The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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_MaZ_TeR_ Jan 17, 2022 @ 10:48am
Is there a way to prevent LOD pop in?
I tried to google about this and found a lot of posts talking about the original Skyrim dating back to almost 10 years ago and some others saying how OP was used to potato resolution and as a result hadn't paid attention to pop ins. Well, I've had large chunks of cliff sides or some structures obviously change LODs only a mere 100 meters or less right in front of me, which I doubt really should happen. Is there a mod or some way to make it so that they maybe could update farther away?
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Showing 1-9 of 9 comments
HazakTheMad Jan 17, 2022 @ 10:50am 
Probably your view distance is to blame, or you just notice it quicker than normal.
jss1138 Jan 17, 2022 @ 10:52am 
I can't stand pop-ins!

But I get the feeling it's not completely solvable with Skyrim.
HazakTheMad Jan 17, 2022 @ 10:54am 
DyneDOLOD or however it is spelled would make your LODs look great, and pull out your hair
trying to figure it out.
jss1138 Jan 17, 2022 @ 10:55am 
That does help, but it doesn't eliminate them entirely.
_MaZ_TeR_ Jan 17, 2022 @ 11:02am 
Originally posted by HazakTheMad:
Probably your view distance is to blame, or you just notice it quicker than normal.
I've installed the BethINI tool and cranked up the LOD distance options some amount from default, so if it is like this now, then what's it like by default?
Last edited by _MaZ_TeR_; Jan 17, 2022 @ 11:02am
_MaZ_TeR_ Jan 17, 2022 @ 11:05am 
Originally posted by HazakTheMad:
DyneDOLOD or however it is spelled would make your LODs look great, and pull out your hair
trying to figure it out.
It seems that it just creates new stuff, but doesn't resolve the pop in. How this could be fixed is just making it that Skyrim loads new LODs farther away, not right in my face.
smr1957 Jan 17, 2022 @ 11:19am 
There is really no way to avoid the pop-in issue, as Skyrim can only render cells so far out and no further - after that the LOD textures take over.
_MaZ_TeR_ Jan 17, 2022 @ 12:01pm 
Originally posted by smr1957:
There is really no way to avoid the pop-in issue, as Skyrim can only render cells so far out and no further - after that the LOD textures take over.
Damn
bLaCkShAd0w Jan 17, 2022 @ 12:15pm 
You can push the distance out further to make it less noticeable if not already playing on ultra. You could also edit ini setting to go beyond ultra distance for LOD switch, risky and has been stated to be buggy in DynDOLOD documentation.

Or generate beter LOD's.

As stated no real fix though just ways to make it less noticeable.
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Date Posted: Jan 17, 2022 @ 10:48am
Posts: 9