The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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(Modding) I need a hand with my game and crash logger...
Reddit post with all the info: https://www.reddit.com/r/skyrimmods/comments/wyx6mn/crash_to_deskop/

My load order, my papyrus logs, inis, plugings and crash logger log are in the reddit post... I really need a hand.

I've been having crashes while inside a cell, but mostly whenever i'm using my bow and when i'm fighting a draugr or an skeleton, and i read for hours stuff on the internet to see if i could find the problem, but no luck at all... So i hope someone can help me.

As far as i know, there are no problems using skeleton meshes/textures outdated or so... And i found that "ShadowSceneNode*" might be caused by a corrupted skeleton.nif, but as i said, there should be no problems about it, and yet, that code line appears there. I talked to a modder and told me that i could get more info about my problem looking for this
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000 , but no luck either.

I'm currently in the courtyard, inside the Volkihar castle, and you know, many skeletons there, so... After a few min, my game would crash to deskop.
Last edited by ♠Кalel_Sиiper♠; Aug 28, 2022 @ 3:32pm
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Showing 1-5 of 5 comments
Corinze Aug 28, 2022 @ 2:59am 
So looking at a few of your logs, it list mods which are not included on your mod list?

Nice gpu lol, you are most likely crashing from lack of vram. I did not download your other lists, if it's not visible most will skip that part. Are you running the game on the lowest video settings?
You could try a resourse monitor like this one.
https://www.nexusmods.com/skyrimspecialedition/mods/3826/

I did notice RDOupdated, since you have that you can disable RDO-USSEP Patch, Vortex gives this notice on the plug in tab.
Originally posted by Corinze:

Hello.
Thanks for replying, because i wanted to share my "solution", and i hope i'm not speaking too soon, and if i do, i'll edit this post. :S

I'm running my game with high settings, 60 fps with no stutterings or even lag at all... hehe. I'm not sure if you're being sarcastic, but the GTX 770 it's a powerful gpu, man.

New and last edit here: This didn't worked. I got a crash today, with the same code lines in the crash logger. Currently trying to figure this out, as it would seem is a bug related to the engine of the game (ShadowSceneNode*). I'll update more of this in the Reddit post (IF i manage to solve the problem).


I managed to fix my problem by removing the mods "Eye normal map fix", "Hood plus hair for refined volkihar Serana", "CC cleaned textures", Skyland textures overhaul on the Volkihar castle, or just by reinstalling the address library of SKSE, one of those fixed my problem...
Not sure why, but it did...

Now, why did i uninstalled them? Well, as stated before "ShadowSceneNode*" might be related to a corrupted skeleton.nif, so i was unsure if that was the cause of my crashes, but everytime i was fighting a skeleton, my game would crash, so... I wasn't sure of which one of all these mods included meshes of the skeletons.

The "eye normal map fix" was most likely, the problem; the author stated in the mod page that it was compatible with everything, and that it wouldn't cause any problems, but as i was playing, the mod didn't changed anything nor fixed anything at all, so i thought, if it changes anything with the skeletons eyes, then probably there was an incompatible archive in my mod list that was causing the mod not to work properly... perhaps.

I also unistall the "Hood" mod, because in the logs the mod appeared right before the crash happened.

Now the skyland retexture could've been the problem too, because my game was crashing non-stop while being in the courtyard... so, yeah.

The CC cleaned textures... well, not sure, tbh it wasn't the problem, but because it could've been a problem with meshes or textures, i decided to uninstall.

And finally, and the one that was very likely to be the problem, (aside with the eye normal map fix mod)... I reinstall the address library for SKSE. I read some articles and posts about this being the problem for some users, causing the "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000, error... So i just reinstall, and that's it.

Edit1: Btw! I also moved Serana's mods to the last part of the load order, (patches of the mod ahead/below it), and the XP32 esp before them... So yeah, all of them to the last part of the load order, so they would "win" any conflict with any other mods. Moving the Serana mods there, didn't do anything, because i tested it after doing so, and still got a crash. But i didn't tested anything when i moved the XP32 esp, until i unistalled the mods mentiones above.

Edit2: To be clear: I did NOT uninstall ESP's, only TEXTURE mods being "ShadowSceneNode*" code line in the crash logger the main reason to doubt of those mods. You don't want to delete/uninstall ESP's or even light marked things of your game like nothing, because it can mess up your save game HARD, as probably everyone (reached this point) may know. Something of what i uninstall or something i moved in the load order (edit1), FIXED the problem as it is for NOW, and that's why i'm sharing this, so perhaps it can help someone in the future.

Also, something off topic that i like to share everytime: When in the soul cairn zone, you MUST do Jiub's quest (find 10 pages of his book), otherwise the game would not stop crashing. Just a piece of advice. And no, my crashes were not the reason of this, i'm just sharing it, because i was in the courtyard (volkihar), going just to that zone, and because i don't know if it has been fixed yet (USSEP, SKSE), but years ago, i got this problem happening in my saves and until i contacted professionals so they could help me, my game would crash no matter what.

I really hope someone can find this useful, and also, i hope i'm not speaking too soon, and if i do, i'll edit this post, as said before. Good luck.
Last edited by ♠Кalel_Sиiper♠; Aug 29, 2022 @ 7:48pm
Originally posted by Corinze:

I did notice RDOupdated, since you have that you can disable RDO-USSEP Patch, Vortex gives this notice on the plug in tab.

Thanks! :)
smr1957 Aug 28, 2022 @ 3:36pm 
Glad you fixed the issue, but none of that really helps others as we do not know which mod was actually causing it - but as your issue is fixed, that is what is important for you.:steamthumbsup:

Now, to address some things that were brought up, for any that may see this.
First, Papyrus logs are not crash logs - they are intended for mod authors to be able to see how their scripts are running, and are really only of use to a mod author. As for crash logs, they are not much use either, for unless a person actually knows how to read one, they are pretty much useless - and even if a person knows how to read one, they may not be of much use anyway.

As for a mod appearing right before being mentioned, that means nothing - the mod causing the crash will not appear in the Papyrus log, because it crashes the game before it can run.

Eye Normal Map Fix is absolutely not the cause, and you most likely would not notice what it does as it is extremely minor.

I cannot speak for the other mods, however, except to say that Address Library would only cause an issue if it was out of date, but this would be more likely to result in the game not loading at all than in a CTD mid game.

Just to finish, the only real definite way to determine which specific mod is causing an issue if by following this linked general outline:
Troubleshooting Your Load Order
https://steamcommunity.com/app/489830/discussions/0/3109142236155416522/
(from PINNED TOPIC Helpful Links and References, Section 5, General Troubleshooting)

But, obviously, whatever you did worked, and now you have a playable game - and that is what matters, and that's great! Good luck and enjoy!
Last edited by smr1957; Aug 28, 2022 @ 3:39pm
Originally posted by smr1957:

People can find my solution helpful to know what to uninstall if the errors look the same. Or what to move in the load order (edit). After all, people can look at my mods and see similarities on their mods and mines, because even if the chances of having the same mods are there, there are still chances of not.

I also have to make clear that this worked out for me RIGHT NOW... The problem might be still there, but it is very unlikely, reason being before i did all of that, my game couldn't stand more that a few mins to crash, every-single-time. But, if that's the case, and i still get crashes, i'll edit my post again.
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Date Posted: Aug 27, 2022 @ 6:51pm
Posts: 5