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Creation Kit
https://bethesda.net/
SSEEdit
https://www.nexusmods.com/skyrimspecialedition/mods/164/
Mod used;
Simply Optimized Textures for SSE
https://www.nexusmods.com/skyrimspecialedition/mods/3858
1. We need to add a script to xEdit to automatically flag available plugins as ESL. So first download the script
- Apocrypher xEdit Scripts
Now open the archive with 7zip and extract the file into %%\xEdit\Edit Scripts. The script will now be available for use in xEdit.https://www.nexusmods.com/skyrimspecialedition/mods/27568
2. Open xEdit and load in your load order.
3. Once it loads right click anywhere in the left pane and choose Apply Script...
4. In the dialogue window click on the drop down and scroll down to the SimpleESLify script and select it. Click OK.
5. In the right pane select the messages tab if it is not already and when it says Done Applying script exit xEdit to save any that were flagged.
Doing this will require a new game (except when done to empty plugins)
We will use Simply Optimized Vanilla Textures as an example. It is an empty esp and is only used to load the bsa. As well, since this is vanilla textures we will want it to be overwritten by everything so having it as a light master allows us to load it right after the dlc.
1. Open the CK and load the Optimized Vanilla Textures esp and set it as active file.
2. Once the CK loads choose File>Convert Active File to Light Master.
3. Exit the CK.
4. For MO2 users...Check and see if the .esl is in your overwrite, move it to the Optimized Vanilla Textures mod.
5. For MO2 users...In the left pane right click the mod and choose information, on the Optional esp tab click the old .esp in the lower pane. Click the up arrow to move it to the optional window this will hide it from the right pane. Make sure the new light master is selected.
6. Activate the new .esl. Done!
3/30/20
- Updated post 1 to use xEdit esl script rather than by hand.
12/23/18- Moved changelog to post 2. Added mini-tutorial for flagging and converting plugins to post 1
10/15/18- Added explanation of upper / lower case for esl/ESL esm/ESM
10/28/18And if you need more, well you can always create another thread with the expanded dataset.
EDIT - NEW LINK FOR ARTHMOOR'S DISCUSSION:
Plugin Files And You (ESM/ESL/ESP) By Arthmoor - https://www.afkmods.com/index.php?/topic/5079-plugin-files-and-you-esmeslesp/
I will have to credit you and Chef, when I get that blog article done.
Thanks for info!
I know you want to keep the OP simple, but should we bring some of the points to comment section?
Only major issue is if someone starts converting mods to light masters. The renumbering form ids can really break things horribly.
https://youtu.be/BM4zFd0AfUo