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翻訳の問題を報告
but to each there own
As to your issue: Get close to Gorr and hit your console key. (~) Center your mouse on Gorr's image and click. An ID number should appear on the screen. At the prompt, type, disable then enter. Exit the console. Re-enter the console, click on Gorr again and type enable then enter.
This cleared up a couple of similar issues Ive had with other npcs.
Fixed it for you.
Though I don't know why anyone would want a horde of crappy AIs following them around. I can't stand more than one and generally park Vilja when I have to take Serana for Dawnguard.
Again, I'm not attempting a horde, I'm just having problems getting a specific one.
Anyways, while I might see issues long-term due to how I fixed it and am getting occasional CTD that I didn't have before (which tbh might just be save file bloat and a crappy computer because I start getting them around this level even in vanilla)... I did eventually fix the issue by disabling aft, getting rid of Gorr, reenabling it and adding the 3dnpc patch I somehow missed. AFT is pretty sure it's not compatible with my save file and throws up warnings when I switch up my followers, but otherwise is working perfectly when it wasn't before. I'm hoping it won't completely bork my save file eventually but for now everything is fine.
Doc spock fixed it for you, you had advised players to click on a disabled npc, so someone who is no longer there, unnecessarily.
OP I had these exact issues years ago with 3dNPCs not allowing more than one follower and it comes from That mod being too low in your load order. Moving AFT a lot lower solved that issue for me.
3DNPC's mod seems to depend on you dismissing any follower as soon as you have finished their quest. As no new quests for that follower will get triggered until a day after you have dismissed them.
AFT can still be used to manage 3dNPCS with using make tweak follower spell command.
If you accidentally duplicated an npc you should load a previous save to avoid borking your game further.
That depends on the settings you use for each follower tweak settings you can change whether someone is invincible, setting them as essential, that can be disabled over all followers or individual followers. Especially handy if taking a lower level character on an escort mission
Unfortunately I dropped the habit of ten million saves when switching to SE and I mostly just use quicksave. By the time I noticed that Among-the-Hists had duplicated, he would have been duplicated for ages (he was my follower and I effed him up somehow at that point, I finally got him to unfollow me, and then I moved on and played like 10 levels using only quicksave before I ended up in Shor's Stone to see the doubles. I ended up disabling a random one.
I'd honestly have to start a new game practically (I think I have one regular save from before that, at like level 4) and I don't see the point of starting a new game to avoid borking a save. Might as well run the save into the ground before abandoning it.
Random digression: TBH I never dropped the view from way back when I played The Sims 2, which honestly is one of the few games I'd say is more broken than a Bethesda game, that every single save is an inevitable march towards complete borkage. If you don't get the reference: the Sims 2 shipped broken and had about twelve different built-in methods of permanently borking your save as features as well as a bunch of ways the game would automatically corrupt itself over time with no particular input from you. So for years before modders fixed most of the issues with whole cleaning tools and prevention fixes, every single Sims 2 player had to deal with the knowledge that one day they'll load up their save and it would be dead and there'd be nothing they could do about it. Even to this day, with all the fixes, all it takes it one accidental clicking of the wrong built-in feature and you'll set off the slow march towards save death without even the option to reload a save because it's an instant-break. That mindset really coloured the way I think about borking up saves. To me, it's always an inevitability that I can live with and I'd rather enjoy my save as long as I can before it becomes completely unplayable compared to giving up on a save just because I did something that might cause complete save death down the line. A game is supposed to be fun, and the time I spend playing it is fun and loosing the save doesn't remove the fun.
In Skyrim the quick save is also prone to not remembering things quite right if your doing loads of things and constantly overwriting the same file. So to avoid issues it is advisable to make named saves like before adding new mods, or before starting major quests, then Delete the quick save. So that any quick save only has data from several days play ... and not getting bloated from all your activities around skyrim.
You can make named save with console
save BeforeAddingNewMod enter
Save "About to Trap Odahviing" enter