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If your save file is actually corrupted, game will give a pop-up about, discard the save and attempt to create a backup file in to save location.
Usually it is just scripting engine running wild. Waiting for a moment and opening menu again will show all save files as normal.
This error often shows up if you have a lot of mods installed (even if they are not enabled). More info:
Per https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/setmaxstdio the max number of file handles the C stdio level can hold open by default is 512. Since SSE keeps an open file handle for all your plugins (including ones that aren't part of your load order) as well as some other important files, its possible to hit this limit on a heavy load order. Once you hit the limit all calls to fopen_s will start to fail, which means the game can no longer read new files.
This causes, among other things, save game loads to report corrupted as the game is no longer capable of reading the save game files, a bug known as "false save corruption". The patch raises the limit to the system maximum (2048), which should be more than enough for 99.9% of use cases. Solving it any other way would require rewriting significant parts of SSE's file IO.
SSE engine fixes should fix this issue:
https://www.nexusmods.com/skyrimspecialedition/mods/17230
Note: the above mod will enable achievements in a modded game.
https://www.reddit.com/r/skyrimmods/comments/tpmf8x/crash_on_load_and_save_corruption_finally_solved/