The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Lampros Dec 15, 2021 @ 9:41am
Any currently working mods that disable followers constantly blocking your way?
It seems that the two mods that address this issue are not updated for AE:

Disable Follower Collision

I am Walkin' Here
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Showing 1-12 of 12 comments
smr1957 Dec 15, 2021 @ 9:57am 
Provided that you have Address Library installed, with SKSE, and both are up to date, Disable Follow Collision should work, as Address Library makes it so mods that require it work with any version of SKSE.

As for I'm Walkin' Here. the same applies - though I see it uses a .json file - so that may be an issue. But if it worked on a previous updated version of SSE (1.6+), then it should work with the latest updated version as well.
jerrypocalypse Dec 15, 2021 @ 9:59am 
Does walking into them for a couple seconds not prompt them to move?
Quevik Dec 15, 2021 @ 10:05am 
It might not be what you're looking for exactly, but amazing follower tweaks (A follower mod that lets you have multiple followers and more) has a feature that if you draw your weapon while running into a follower, it teleports them behind you. They also catch up to you on weapon draw (Like, if they were running really far behind cause you were on a horse).

Depending on your viewpoint of follower mods and your desire for immersion it might not be what you want but i figured i'd let you decide :)

"Move it damnit" may also do what you're interested in, but i had some weird interactions in my game (NPCS walking backwards all the way to their next waypoint). I'd advise caution but, again, let you decide.
Lampros Dec 15, 2021 @ 10:20am 
Originally posted by smr1957:
Provided that you have Address Library installed, with SKSE, and both are up to date, Disable Follow Collision should work, as Address Library makes it so mods that require it work with any version of SKSE.

As for I'm Walkin' Here. the same applies - though I see it uses a .json file - so that may be an issue. But if it worked on a previous updated version of SSE (1.6+), then it should work with the latest updated version as well.

I am reading on the comments section that Disable Follow Collision does not work - even with Address Library installed.

This one, however, works - even though it hasn't been updated in over 5 years!

https://www.nexusmods.com/skyrimspecialedition/mods/752?tab=description
Lampros Dec 15, 2021 @ 10:23am 
Originally posted by jerrypocalypse:
Does walking into them for a couple seconds not prompt them to move?

Usually - but not always unfortunately.

Originally posted by Quevik:
It might not be what you're looking for exactly, but amazing follower tweaks (A follower mod that lets you have multiple followers and more) has a feature that if you draw your weapon while running into a follower, it teleports them behind you. They also catch up to you on weapon draw (Like, if they were running really far behind cause you were on a horse).

Depending on your viewpoint of follower mods and your desire for immersion it might not be what you want but i figured i'd let you decide :)

"Move it damnit" may also do what you're interested in, but i had some weird interactions in my game (NPCS walking backwards all the way to their next waypoint). I'd advise caution but, again, let you decide.

Definitely not AFT - I've had bad experiences with it in Oldrim; and it comes with too much feature bloat anyways.

Actually, I just posted above about Move It Dammit, and it seems to work. Did your NPC issues with custom Followers? I've heard in the comment section that there might be conflicts with custom Followers. But I've tested, and it seems to work okay with vanilla Followers. But perhaps I should test some more?
gnewna Dec 15, 2021 @ 10:25am 
Originally posted by smr1957:
Provided that you have Address Library installed, with SKSE, and both are up to date, Disable Follow Collision should work, as Address Library makes it so mods that require it work with any version of SKSE.

No, Address Library had to be substantially rewritten for v1.6+ of the game, so all mods relying on it need updating to work with the current version. Going forward it will maintain the previous 'just update Address Library' functionality for dependent mods which are updated to work with the current AL.
Last edited by gnewna; Dec 15, 2021 @ 10:28am
smr1957 Dec 15, 2021 @ 10:41am 
Originally posted by Lampros:
Originally posted by smr1957:
Provided that you have Address Library installed, with SKSE, and both are up to date, Disable Follow Collision should work, as Address Library makes it so mods that require it work with any version of SKSE.

As for I'm Walkin' Here. the same applies - though I see it uses a .json file - so that may be an issue. But if it worked on a previous updated version of SSE (1.6+), then it should work with the latest updated version as well.

I am reading on the comments section that Disable Follow Collision does not work - even with Address Library installed.

This one, however, works - even though it hasn't been updated in over 5 years!

https://www.nexusmods.com/skyrimspecialedition/mods/752?tab=description
That's the one I use - it makes followers move further back and a little quicker. Works fine and very realistically for me.
Quevik Dec 15, 2021 @ 10:45am 
Originally posted by Lampros:

Actually, I just posted above about Move It Dammit, and it seems to work. Did your NPC issues with custom Followers? I've heard in the comment section that there might be conflicts with custom Followers. But I've tested, and it seems to work okay with vanilla Followers. But perhaps I should test some more?

It actually wasn't followers but vanilla npcs i had the issue with. Sadia (In the bannered mare). I wanted to test the mod so I deliberately bumped into her in the section with the cooking pot (Left of the main entrance). She moved out of my way then proceeded to walk to the bar across the inn. She faced me the entire time and walked backwards all the way to the bar.

I had another similiar result in the main whiterun city, but don't remember exactly what happened. I should note that i was deliberately running into people so maybe i triggered multiple bumps or something.
Lampros Dec 15, 2021 @ 10:56am 
Originally posted by Quevik:
It actually wasn't followers but vanilla npcs i had the issue with. Sadia (In the bannered mare). I wanted to test the mod so I deliberately bumped into her in the section with the cooking pot (Left of the main entrance). She moved out of my way then proceeded to walk to the bar across the inn. She faced me the entire time and walked backwards all the way to the bar.

I had another similiar result in the main whiterun city, but don't remember exactly what happened. I should note that i was deliberately running into people so maybe i triggered multiple bumps or something.

Ah, okay; but issues don't emerge when you click NPCs to get dialogues? That's really all I care about as far as non-Follower NPCs are concerned.

Originally posted by smr1957:

That's the one I use - it makes followers move further back and a little quicker. Works fine and very realistically for me.

Good news then - I was a bit concerned I didn't test thoroughly after Quevik's post! ;)
smr1957 Dec 15, 2021 @ 11:00am 
Personally, I have never seen the negative issues that he describes - and that is with over 2300 mods - as well as with several thousand hours of play time (though admittedly some earlier builds were smaller - only 1400 to 1500 mods or so).
Quevik Dec 15, 2021 @ 12:11pm 
I'll give it another look myself then. Did a couple tests, saw that weird behavior and uninstalled. Maybe it was just the skyrim gremlins you get sometimes.
smr1957 Dec 15, 2021 @ 12:22pm 
Originally posted by Quevik:
I'll give it another look myself then. Did a couple tests, saw that weird behavior and uninstalled. Maybe it was just the skyrim gremlins you get sometimes.
The gremlins can very well be the issue - LOL!
Also, from long experience, how things work sometime seems to differ from one person's PC to another - though if a mod works with my build (given the sheer size of it) it is a pretty good indication that it should work for almost everyone else - but despite the number of mods I have, others may have ones I do not - and that could create conflicts and issues that I do not see.
Just that being somewhat familiar with Lampros' build, I don't see where he would have issues - but one should always test, just in case.

Also, it could be as you said, what with running into people, it could have caused what you described.
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Date Posted: Dec 15, 2021 @ 9:41am
Posts: 12