The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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y2j1915 Sep 4, 2022 @ 3:53pm
a little help
I'm having a couple of issues with my Skyrim Special Edition they're not exactly game breaking mind you but they're kind of annoying and I can't figure out how to fix them
1. I'm using wind District breeze home reborn and I have a floating door in front of my house I already downloaded more informative console and it says the reference was changed by wind District breeze home reborn so do I tell it to load after itself? (Using vortex by the way)
2. I'm trying to get imperious to work with Requiem but I can't seem to get it working and I downloaded the universal patch and followed the instructions and still nothing it shows up in the MCM but it still won't function correctly :-(
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Showing 1-3 of 3 comments
Incunabulum Sep 4, 2022 @ 4:08pm 
1. Do you have other mods affecting Breezehome? The mod you're talking about should already be loaded after the main game and thus overwriting the main game's Breezehome.
Fear2288 Sep 4, 2022 @ 5:16pm 
First and foremost - are you attempting to use these mods on an in-progress game?

As in, did you already have a game going and then downloaded these mods and are trying to use them in that same game?

If so, that could be your issue right there. Many mods that change/alter terrain and buildings or add/remove/change mechanics require an entirely new game in order to function properly.

Secondly, for your Breezehome mod - are you using any other mods that change/alter the layout/landscape/buildings of Whiterun or its exterior?

If so, you’ll want to do your research to see if those mods are compatible with your Breezehome one, or if there’s a patch needed/available.

Third, I can’t speak directly on Imperious or Requiem bc I don’t use either, but I know that Imperious doesn’t play nicely with a lot of other mods. Make sure both Imperious and Requiem are compatible with your other mods, then double check the suggested load order for the two plus whatever patches they require to function together.

Remember that load order doesn’t mean “order that they’re installed”. You’ll have to actually look at the plug-ins page in Vortex and find the LO column to make sure that they’re following the suggested LO.
smr1957 Sep 5, 2022 @ 2:01pm 
Originally posted by Fear2288:
First and foremost - are you attempting to use these mods on an in-progress game?

As in, did you already have a game going and then downloaded these mods and are trying to use them in that same game?

If so, that could be your issue right there. Many mods that change/alter terrain and buildings or add/remove/change mechanics require an entirely new game in order to function properly.
That is not necessarily true - in the majority of cases, even if terrain is changed, provided that 1 - the author does not state specifically that a new game is required, and 2 - provided that your load order is correct and the mod added doesn't actually have a critical conflict with others, it is perfectly safe to add mods mid game. Perfectly safe, that is, provided one does the following, and this is the most important thing if you are going to be adding mods:
Originally posted by Fear2288:
...If so, you’ll want to do your research to see if those mods are compatible ... or if there’s a patch needed/available.

Aside from my little quibble about adding mods, Fear2288 is on the money.
Last edited by smr1957; Sep 5, 2022 @ 2:03pm
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Date Posted: Sep 4, 2022 @ 3:53pm
Posts: 3