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Also I've tested it in-game and it works as it should.
- Added Better Jumping SE to "working/updated" list
*Notes on Better Jumping SE : mod was updated for 1.6.629; however, mod creator states that it doesn't need to be updated to 1.6.640 to function, confirmed by Vlad 254
*Notes on CoMAP : this mod received a 1.6.629 update as well and MAY be like Better Jumping SE in that it doesn't need a specific update for 1.6.640. Cannot confirm/verify that it works with 1.6.640 yet - adding it to the working/updated list is pending.
https://www.afkmods.com/index.php?/topic/6162-skyrim-special-edition-updated-to-version-16640/
Hopefully that will get some increased visibility (as well as possibly more feedback).
Excellent work on your part (as well as by all the contributors) - keep it up
Moonlight tales special edition Werewolf and Werebear Overhaul
Moonlight tales MCM menu
Fluffworks (Fluffy Animals)
Fluffworks compatibility patches for Diverse Werewolves Collection or Moonlight Tales SE
Lykaios Reborn
Skyrim 3D Trees and Plants
RaceCompatibility
- PapyrusUtil SE moved to “working/updated”
@Asura
Thank you for the list; I will have to check them before adding them to the list because I believe most/all of them did not require an update to function with 1.6.640.
Regardless, thank you for your contribution, if nothing else it helps anyone who uses those mods know that they work just fine.
AddItemMenu - NG
Auto Input Switch
FileAccess Interface for Skyrim SE Scripts - FISSES
Off the SKSE menu ( as of around 10 minutes ago ) .
'' Racemenu '' and the entire '' VTAW '' series of clothing mods .
Your welcome!! Glad I could help the community.
Here you mention it as a compatible mode with latest 1.6 patch. However, in the Nexus' mod page 'powerofthree's Tweaks' is mentioned as required for this mod to function... and powerofthree's Tweaks also requires .NET Script Framework to work - a mod that is NOT compatible with AE whatsoever.
So... is there any workaround to make Security Overhaul and any other mod dependant of mods also dependant of .NET Script Framework to run stable on AE at all? Or are we supposed to wait for a solution so far? I'm extremely confused about what to do with my current in-progress modlist, and Bethesda's constant meddling doesn't make things any easier. Shall I wait, shall I just downgrade back to Special Edition?
Thank you in advance.
However "Security Overhaul SKSE - Lock Variations" does require "powerofthree's Tweaks" which has not yet been updated for game version 1.6.640 so we'll have to wait.
Fuz Ro D-oh - Silent Voice
Skyrim only requires .Net C++ 2015, powerofthree's Tweaks increases this requirement to .Net C++ 2019 (don't worry, it's backwards compatible).
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170