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The problem for me is that the layout is just a long tunnel with no real turnoffs.
And why are these Afflicted hiding while others walk around freely? Clearly Peryite wanted them there because they got through the enchanted entrance. Orthenor convinced the other Afflicted that their disease was a blessing and not a curse yet the end result is that everyone gets slaughtered just to get to him.
I've only done that quest a couple of times because it's somewhat boring.
Don't particularly consider it boring though, just an area where a lot of people live. Spell breaker is awesome though.
The Daedra aren't quite gods. They're very powerful, but their influence into another sphere of reality is very limited and extremely difficult even for them.
If you're in their little section of Oblivion, however, then they can shred you with a single thought.
In TES both the Daedra and the Aedra are defined as Gods, being immortal and powerful to mortals. The Aedra invested much of their strength in creation and are now killable, but other than that are essentially the same thing.
The reason Peryite can't kill directly is that he is relatively weak, although still stronger than a mortal, and if he ventured into the Mundas could be temporarily slain, and he doesn't want to have to reform in the fires of Oblivion.
The Clavicus Vile quest is more inexplicable, even weakened he should be strong enough to manifest wherever and whenever he likes....
Daedra are as much gods in the TES universe as the Aedra.... they are powerful immortal spirits with well defined portfolios, what more do you need to be called a god....
Although the trickery bit might apply, maybe he could manifest elsewhere, and he was just fooling us...
Yeah, but Peryite did manage to create and inflict the disease on Breton villagers and recruit a leader for them. That Peryite can't create a fatal disease to kill the dude is a head scratcher.