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Do you not bother with crafting at all - or do you just avoid the loop? Since I have yet to get to maxing all crafting skills, I don't know what the power difference is between exploit/loop crafted gear versus "normal" crafted gear versus dropped gear with no crafting enhancements at all.
I don't see any point, seeing that protagonist is practically a demigod and armor caps (etc.) are somewhat easy to reach in the end.
People are most often trying to make the game harder and not easier.
Smithing has always been a thing I love in games.
You and me bot it makes things more interesting for me at least. I guess that is why I love the house mods for which you have to build.
So that's from where problem really starts. Look at how many perks you just waisted for enchanting and alchemy, yet you can actually buy things at the same quality as if you crafted it yourself. So design phylosophy here is that you supposed to make even better one. Which again proves that it was intended, as broken it may seems. There are certain play styles where it become absolutely broken - any warrior or assassin playthrough. And certain play styles where it become absolutely necessary - any mage playthrough. It's only up to you how you can limit yourself in this. But then remember, there are things like pickaxe from High Hrotgar which increases your smithing (the only 5th item being a weapon in game that is able to increase smithing), and things like well famous set of heavy armor that gives you +10 to enchanting. See where it goes?
The only real issue was a restoration potion exploit which was fixed in USSEP, used by most people here, including me.
Personally i tend to create x4 good items for alchemy and x4 good items for smithing and that's about it. I don't do loops in one moment, but will make these items better with time by natural progression. And in the end the loop is limited anyway. Since i am a mage, it's extremely important for me to increase alchemy. Even more so, than enchanting or smithing. But i don't wont to bother with this loop more than once at time. So it will take a long time for me to reach limit. If i need to.
If you don't want that thing to be utterly broken. Stop using any other mods that changes potions or alchemy all together. Don't use Frostfall or campfire, because these will add new slots in game which can be enchanted and will broke balance to the point of no return. There are only 4 items to enchant for alchemy or smithing (except unique pickaxe), that's a rule of vanilla. If you can do more - balance be ♥♥♥♥♥♥.
I was thinking this and you had to go there
Yes, I recall that my characters in Oldrim felt over-powered when using looped crafted gear. So I wanted to use a mod that closed off the loop completely to save myself even from the temptation. I am slightly worried, however, since I have a few mods that increase the difficulty as well. I guess I will start the new playthrough at normal difficulty though, so it should not be too hard.
No, the Restoration loop is patched in the community patch - which I use. So I meant the Fortify Alchemy/Enchantment loop. It may be "intended," but it still feels cheaty! ;)
So it's only a 7 percent difference? I didn't realize that! Still, there is a Korean adage that goes: "Dust collected becomes a mountain"! ;)
Got it - and me too about the crafting love! ;)
Sorry; I missed this post earlier, and I confess I cannot agree. Two fundamental differences. First, yes, it is okay if crafted gear is better than dropped gear. The issue, however, is the degree. The gap between the two should not be as wide as it is currently. Second, while I agree that it is okay if crafted gear is slightly better, there should be exceptions. Certainly, at least divine artifacts should be on par with the best crafted gear; and they are not even close.
Can't craft fortify enchanting potions because the ingredients that had that mod had it replaced with something else.
Best fortify enchanting potion available (found or at vendor) is 5%.
Same goes for fortify smithing.