The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Fear2288 Sep 21, 2022 @ 9:56pm
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The "What's Working, What Isn't" Thread
It sucks when an update comes through and sends the mod community into a tizz, but in time everything usually calms down and what needs to get updated gets updated in most cases.

If you're a heavy mod user though, it may be time consuming to go through and check if mod x has been updated, needs updating, or if it's unaffected by the update and "safe" to keep using.

So, here's an idea to help the community as we move through this time period of updates: a community collaboration thread to alert others when a mod is updated, in need of updating, or doesn't require one.

What I'm asking from those who wish to contribute then is thus:

If you know a popular mod has been updated and is now good to go with game version 1.6.640 please list the name of the mod and say it's been updated.

If you know a mod NEEDS to be updated and will not function with the current game version, please list the name of the mod (and if you know anything regarding it's update status).

And finally if you are wondering if a mod is updated or needs to be updated, please list the name of the mod (and if you are someone who has the answer for that person be helpful and reply to them).


[Mods that have been updated to function with 1.6.640]

- SKSE
- Address Library
- Unofficial Skyrim Special Edition Patch
- Storm Lightning for SSE and VR
- CBPC - Physics with Collisions for SSE and VR
- Alternate Conversation Camera
- Faster HDT-SMP
- Moon and Stars - Sky Overhaul
- MoreHUD
- MoreHUD - Inventory Edition
- DynDOLOD DLL SE
- Look What You See - Camera Head Tracking SE
- SSE FPS Stabilizer
- Animation Crash Limit Fix
- Skyrim Priority SE AE
- To Your Face SE AE VR
- Player Eyes Blink Fix
- Enhanced Character Edit SE
- Favorite Misc Items
- Vibrant Weapons - Fire Frost Shock
- Vampires Cast No Shadows 2
- MCM Helper
- Face Discoloration Fix
- Carry That Weight - Inventory Capacity Changes and Item Limiter
- Security Overhaul - Lock Variations
- More Informative Console
- Better Jumping SE
- PapyrusUtil SE
- AddItemMenu - NG
- Auto Input Switch
- FileAccess Interface For Skyrim SE Scripts - FISSES
- Fuz Ro D'oh
- RaceMenu
- Infinity UI
- Compass Navigation Overhaul
- Animation Motion Revolution
- Forget Spell
- TrueHUD
- True Directional Movement
- Precision: Accurate Melee Collisions
- Dynamic Armor Variants
- QUI (Beta)
- Survival Control Panel
- SSE Engine Fixes
- MfgFix
- Simple Dual Sheath
- SSE Display Tweaks
- Immersive Equipment Displays
- ENB Helper SE
- CoMAP (Common Marker Addon Project)
- JContainers SE
- Spell Perk Item Distributor
- Powerofthree's Tweaks
- Crash Logger SSE AE VR
- Quick Loot EE
- Completionist: Skyrim Completion Tracker
- Better Third Person Selection
- Base Object Swapper
- Keyword Item Distributor
- Complete Alchemy and Cooking Overhaul
- SmoothCam
- Frozen Electrocuted Combustion
- Bug Fixes SSE
- Soft Shadows
- Dialogue Movement Enabler

[Mods that are in need of updating to function with 1.6.640]

- Dynamic Animation Replacer
- Auto Use Soulgems
- TK Dodge
- HD Local Map

*Please also note that if you have other mods that depend on the above, they too may not function correctly until the mod it depends on gets updated or may need an update itself*


[Mods that may or may not need updating, pending community feedback]

A Matter of Time
Animated Armory (non DAR version)


I will add to this list as the community generates feedback.

*Note* This is NOT a thread to complain, argue, or whine about updates/Bethesda/modders/etc or those who don't "safeguard" their game from updates, the intent behind this thread is to be helpful for those who want to know if they're good to go or need to wait, and what mods they need to keep tabs on for an update.
Last edited by Fear2288; Nov 20, 2022 @ 5:47pm
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Showing 31-45 of 270 comments
Vlad 254 Sep 25, 2022 @ 10:44pm 
You can add Better Jumping to the list. I misread the "last update" on the Better Jumping mod page.

Also I've tested it in-game and it works as it should.
Fear2288 Sep 26, 2022 @ 11:41am 
[Update]

- Added Better Jumping SE to "working/updated" list

*Notes on Better Jumping SE : mod was updated for 1.6.629; however, mod creator states that it doesn't need to be updated to 1.6.640 to function, confirmed by Vlad 254

*Notes on CoMAP : this mod received a 1.6.629 update as well and MAY be like Better Jumping SE in that it doesn't need a specific update for 1.6.640. Cannot confirm/verify that it works with 1.6.640 yet - adding it to the working/updated list is pending.
smr1957 Sep 26, 2022 @ 12:39pm 
Fear2288, I posted a link to this thread on AFK mods:
https://www.afkmods.com/index.php?/topic/6162-skyrim-special-edition-updated-to-version-16640/

Hopefully that will get some increased visibility (as well as possibly more feedback).

Excellent work on your part (as well as by all the contributors) - keep it up:steamthumbsup:
Last edited by smr1957; Sep 26, 2022 @ 5:20pm
🖤Lyra🖤 Sep 26, 2022 @ 4:03pm 
Mods that work after the latest update that I have tested on my end.

Moonlight tales special edition Werewolf and Werebear Overhaul
Moonlight tales MCM menu
Fluffworks (Fluffy Animals)
Fluffworks compatibility patches for Diverse Werewolves Collection or Moonlight Tales SE
Lykaios Reborn
Skyrim 3D Trees and Plants
RaceCompatibility
Last edited by 🖤Lyra🖤; Sep 26, 2022 @ 6:01pm
Fear2288 Sep 26, 2022 @ 8:37pm 
[Update]

- PapyrusUtil SE moved to “working/updated”


@Asura

Thank you for the list; I will have to check them before adding them to the list because I believe most/all of them did not require an update to function with 1.6.640.

Regardless, thank you for your contribution, if nothing else it helps anyone who uses those mods know that they work just fine.
Vlad 254 Sep 26, 2022 @ 9:03pm 
Updated

AddItemMenu - NG
Auto Input Switch
FileAccess Interface for Skyrim SE Scripts - FISSES
ODST GAZ 197 Sep 26, 2022 @ 10:23pm 
i have some of the mods that arent currently functioning like truehud and the TDM mods, i disabled them for now and have updated the skse to the latest version for my AE edition yet when i launch skse it says that it itself is also disabled in the little pop up as it isny compatible also.... which makes no sense
gregnewman2202 Sep 26, 2022 @ 11:01pm 
now My game fully operational (within reason )

Off the SKSE menu ( as of around 10 minutes ago ) .
'' Racemenu '' and the entire '' VTAW '' series of clothing mods .
🖤Lyra🖤 Sep 26, 2022 @ 11:10pm 
Originally posted by Fear2288:
[Update]

- PapyrusUtil SE moved to “working/updated”


@Asura

Thank you for the list; I will have to check them before adding them to the list because I believe most/all of them did not require an update to function with 1.6.640.

Regardless, thank you for your contribution, if nothing else it helps anyone who uses those mods know that they work just fine.

Your welcome!! Glad I could help the community.
Kamul Sep 27, 2022 @ 2:22am 
I have a question concerning Security Overhaul - Lock Variations (and any other mods that might present similar issues).
Here you mention it as a compatible mode with latest 1.6 patch. However, in the Nexus' mod page 'powerofthree's Tweaks' is mentioned as required for this mod to function... and powerofthree's Tweaks also requires .NET Script Framework to work - a mod that is NOT compatible with AE whatsoever.

So... is there any workaround to make Security Overhaul and any other mod dependant of mods also dependant of .NET Script Framework to run stable on AE at all? Or are we supposed to wait for a solution so far? I'm extremely confused about what to do with my current in-progress modlist, and Bethesda's constant meddling doesn't make things any easier. Shall I wait, shall I just downgrade back to Special Edition?

Thank you in advance.
Vlad 254 Sep 27, 2022 @ 9:49am 
Originally posted by Kamul:
I have a question concerning Security Overhaul - Lock Variations (and any other mods that might present similar issues).
Here you mention it as a compatible mode with latest 1.6 patch. However, in the Nexus' mod page 'powerofthree's Tweaks' is mentioned as required for this mod to function... and powerofthree's Tweaks also requires .NET Script Framework to work - a mod that is NOT compatible with AE whatsoever.

So... is there any workaround to make Security Overhaul and any other mod dependant of mods also dependant of .NET Script Framework to run stable on AE at all? Or are we supposed to wait for a solution so far? I'm extremely confused about what to do with my current in-progress modlist, and Bethesda's constant meddling doesn't make things any easier. Shall I wait, shall I just downgrade back to Special Edition?

Thank you in advance.
powerofthree's Tweaks does not require .NET Script Framework to work.

However "Security Overhaul SKSE - Lock Variations" does require "powerofthree's Tweaks" which has not yet been updated for game version 1.6.640 so we'll have to wait.
Vlad 254 Sep 27, 2022 @ 9:49am 
Updated

Fuz Ro D-oh - Silent Voice
TAGma Sep 27, 2022 @ 9:53am 
Originally posted by Kamul:
I have a question concerning Security Overhaul - Lock Variations (and any other mods that might present similar issues).
Here you mention it as a compatible mode with latest 1.6 patch. However, in the Nexus' mod page 'powerofthree's Tweaks' is mentioned as required for this mod to function... and powerofthree's Tweaks also requires .NET Script Framework to work - a mod that is NOT compatible with AE whatsoever.

So... is there any workaround to make Security Overhaul and any other mod dependant of mods also dependant of .NET Script Framework to run stable on AE at all? Or are we supposed to wait for a solution so far? I'm extremely confused about what to do with my current in-progress modlist, and Bethesda's constant meddling doesn't make things any easier. Shall I wait, shall I just downgrade back to Special Edition?

Thank you in advance.
powerofthree's Tweaks does not require .NET Framework (mod by meh321), it requires C++ net framework 2019+ (by Microsoft's official website, it's free).

Skyrim only requires .Net C++ 2015, powerofthree's Tweaks increases this requirement to .Net C++ 2019 (don't worry, it's backwards compatible).

https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
tinywars Sep 27, 2022 @ 10:21am 
Complete Cooking and Alchemy Overhaul not working.
Vlad 254 Sep 27, 2022 @ 10:44am 
Originally posted by tinywars:
Complete Cooking and Alchemy Overhaul not working.
And it won't be until it's updated. That's what this thread is about, mods that still need updating in order to be compatible with SKSE64 2.2.2 / game version 1.6.640 - the list is somewhat long.
Last edited by Vlad 254; Sep 27, 2022 @ 10:53am
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Date Posted: Sep 21, 2022 @ 9:56pm
Posts: 270