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Because the value of a potion is based on its effects. More effects = more value. Usually. It doesn't matter what those effects are, or if they make sense. Its also why potion value can drop once you unlock the Purity perk, as it can remove some of the effects of your potions.
You can use Trade & Barter to change buying/selling prices for merchants, affects everything and not only potions but it makes money a lot harder to get.
Nether's Follower Framework allows you to set a weekly fee for using followers and also to pay them a share of gold found.
Perseids inns and taverns can change the cost of renting rooms.
INeed or similar daily needs mods can be used to have to eat/drink and also the need to sleep, additional gold sinks.
What's really odd is getting paid 750-1500 gold for just delivering a potion or ingredients like in Windhelm, not to mention the ridiculously low prices for ingredients like chaurus eggs, vampire dust, troll fat and ice wraith teeth.
i stopped selling them when my gold hit 600k-ish, and i can't seem to spend money quick enough. i'm always buying up all the leather, ingots, ore, gems, filled soul gems, etc. but i still always end up with more money and more potions. it's my first time just trading potions for the stuff you need instead of grinding out @ hunting, mining, soul farming, looting, etc.
it's kind of neat playing a way you've never played, but i think i'm gonna skip the potion grind (which is so easy it hurts) for my next playthrough
You could use an experience mod and turn it all the way down below x1.0 rate?.
I've got one that lets you drop it to 0.1x the regular rate, making trainers (and indirectly, gold) a much bigger thing than it ever was with vanilla xp rates. Gold is still abundant, but your using it to get any actual levels....
Some experience mods allow you to turn the rate off entirely, making trainers an absolute necessity.....
If you want to work hard, that combined with combat mods + legendary difficulty, and you'll be set with a challenge for a fair while.....
https://www.nexusmods.com/skyrimspecialedition/mods/9542?tab=description
should do it, read thoroughly though, because needed patches n stuff
but for a serious "playthrough" almost a musthave anyway, since u can adjust on the fly
Control yourself and balance the game out on your own.
The cheap price for some ingredients sort of makes sense, I bet quite a few bandits and what not lurk in areas where charus, vampires, trolls and ice wraith are pretty common, gang bang those creatures with several fighters, even crappy ones and you can kill them, then their ingredients are loot and coins for those bandits, who just sell them to travelling merchants or in holds they are not wanted in. Same with most ingredients would be my best guess, its is just a matter of the bandit wandering around picking flowers and herbs then selling them to traders in holds they are not wanted for crimes in, easy money with very little danger.
Yeah, maybe. But dead bandits are often found in troll and bear lairs. Traveling merchants and caravans are the primary targets of bandits, though.