The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Ian May 8, 2022 @ 4:04pm
Potions sell for too much money
I've been playing Elder Scrolls games for a long time and keep running into the same issue. As potions gain in potency, they sell for SO MUCH MONEY, relative to other things. Why does a healing potion, tainted with poison sell for more than a pure healing potion? It makes no sense because the healing has been diluted of its value.

One potion of regen sells for 1700 gold. Are there any mods that balance the potion sales so they can be treated more like high quality food? I would love to experience the realism of working hard to get enough money to pay for a night at the inn, but I love to use potions and alchemy.

(I would also love to see the developers help nerf potion value for upcoming Elder Scrolls games)
Last edited by Ian; May 8, 2022 @ 4:09pm
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Showing 1-11 of 11 comments
Thewrecked6955 May 8, 2022 @ 4:05pm 
Ha, well with what i just posted about maybe the price of those potions wont seem so bad to sell.
steventirey May 8, 2022 @ 4:22pm 
Originally posted by Ian:
Why does a healing potion, tainted with poison sell for more than a pure healing potion? It makes no sense because the healing has been diluted of its value.

Because the value of a potion is based on its effects. More effects = more value. Usually. It doesn't matter what those effects are, or if they make sense. Its also why potion value can drop once you unlock the Purity perk, as it can remove some of the effects of your potions.
Xandor May 8, 2022 @ 5:34pm 
There are some mods like alchemy overhauls that change the value of potions. Drastically reducing the value of normal potions and make potions with both healing/damage effect worthless (although I think end game when you grow the herbs for the most valuable potions, that it still gets insane prices).

You can use Trade & Barter to change buying/selling prices for merchants, affects everything and not only potions but it makes money a lot harder to get.

Nether's Follower Framework allows you to set a weekly fee for using followers and also to pay them a share of gold found.

Perseids inns and taverns can change the cost of renting rooms.

INeed or similar daily needs mods can be used to have to eat/drink and also the need to sleep, additional gold sinks.
ralphtobybob May 9, 2022 @ 11:27am 
On the other hand, competent alchemists are rare. There are only 4 trainers. The alchemist in Morthal talks about spoiling ingredients as she tries to learn. Ingun Black-Briar sends you on a quest to replace alchemy ingredients she spoiled while learning/experimenting.
What's really odd is getting paid 750-1500 gold for just delivering a potion or ingredients like in Windhelm, not to mention the ridiculously low prices for ingredients like chaurus eggs, vampire dust, troll fat and ice wraith teeth.
SkipSandwichDX May 9, 2022 @ 3:48pm 
i kind of agree with this. i have a chest for of 100's maybe 1k's of potions that sell for 500-3k

i stopped selling them when my gold hit 600k-ish, and i can't seem to spend money quick enough. i'm always buying up all the leather, ingots, ore, gems, filled soul gems, etc. but i still always end up with more money and more potions. it's my first time just trading potions for the stuff you need instead of grinding out @ hunting, mining, soul farming, looting, etc.

it's kind of neat playing a way you've never played, but i think i'm gonna skip the potion grind (which is so easy it hurts) for my next playthrough
Liquid Inc May 9, 2022 @ 3:59pm 
Originally posted by Ian:
I've been playing Elder Scrolls games for a long time and keep running into the same issue. As potions gain in potency, they sell for SO MUCH MONEY, relative to other things. Why does a healing potion, tainted with poison sell for more than a pure healing potion? It makes no sense because the healing has been diluted of its value.

One potion of regen sells for 1700 gold. Are there any mods that balance the potion sales so they can be treated more like high quality food? I would love to experience the realism of working hard to get enough money to pay for a night at the inn, but I love to use potions and alchemy.

(I would also love to see the developers help nerf potion value for upcoming Elder Scrolls games)

You could use an experience mod and turn it all the way down below x1.0 rate?.
I've got one that lets you drop it to 0.1x the regular rate, making trainers (and indirectly, gold) a much bigger thing than it ever was with vanilla xp rates. Gold is still abundant, but your using it to get any actual levels....
Some experience mods allow you to turn the rate off entirely, making trainers an absolute necessity.....

If you want to work hard, that combined with combat mods + legendary difficulty, and you'll be set with a challenge for a fair while.....
Cryptic May 9, 2022 @ 9:48pm 
The poison in the potion gives a tingling sensation
RunForRest May 10, 2022 @ 3:19am 
Economy Overhaul and Speechcraft Improvements
https://www.nexusmods.com/skyrimspecialedition/mods/9542?tab=description
should do it, read thoroughly though, because needed patches n stuff
but for a serious "playthrough" almost a musthave anyway, since u can adjust on the fly
Alio May 10, 2022 @ 10:37am 
Just sell 1 and dump the others? I mean, nothings telling you that you have to sell all the potions you make.

Control yourself and balance the game out on your own.
s.turner3030 May 10, 2022 @ 10:56am 
Originally posted by ralphtobybob:
On the other hand, competent alchemists are rare. There are only 4 trainers. The alchemist in Morthal talks about spoiling ingredients as she tries to learn. Ingun Black-Briar sends you on a quest to replace alchemy ingredients she spoiled while learning/experimenting.
What's really odd is getting paid 750-1500 gold for just delivering a potion or ingredients like in Windhelm, not to mention the ridiculously low prices for ingredients like chaurus eggs, vampire dust, troll fat and ice wraith teeth.

The cheap price for some ingredients sort of makes sense, I bet quite a few bandits and what not lurk in areas where charus, vampires, trolls and ice wraith are pretty common, gang bang those creatures with several fighters, even crappy ones and you can kill them, then their ingredients are loot and coins for those bandits, who just sell them to travelling merchants or in holds they are not wanted in. Same with most ingredients would be my best guess, its is just a matter of the bandit wandering around picking flowers and herbs then selling them to traders in holds they are not wanted for crimes in, easy money with very little danger.
ralphtobybob May 10, 2022 @ 12:25pm 
Originally posted by s.turner3030:
Originally posted by ralphtobybob:
On the other hand, competent alchemists are rare. There are only 4 trainers. The alchemist in Morthal talks about spoiling ingredients as she tries to learn. Ingun Black-Briar sends you on a quest to replace alchemy ingredients she spoiled while learning/experimenting.
What's really odd is getting paid 750-1500 gold for just delivering a potion or ingredients like in Windhelm, not to mention the ridiculously low prices for ingredients like chaurus eggs, vampire dust, troll fat and ice wraith teeth.

The cheap price for some ingredients sort of makes sense, I bet quite a few bandits and what not lurk in areas where charus, vampires, trolls and ice wraith are pretty common, gang bang those creatures with several fighters, even crappy ones and you can kill them, then their ingredients are loot and coins for those bandits, who just sell them to travelling merchants or in holds they are not wanted in. Same with most ingredients would be my best guess, its is just a matter of the bandit wandering around picking flowers and herbs then selling them to traders in holds they are not wanted for crimes in, easy money with very little danger.

Yeah, maybe. But dead bandits are often found in troll and bear lairs. Traveling merchants and caravans are the primary targets of bandits, though.
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Date Posted: May 8, 2022 @ 4:04pm
Posts: 11