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Find which mod alters NPC faces, and which NPCs it alters, and open it in the Creation Kit.
Select the altered NPCs and press Ctrl+F4 to export their FaceGen data.
Digging through the subfolders of all the mods to locate all the FaceGen data and FaceGeometry and textures can be done, but you'll spend more time doing that than playing the game.
I tried to add a lot mods (altering NPC each one of then, and asking overwriting) and I had problems. So, I turned back to the "good-old" choice of Diversity NPCs and just placed Bijins All in One on top of it.
I see...
Although I hate that horrible UI tool (CK), seriously user unfriendly, I'll try that.
The most common cause in SSE is that two mods are overwriting the appearance of the same NPC, which can be fixed by removing that NPC's records and facegen from one of the mods. I've also heard that packaging the mods into BSAs works, but I've never actually tried it.
The other case is when you have a mod that significantly alters something facegen depends on, like hairline meshes in the case of a hair replacer; for this, you'll need to load the replacer and the mod you need facegen for, and regenerate the facegen for the affected NPCs. I suggest SSE Creation Kit Fixes to speed up the process. You also don't need to regenerate for mods that have standalone features that don't rely on vanilla, such as how Bijin uses its own hair meshes; these just need their load/install order adjusted.