The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Imyo Jul 21, 2022 @ 8:14pm
Remove starting spells ?
Is there a way to remove the starting spells for a new character without mods ? Maybe console commands or changing something in the game files. I would like to keep achievements if its possible and play with vanilla experience, but roleplaying a magic hating character is hard if you already know magic.
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Showing 1-13 of 13 comments
Vlad 254 Jul 21, 2022 @ 8:41pm 
There is no in-game vanilla way of removing spells

Mods are a different story and although I've never used one here are some possibilities

Spell Organizer - Hide Remove Delete Erase Forget Spells
https://www.nexusmods.com/skyrimspecialedition/mods/15558

Forget Spell
https://www.nexusmods.com/skyrimspecialedition/mods/51125
ihoujin. Jul 21, 2022 @ 9:50pm 
You can get it done with mods, and you can keep the achivements with mods too.
But it might just be easiest for you to ignore that you have the spells. That's what I'd do, just cause you have them doesn't mean you have to RP that your character has them as it doesn't affect anything as long as you don't use them.
Cryptic Jul 21, 2022 @ 11:20pm 
This sounds interesting. I tried making a character for role-playing similar to this before but yeah it kind of broke the immersion when I remembered that I have access to a ton of spells right at the start haha
Mr. Monday Jul 21, 2022 @ 11:49pm 
Originally posted by Corrosion:
This sounds interesting. I tried making a character for role-playing similar to this before but yeah it kind of broke the immersion when I remembered that I have access to a ton of spells right at the start haha

How did you get a ton? I've only ever started with two.
alexander_dougherty Jul 22, 2022 @ 12:25am 
There used to be a mod that started new characters with no spells at all..... maybe check on nexus and see if it's still there.
Ihateeverybody Jul 22, 2022 @ 12:38am 
player.removespell id of spell

make a note, there are different versions of some spells so it may take several tries.

Help spellname will also be useful
Rez Elwin Jul 22, 2022 @ 12:43am 
Originally posted by Mr. Monday:
Originally posted by Corrosion:
This sounds interesting. I tried making a character for role-playing similar to this before but yeah it kind of broke the immersion when I remembered that I have access to a ton of spells right at the start haha

How did you get a ton? I've only ever started with two.

Dark Elves, High Elves and Bretons start with more than Just healing and flames, but it's only one more. Dunmer have Sparks, Bretons have Summon Familar and High Elves have Fury.

So 3 instead of 2, still not a ton...
ĿIFE oƒ ƤIE Jul 22, 2022 @ 1:17am 
Originally posted by alexander_dougherty:
There used to be a mod that started new characters with no spells at all..... maybe check on nexus and see if it's still there.

This means editing vanilla races, never a good idea.

Originally posted by Ihateeverybody:
player.removespell id of spell

make a note, there are different versions of some spells so it may take several tries.

Help spellname will also be useful

Scripted and Console won't remove spells that are inherited by race, even though they will return true [wiki].

Originally posted by Corrosion:
This sounds interesting. I tried making a character for role-playing.

Just ignore the spells until you want to use them, pretend that they are learned but dormant.
Last edited by ĿIFE oƒ ƤIE; Jul 22, 2022 @ 1:18am
Ihateeverybody Jul 22, 2022 @ 2:15am 
If you are talking racial abilities. no idea. The magic Resistance of a Breton...well I never tried to remove that.

If you are talking spells specifically allotted to a race you most certainly can. Conjure Familiar can be removed from a breton I have done it many a time.

Strangly enough I could NOT remove Battlecry from a Nord. I was going to look into it more...but I got really bored.

Edit: and from everything I read, the OP was talking about Flames and Healing (maybe some others).
Last edited by Ihateeverybody; Jul 22, 2022 @ 2:16am
SpeedFreak1972 Jul 22, 2022 @ 2:18am 
best not to mess with that however regular starting spells (I mean the normal spells) no problem, but best not to remove the lesser powers. Also if you do this by console you can make a txt file (notepad) and put the commands in there the file should be put in the main SSE map and when you start (new game) you can type in the console bat (filename) and it just does it automatically
Last edited by SpeedFreak1972; Jul 22, 2022 @ 2:29am
Imyo Jul 22, 2022 @ 6:39am 
I tried with some guides and it didnt work sadly, i dont want to use mods, i already played with mods for more than 2500 hours, i just wanted the vanilla experience, even with the messed up menus and inventory. I guess i will have to come up with a roleplaying idea of why my khajiit knows basic flames and healing, i can come up with an idea for flames, but healing is kind of annoying. I seriously hate when games make choices for me, but it is what it is. Thanks all for the advice tho.
Arondil Jul 22, 2022 @ 9:49am 
Originally posted by Imyo:
I tried with some guides and it didnt work sadly, i dont want to use mods, i already played with mods for more than 2500 hours, i just wanted the vanilla experience, even with the messed up menus and inventory. I guess i will have to come up with a roleplaying idea of why my khajiit knows basic flames and healing, i can come up with an idea for flames, but healing is kind of annoying. I seriously hate when games make choices for me, but it is what it is. Thanks all for the advice tho.
Just wait until you find out that the game forces you to start with non-zero experience in every single skill, including those that don't make sense for your character to have ;)
Last edited by Arondil; Jul 22, 2022 @ 9:49am
Imyo Jul 22, 2022 @ 10:14am 
Originally posted by Arondil:
Originally posted by Imyo:
I tried with some guides and it didnt work sadly, i dont want to use mods, i already played with mods for more than 2500 hours, i just wanted the vanilla experience, even with the messed up menus and inventory. I guess i will have to come up with a roleplaying idea of why my khajiit knows basic flames and healing, i can come up with an idea for flames, but healing is kind of annoying. I seriously hate when games make choices for me, but it is what it is. Thanks all for the advice tho.
Just wait until you find out that the game forces you to start with non-zero experience in every single skill, including those that don't make sense for your character to have ;)

Yeah its kind of annoying, but there is always a way to explain it with some backstory, but it would be nice to have the option to start like you want, its not only about the spells and basically knowing everything about combat like a super experienced soldier, but also the fact that you go into a killing rampage as soon as you get out of the cart, but hey, we can work it out somehow. I still prefer that to urgency in main quests, like in fallout, THAT is not only wrong, but quite stupid too, forcing you to have a quest that involves saving your kid from abduction kind of makes impossible to roleplay anything other than a fully psychopath killing machine.
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Date Posted: Jul 21, 2022 @ 8:14pm
Posts: 13