Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally I always put 3 perk points into Speech to unlock Merchant. The ability to sell anything to anyone is just too convenient to pass up; it also unlocks a few rare alchemy ingredients at merchants.
The weapon-specific perks(sword, axe, or mace) are generally underwhelming and can be skipped. Definitely get the one that offers a chance of decapitations with power attacks though, since that can proc any any point.
Leveling armor is also a slog, so maybe pay for some training. Vilkas with the Companions in Whiterun is a Master trainer. Getting 70 in Heavy Armor though lets you unlock the perk on the left side of the tree that makes heavy armor weightless when worn. Try to supplement the physical defence with some magical defense: boots/necklaces of elemental resistance, the Lord Stone(25% magic resist), the Atronach Stone(chance to absorb spells), etc.
In the early levels, before level 20 or so, the perks come fast, so feel free to spread them around. After that leveling slows though, so perhaps keep the points around to focus on key areas.
It was a warrior build that could use defensive spells effectively.
My race was Breton
The skills I invested in were
One handed
Block
Heavy armour
Alteration
Restoration
Enchanting
Oh it’s also noteable I activated the atronarch Stone
At first this build was a little tough as restoration and alteration did jack but as I improved the build easily became op.
The ridiculously high resistance to magic made spell casters worthless.
While the damage resistance made frontline fighters worthless.
This build is probably the 3rd most fun one I made.
For several levels, you can get by fine on Rank 1 of the Damage boosting perk for your weaponry, especially since you're invested in Smithing. In fact, I only say to take that perk just so you can access other perks in the weapon tree, like Sweep and Champion Stance.
Haggling and other speech perks are best taken as early as possible, as they will help you earn more gold for Training sessions for Armor and Crafting skills, if not Speech itself.
(Also, not that it matters, but with the skills you've mentioned your character sounds more like a Knight than a standard warrior.)
Also, for stamina concerns in combat you could try eating some of the Soup items. The 'restores health/stamina per second' effect is a flat regen bonus. So long as you have at least 1 stamina you can use bashes and power attacks to keep enemies off balance.
Later on, maybe at levels 40-50, you can invest another 10 levels into stamina if you wish. Anything more than that serves little purpose though, especially since your worn armor should be weightless at that point and not hinder your movement speed.
Mana
Health
Stamina
Health
Mana
Health
Stamina
Once I get enough Stamina that I feel comfortable ( Dune's suggestion of ~200 Stamina is a pretty good number to shoot for.) I go to a simple;
Health
Mana
Health
Mana
But then again I don't like enchanting 100 Mana reduction to make spells free (or virtually free) because I think its cheesy.