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New dungeons feel kinda motivating, but it is just refurbished corridors.
Don't force yourself to do something you don't enjoy.
But I find the number 1 killer of Bethesda games is Powergaming. If you make it your mission to break the game's design to give you an advantage, or rush through something, you've effectively ruined your playthrough. It might not happen right away, but slowly creeping doubt will set in, and you will be burdened by that feeling of "What's the point?"
Because yes, everything does feel pointless when you already enchanting/restoration looped your dragonbone bow to do 24,000 damage before sneak attacks.
I basically ruined Morrowind for me, for 10 years by powergaming the ♥♥♥♥ out of it. Came back to it a while ago, and played it, pretending I didn't know where every sword of white woe was, or how to make Foritify Strength potions with a value of 10 million. Much better game.
So I took a different approach. Made followers killable, I stayed away from alchemy and smithing, 44 levels of pure gameplay mostly.
But I am a guild member of everything. And feels not right. A warrior build and guild doing mage guild and doing it with melee tactics. The immersion is wrong.
Some people can't live free, they need constraints and boundaries dictated to them or they succumb to degeneracy and excess. Other people make their own based on what they want out of the world, or in this case, the game.