The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Vishankashot Sep 6, 2022 @ 10:54pm
Question Regarding Stealth via Level Scaling.
Not sure if this makes sense but will try to explain.

I haven't touched the main story line yet to activate dragons (Retrieve Dragonstone). but have done a majority of the sidequests and gone up from lvl 1-35... with full stealth armor set (Ancient Shrouded armor (Funny how i can use the Helmet that gives me bow damage multiplier & the mask to improve my stealth, Correct me if if i'm wrong but idk if you can do that...) Beats the purpose of what the question is...

I'm not sure if it's the same tactics i use to approach enemies (But they seem to notice me alot more then before i hit around lvl 30ish... I use Illusion spells (Muffle/Invisibility) incase i need can do my sneaky stealth kills.

But if your a higher level, does that effect their detection range? (Doesn't seem to do much in caves/instances cause i'm blending in with the darkness 90% of the time.)

Sorry if this doesn't make sense but just above this sentence is all i'm asking.

Kind Regards
Vishankashot
Originally posted by Senor Cinco:
Dragons will not show up in the gameworld until you kill the first one at the Watchtower. So, you can get the stone and all of that... Just don't turn it in or avoid the watchtower if you do.

Stealth success or fail is not impacted by any levels or leveling. Detection from an enemy is either line of sight from their cone of vision, noise from movement and/or the sound of your weapon or spell.

If you are finding it harder to stay hidden, chances are your skill may be too high. Anything over 125 can have negative returns.

EDIT: This post isn't entirely correct. As affirmed below.
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Senor Cinco Sep 6, 2022 @ 11:04pm 
Dragons will not show up in the gameworld until you kill the first one at the Watchtower. So, you can get the stone and all of that... Just don't turn it in or avoid the watchtower if you do.

Stealth success or fail is not impacted by any levels or leveling. Detection from an enemy is either line of sight from their cone of vision, noise from movement and/or the sound of your weapon or spell.

If you are finding it harder to stay hidden, chances are your skill may be too high. Anything over 125 can have negative returns.

EDIT: This post isn't entirely correct. As affirmed below.
Last edited by Senor Cinco; Sep 7, 2022 @ 2:33am
th Sep 6, 2022 @ 11:11pm 
Not every enemy but many of them are leveled from player's character level. Thier levels are not always equal to player's level. Every leveled enemy may have its own formula for that. But the common idea is pretty simple. Levels of such enemies increase with your own level.

This fact affects almost every aspect of the game.

For example if this particular enemy knows stealth skill - it means that with higher level his skill level would be higher too. There is a formula for that too.

Try reading this:
https://en.uesp.net/wiki/Skyrim:Classes
Last edited by th; Sep 7, 2022 @ 1:58am
th Sep 6, 2022 @ 11:15pm 
Originally posted by Señor Cinco:
Stealth success or fail is not impacted by any levels or leveling
I think this is wrong information.

Here:
https://en.uesp.net/wiki/Skyrim:Sneak#Remaining_Undetected
Detection Value = fSneakBaseValue + (Sound factor * Distance attenuation ) + (Visual factor * Distance attenuation) + (Noticer skill factor * Distance attenuation) + (Noticer skill factor - Sneaker skill factor)
Vishankashot Sep 6, 2022 @ 11:18pm 
Originally posted by Señor Cinco:
Dragons will not show up in the gameworld until you kill the first one at the Watchtower. So, you can get the stone and all of that... Just don't turn it in or avoid the watchtower if you do.

Stealth success or fail is not impacted by any levels or leveling. Detection from an enemy is either line of sight from their cone of vision, noise from movement and/or the sound of your weapon or spell.

If you are finding it harder to stay hidden, chances are your skill may be too high. Anything over 125 can have negative returns.
Thanks for the straight up answer Cinco, Forgot you had to hand in the quest to get the first dragon to spawn @ the tower haha.

That's also good to know regarding that levels do not effect their detection but like you said their LOS and their cone of vision. Will have to figure out how to surpass the 125% stealth mark, would be funny to just hidden in plain sight as i intended to do, (Trying to level up my Sneak/Onehand/Smithing/speech(Gold wise)/Enchanting/Alchemy. as my primary leveling up.

Didn't know about the skills too high may be too high part, can you explain that part to me as i don't quite understand, i thought higher the skill = more effective O.o
th Sep 6, 2022 @ 11:20pm 
Like I said and proofed with links: levels do affect detection of you by NPCs.
Vishankashot Sep 6, 2022 @ 11:23pm 
Originally posted by th:
Not every enemy but many of them are leveled from player's character level. Thier levels are now always equal to player level. Every leveled enemy may have its own formula for that. But the common idea is pretty simple. Levels of such enemies increases with your own level.

This fact affects almost every aspect of the game.

For example if this particular enemy knows stealth skill - it means that with higher level his skill level would be higher too. There is a formula for that too.

Try reading this:
https://en.uesp.net/wiki/Skyrim:Classes
I'm not that strong with math formula's with this, but trying to understand the wiki part of this.

Reading your formula i don't understand. But if it's ok if you can explain it to me as i would like to understand this but not with the brain power of my capabilities. Still rather new to the game even though i've beaten the game on my Warrior/caster main. But wanted to start a Stealth character and i'm actually enjoying this alot more. :)

Detection Value = fSneakBaseValue + (Sound factor * Distance attenuation ) + (Visual factor * Distance attenuation) + (Noticer skill factor * Distance attenuation) + (Noticer skill factor - Sneaker skill factor)
th Sep 6, 2022 @ 11:29pm 
I think basically it should be pretty obvious.

1) Muffle (low noise when character walks) is good to be undetected.
2) High Sneak skill is good to be undetected.
3) High NPCs Sneak skill is bad for you. Such NPCs have more chances to detect you. His skill level depends on his level. His level depends on your character level. So the higher your level the easier for NPCs to detect you.
4) Light is bad for you. More light in the area - more chances for NPC to detect you.
5) Distance is bad for you. Shorter the distance - higher the NPCs chance to detect you.

And so on. Pretty obvious.
th Sep 6, 2022 @ 11:30pm 
And the line of sight of coz.

When you are behind the NPC - it's harder for him to detect you.
Last edited by th; Sep 6, 2022 @ 11:52pm
Vishankashot Sep 6, 2022 @ 11:43pm 
Originally posted by th:
I think basically it should be pretty obvious.

1) Muffle (low noise when character walks) is good to be undetected.
2) High Sneak skill is good to be undetected.
3) High NPCs Sneak skill is bad for you. Such NPCs have more chances to detect you. His skill level depends on his level. His level depends on your character level. So the higher your level the easier for NPCs to detect you.
4) Light is bad for you. More light in the area - more chances for NPC to detect you.
5) Distance is bad for you. Shorter the distance - higher the NPCs chance to detect you.

And so on. Pretty obvious.
Ah, so i think i know what i've done wrong, basically went a bit overboard with leveling, Darn haha. But i can do a few enchantments to surpass this as watched a video about it. Just thought i'd ask around on here for some advise regarding the level of NPC's which you've already mentioned. Thanks th :)
Senor Cinco Sep 6, 2022 @ 11:44pm 
Indeed, enemy skill level does play a factor. And yes, it can be directly correlated to the higher level enemies. However... if your Stealth is high... as in 100-120 w/ perks, muffle and the like, then the enemy level becomes irrelevant.

If there are persistent issues, then it's possible to be from the negative return on an excessively high skill of the character.
Zoopy Sep 7, 2022 @ 12:05am 
Just a heads-up regarding light. Depending on whether you're using lighting mods, the level of light you see might not be consistent with what the engine actually reports. RAID tested a bunch of mods and you can see the ratings they gave each mod in the second image on their mod page.

https://www.nexusmods.com/skyrimspecialedition/mods/2345?tab=images

As an example, Lux has a low rating because the shadows you see aren't necessarily counted as proper darkness. You might stand in a shadow, thinking you're in complete darkness, but the game reports that area as a bright light area.
th Sep 7, 2022 @ 12:07am 
Originally posted by Zoopy:
Just a heads-up regarding light. Depending on whether you're using lighting mods, the level of light you see might not be consistent with what the engine actually reports. RAID tested a bunch of mods and you can see the ratings they gave each mod in the second image on their mod page.

https://www.nexusmods.com/skyrimspecialedition/mods/2345?tab=images

As an example, Lux has a low rating because the shadows you see aren't necessarily counted as proper darkness. You might stand in a shadow, thinking you're in complete darkness, but the game reports that area as a bright light area.
Lol. :)

Good information. Thanks.
Zoopy Sep 7, 2022 @ 12:14am 
Originally posted by th:
Originally posted by Zoopy:
Just a heads-up regarding light. Depending on whether you're using lighting mods, the level of light you see might not be consistent with what the engine actually reports. RAID tested a bunch of mods and you can see the ratings they gave each mod in the second image on their mod page.

https://www.nexusmods.com/skyrimspecialedition/mods/2345?tab=images

As an example, Lux has a low rating because the shadows you see aren't necessarily counted as proper darkness. You might stand in a shadow, thinking you're in complete darkness, but the game reports that area as a bright light area.
Lol. :)

Good information. Thanks.

I only found out about it myself yesterday and I was very surprised. I have just moved from ELFX to Lux, but I need to rethink that now.
th Sep 7, 2022 @ 12:15am 
Ye, Lux looks bad in that info. :)
Originally posted by Señor Cinco:
Dragons will not show up in the gameworld until you kill the first one at the Watchtower. So, you can get the stone and all of that... Just don't turn it in or avoid the watchtower if you do.

Stealth success or fail is not impacted by any levels or leveling. Detection from an enemy is either line of sight from their cone of vision, noise from movement and/or the sound of your weapon or spell.

If you are finding it harder to stay hidden, chances are your skill may be too high. Anything over 125 can have negative returns.
Stealth may only be affected by your sneak level.... but the ability of enemies to detect you increases as they increase in level, which is determined by your level... sort of..

As you increase in level the RANGE of enemies that may spawn increases, so there are more enemies with a higher stealth skill, who can detect you unless you have a higher sneak skill.... there are still plenty of enemies who won't detect you though.
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Date Posted: Sep 6, 2022 @ 10:54pm
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