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Mods are a different story and although I've never used one here are some possibilities
Spell Organizer - Hide Remove Delete Erase Forget Spells
https://www.nexusmods.com/skyrimspecialedition/mods/15558
Forget Spell
https://www.nexusmods.com/skyrimspecialedition/mods/51125
But it might just be easiest for you to ignore that you have the spells. That's what I'd do, just cause you have them doesn't mean you have to RP that your character has them as it doesn't affect anything as long as you don't use them.
How did you get a ton? I've only ever started with two.
make a note, there are different versions of some spells so it may take several tries.
Help spellname will also be useful
Dark Elves, High Elves and Bretons start with more than Just healing and flames, but it's only one more. Dunmer have Sparks, Bretons have Summon Familar and High Elves have Fury.
So 3 instead of 2, still not a ton...
This means editing vanilla races, never a good idea.
Scripted and Console won't remove spells that are inherited by race, even though they will return true [wiki].
Just ignore the spells until you want to use them, pretend that they are learned but dormant.
If you are talking spells specifically allotted to a race you most certainly can. Conjure Familiar can be removed from a breton I have done it many a time.
Strangly enough I could NOT remove Battlecry from a Nord. I was going to look into it more...but I got really bored.
Edit: and from everything I read, the OP was talking about Flames and Healing (maybe some others).
Yeah its kind of annoying, but there is always a way to explain it with some backstory, but it would be nice to have the option to start like you want, its not only about the spells and basically knowing everything about combat like a super experienced soldier, but also the fact that you go into a killing rampage as soon as you get out of the cart, but hey, we can work it out somehow. I still prefer that to urgency in main quests, like in fallout, THAT is not only wrong, but quite stupid too, forcing you to have a quest that involves saving your kid from abduction kind of makes impossible to roleplay anything other than a fully psychopath killing machine.