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So in a way, your companions do prevent levelling as they reduce the enemies health, making it harder to level your combat skills as you will be getting less hits before the enemy dies, this makes it harder for you to raise your main level.
Hope this made sense and helps bro!
a follower actually decreases the 'experience' you can get by decreasing the hp of the target. for combat-oriented skills, lets say. skills that reward increase through damage dealt.
so if your follower has hit a target 8 times, thats 8 less hits you can perform with, say, your two handed hammer, which only awards 2 handed experience 'per hit' on a live target. after 8 hits, the target has less available 'skill xp' for you to get through smacking it with your hammer.
xp is not 'totaled' at the end of the fight, or anything like that.
after enough skill increases, your 'total level' will increase, awarding you an increase of a stat, a perk point, and the joy of having access to higher leveled rewards from dungeon chests and mob kills. each successive level requires more 'skill increases' to reach the next level.
when a skill is lvl 100, you can choose to 'go legendary' and reset the skill to 0, and continue leveling it back up, thereby increasing the max 'total level' you can reach.
I hope this made some ounce of sense, its easy to get lost in the mass amount of info available for skyrim.
Have an enemy on their knees, walk up slowly and stare at them, say your catch phrase and swing.....and your companion shoots/blasts whatever them denying you your cool finish.
I hate companions, partners, pets, followers of all kinds. I have yet to find a game where they are an asset and not a liability.
They were all very helpful.
But my issue has always been leveling too fast. shrugs.
Understood, as one Vet to another, I appreciate your responses.