 15