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I am heavy on this play, but my last several have been light and I stopped taking the full set perk long ago. You can hit the armor cap without it.
You definitely want the archery base perks full, all 5, and the next perk up to zoom in. I don't usually have much help from the slow time effect, so I generally stop there. Perk up your sneak tree until you get the 3x damage for archery (you already get 2x from sneak) and make sure you keep the first muffle enchantment you find, put it on boots. It will help immensely.
Alchemy, go with base 5 perks at the least, and make poisons. They will help with stealth-shooting bosses who may not go down with one shot.
Canis Root & Imp stool = paralysis. Add a river betty to give you some extra oomph.
Deathbell & Nightshade = damage health (nightshade boosts it more than nirnroot or most of the others, but deathbell & river betty will give you a poison that does even more damage and also slows their movement)
If you're going non magic, you may not want to enchant your bow, but it definitely helps to do so.
If you're modding, you can use a mod called Honed Metal, which will allow you to pay enchanters to enchant your gear. You can also pay blacksmiths to make/upgrade gear for you, if you don't want to level smithing.
Shooting an upsmithed, enchanted, poisoned bow, from stealth, with the 3x damage perk = win.