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I have done it in the past, just can't remember the console command anymore.
The CK method:
A little background information.
So every NPC has a default outfit. This is essnetially a record of various clothing or armour that the person (dev or modder) said they will wear. Some even have a default sleeping outfit, this is the outfit they change to when sleeping.
Lets take Uthgerd the Unbroken as an example.
Her default outfit is ArmorSteelPlateNoHelmetOutfit [OTFT:000579A3]. Now if we opened that list we would find The Cuirass, the boots, the Gauntlets. That is what She will wear unless given better armor (We won't even discuss what she considers best). Her default sleep outfit is DefaultSleepOutfit [OTFT:0001697D] (which I think if i remember correctly is Belted Tunic (Beige/Yellow outfit).
So to alter an NPCs outfit, you would have to override these outfits with either a better outfit (again, that is up to the NPC based on perks and whatever requirement fits their needs). These outfits are not in inventory so they just can't be taken away (They usually come back). I used to do that with EFF and it drove me crazy.
So for general out in the world NON follower NPCs what would need to happen is you would have to alter their NPC record and have a mod dependability on the mod that has the armor.
Dressing Tullius and Ulfric in Rags is simple. Rags are a Vanilla Outfit. You would just load up the Skyrim.esm and Update.esm (No Active File, don't make either Active). Change their Default Outfit and Default Sleep outfit to Rags (think its called Begger outfit or Prisoner Outift depending on which rags you mean.) Save as new plugin. then you are good to go.
Creating a dependency on an armor mod would be just as simple. You load the Mod (it will already have Skyrim.esm as a Master). Create an outfit (This is a list of the items you want them to wear) then assign to the NPCs and save as a New Plugin. Then enable that plugin.
Here's what I'm thinking.
1. Download mods.
2. Find mods unique item numbers
3. Create a bat file to add all the armors to the npcs I want
4. Use bat file(s) after starting a new game (assuming the armors are set to default on new game)
I've read you have to keep a single piece of default armor on the npc otherwise they just remove everything soon after.
I feel like this is harder than it should be though if the CK can do it quicker.
That won't work! Adding armors to an NPC's inventory will only put the armors in their inventory, but it will NOT change their outfit. Also using a batch file will not change their default outfit, as there are no console commands to change an NPC's outfit. There are three ways to change an NPC's outfit:
- Change a base actor's default outfit in the Creation Kit
- Change their default outfit using xEdit
- Create a new mod and use a script to change the outfit, or use an existing mod with such functionality
Either way, it may take some time before the NPC actually changes their outfit. As long as the NPC is 3D loaded (the player is still in the same loaded area) the NPC will not change outfit.Do you think I'd have a better time with xEdit?
It's in fact much easier than trying to change the outfit of a specific NPC.
I use a bunch of different mods that add readily-available followers who travel the roads and taverns. I routinely use this mod combo to give them the armor and weapons I want, then release them to travel on their merry way.
https://www.nexusmods.com/skyrimspecialedition/mods/50066?tab=description
It also does some incredibly powerful stuff like import old save characters as npc followers, though I have no use for that right now personally.