Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now that you have the Anniversary Edition you want to look for the Elemental series. These are tri-element attacks that scale with all 3 Augmented element perks. It is a spell line tuned for use on Master/Legendary difficulty.
Speaking of Anniversary Edition, you now have access to Goldenhills Plantation. This farm can support over 40 garden plots, and passively generates samples of what you plant in a cupboard in the main building. It also generates passive income based on the value of what you plant. Lastly, it has an alchemy station on site, so you can make hundreds of Fortify Destruction potions as needed. Heck, you can just use the side garden for those and put money crops in the main field and that is fine as well.
Overall destruction is still useful. I'm currently in a mage only run on adept, and the only things that have taken more than 3 or 4 hits from the adept level spells are Elder Dragons and the boss of the Saints and Seducers CC content.
Only thing I can see with using destruction on the higher difficulties is that you will be required to run with as much magika regeneration and spell cost reduction as possible in your enchantments to deal with the sponge effect of increased hp on enemies.
For a mage you need to use more than just destruction. Use spells they are weak to, use conjuration for extra damage, etc etc. It's potent, far more potent than people realize.
I did notice the multi-elements spells, i will for sure have to look into this. I also have high alchemy as i used it to up my level a bit when i need too. thank you for the advice.
i really have not realised how much content they added to the game, i did no research on this edition at all.
I promise you i have a staff for frost atronacht, undying ghost spell and a flame atronacht staff, i use mainly electric spells and i use heavy armour which i have levelled, on master and legendary, runes are the only way for me to deal any sort of damage, magic is WACK for me for some reason, there are new spells ive been suggested to try.
So you can basically go full Destruction and use it "on touch" style by enchanting a dagger with several magic damage types. They will benefit from the perks you've invested in Destruction tree, and you can get 2 effects at once, per hit.
And with the right mods the game will still be a challenge and you'll grind your way up the ladder, but it will feel right as you go. And the reward will be worth it.
I don't find magic that bad and I've played a lot of vanilla. But with a few good mods that change magic, the perk system - things like that - without going overkill, the magic seems to be just right. Have to be careful though or it will be too powerful. For me that's no fun. Yep the right mods.
Just two effects? Stalhrim weapon with Chaos damage + another element of choice is outright stupid even though it dice rolls and can literally inflict 3 different elements simultaneously. Add Chaos + Fiery Soul Trap and you have up to 4 effects lol