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There's The Creation Kit
Cathedral Assets Optimizer
and others
sometimes you need a combination of tools
You can get the CK from Bethesda through their launcher,
https://bethesda.net/en/game/bethesda-launcher
What you are thinking of is the top link, just making sure I have everything for others looking to port mods.
can be a pain.
Converting simple esps via CK is easy. But, in the past, i always had to use BSA extractor, nifoptimizer, CK, and at least one more tool i think. (something to repack the bsa and something for textures). From what i understand CAO should replace everything but the CK for the esp, correct?
Like, for a house mod with custom assets, i can open the CK, save the esp, then use CAO to handle the rest?
As for scripts, the latest update, and the change to SE, changed some scripts, so some cross
over well, but others might not.
Noted, thanks again!
I am just trying to get across that in most cases it will go just fine, but not in every case
if all you do is run CAO and CK.
If CAO cannot do it - then the mod, for all intents and purposes, is not considered portable.