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Also copy and paste your mod load order here as well.
Did the OP even run FNIS at least once? Also is the OP using Vortex, because the more I hear about that MM the more I don't want to go anywhere near it tbo.
Yup from experience, animation mods when they don't work correctly it's only because the mod wasn't installed correctly, or the skeleton.nif isn't installed.
I didn't think to run FNIS at all (I can't even think of what the acronym is, I was just running through so many that said 'oh my X mod requires this' and it was one of said requirements. All these, erm, spicy mods, shall we say, were just in the search of getting the requirements for one single one
FNIS Behavior V7.6 6/4/2022 9:15:57 PM
Skyrim SE 64bit: 0, 2, 1, 5 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)
>>Warning: \character\character assets female\skeleton_female.hkx not Skyrim SE compatible<<
>>Warning: \character\character assets\skeleton.hkx not Skyrim SE compatible<<
Skeleton(hkx) female: Unknown (156 bones) male: Unknown (156 bones)
>>Warning: Custom skeleton found. Select SKELETON patch.<<
>>Warning: \character\behaviors\FNIS_DD_Behavior.hkx not Skyrim SE compatible<<
Reading DD V4.0.0 ...
>>Warning: \character\behaviors\FNIS_DD2_Behavior.hkx not Skyrim SE compatible<<
Reading DD2 V4.0.0 ...
>>Warning: \character\behaviors\FNIS_DD3_Behavior.hkx not Skyrim SE compatible<<
Reading DD3 V4.1.0 ...
>>Warning: \character\behaviors\FNIS_DDC_Behavior.hkx not Skyrim SE compatible<<
Reading DDC V1.2 ...
>>Warning: \character\behaviors\FNIS_DDSL_Behavior.hkx not Skyrim SE compatible<<
Reading DDSL V4.0.0 ...
Reading DiaryOfMine V5 ...
Reading FNISBase V7.6 ...
Reading PAHE V5 ...
Reading SexLab V1.64 ...
Reading SexLabAP V1.64 ...
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.64 ...
Reading SexLabTDFAggressiveProstitution V?.? ...
Reading ZaZAnimationPack V8.00 ...
Reading ZaZAnimationPack+ V8.00 ...
All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 3 sets: 25 total groups: 140 added file slots: 1136 alternate files: 925
Creature Pack not installed
4715 animations for 15 mods successfully included (character).
8 Warning(s).
0 possible consistence issues
I can see a few aren't reading as Special Edition compatible (I found I made that mistake mid way through, before the game completely stopped doing animations (at first it just wouldn't do the animations for the mod specific, so I was troubleshooting that, and then bungled into all of this.) because at that point there seemed to be no problems, I just didn't bother to change them out.
Could they be the problem at all? If so, any recommended alternatives possible?
Okay, I reinstalled the skeleton, and when I went to ensure it was below CBBE, I noticed RaceMenu wasn't enabled for who knows what reason. (Also, I saw the DD not compatible section, took a guess at what that may be, and I managed to disable those ones. dunno if they really helped stablize it or not)
Enabled it, and it seems like most (not all but a bit embarrassed to say which. Will go to *that* site's forum if I really need/want to) of the animations finally work as intended.
Only thing still having issues that I care about is Sky UI.
It's not disabling any mods anymore, but it now refuses to function itself (or at least, itself in it's basic form, it's letting all mods that require it function it seems)
Also, mod configuration disappeared. Is there some way I can get that back?