The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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How to solve the black faces bug?
I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug.
I'm running 400 plugins (half of them merged). So, if I have a NPC with black face, I'm clicking on him/her (with console opened) and I'm writing down the IDs (which one of all of them?)...

And then?
I need to ran back to each mods' installation folder and check both meshes/textures folders for the facegen and manually re-place them to the Data?
Last edited by lupus_hegemonia; May 21, 2019 @ 12:40am
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Showing 1-5 of 5 comments
DrNewcenstein May 21, 2019 @ 12:45am 
First, pick one mod that alters NPC faces and use just that one. Multiple mods that do the same thing will cause issues.

Find which mod alters NPC faces, and which NPCs it alters, and open it in the Creation Kit.
Select the altered NPCs and press Ctrl+F4 to export their FaceGen data.

Digging through the subfolders of all the mods to locate all the FaceGen data and FaceGeometry and textures can be done, but you'll spend more time doing that than playing the game.
lupus_hegemonia May 21, 2019 @ 4:02am 
Yes, I know.
I tried to add a lot mods (altering NPC each one of then, and asking overwriting) and I had problems. So, I turned back to the "good-old" choice of Diversity NPCs and just placed Bijins All in One on top of it.

I see...
Although I hate that horrible UI tool (CK), seriously user unfriendly, I'll try that.
MysticMalevolence May 21, 2019 @ 7:58am 
Well, that depends on what's causing the blackface bug in your case.

The most common cause in SSE is that two mods are overwriting the appearance of the same NPC, which can be fixed by removing that NPC's records and facegen from one of the mods. I've also heard that packaging the mods into BSAs works, but I've never actually tried it.

The other case is when you have a mod that significantly alters something facegen depends on, like hairline meshes in the case of a hair replacer; for this, you'll need to load the replacer and the mod you need facegen for, and regenerate the facegen for the affected NPCs. I suggest SSE Creation Kit Fixes to speed up the process. You also don't need to regenerate for mods that have standalone features that don't rely on vanilla, such as how Bijin uses its own hair meshes; these just need their load/install order adjusted.
Last edited by MysticMalevolence; May 21, 2019 @ 8:00am
lupus_hegemonia May 22, 2019 @ 4:46am 
Thxs all.
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Date Posted: May 21, 2019 @ 12:39am
Posts: 5