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It may sound like a hinderance at first, but it's really no worse than any needs mod, and it makes your spells quite powerful and allows you infinite duration for concentration spells (I use this to zoom across the map with dual-cast longstride on my mage character). I find the change from magicka to spell slots to be refreshing and fun, and would work perfectly for a spellsword character that doesn't even rely on their spells. It also means you don't need magicka points right away, so you can put a fair few into health at first.
A spellsword might also benefit from doing enchanting, if I recall correctly that is where Ordinator's main spellsword path is, it'll allow you things like power attacks casting spells and lets you magically augment your gear.
I suggest light armor, as many of them look more like what a mage would wear, and it'll help you reduce your weight to make up for not taking many stamina points. If you ever struggle with armor you could always use an armor spell.
As for points, as I said work mainly on health and a bit of magicka when your alteration is high enough.
A good doom stone would be the Lord Stone, as it grants 25% resistance to physical and magical damage.
First of all, thank you for your answer. Now to the main thing, you're right, enchanting allows me to benefit from spell and sword, didn't see before, I will surely do it.
So I guess Vancian magic needs you to rest after finishing your spells, similar to D&D, right? If so, doesn't that really breaks the game pacing?
And last question, if you could answer: do you suggest any specific enchanting on my gear (armor and weapon)?
If you're not using Vancian magic, I'd suggest enchanting your gear to reduce destruction spell costs. Otherwise I'd suggest going for a carry weight enchantment, fortify health or stamina, or resist magic. Weapon shouldn't matter much, though I would suggest having at least one weapon with a one second soul trap enchantment, to gather more souls for enchanting.