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As for I'm Walkin' Here. the same applies - though I see it uses a .json file - so that may be an issue. But if it worked on a previous updated version of SSE (1.6+), then it should work with the latest updated version as well.
Depending on your viewpoint of follower mods and your desire for immersion it might not be what you want but i figured i'd let you decide :)
"Move it damnit" may also do what you're interested in, but i had some weird interactions in my game (NPCS walking backwards all the way to their next waypoint). I'd advise caution but, again, let you decide.
I am reading on the comments section that Disable Follow Collision does not work - even with Address Library installed.
This one, however, works - even though it hasn't been updated in over 5 years!
https://www.nexusmods.com/skyrimspecialedition/mods/752?tab=description
Usually - but not always unfortunately.
Definitely not AFT - I've had bad experiences with it in Oldrim; and it comes with too much feature bloat anyways.
Actually, I just posted above about Move It Dammit, and it seems to work. Did your NPC issues with custom Followers? I've heard in the comment section that there might be conflicts with custom Followers. But I've tested, and it seems to work okay with vanilla Followers. But perhaps I should test some more?
No, Address Library had to be substantially rewritten for v1.6+ of the game, so all mods relying on it need updating to work with the current version. Going forward it will maintain the previous 'just update Address Library' functionality for dependent mods which are updated to work with the current AL.
It actually wasn't followers but vanilla npcs i had the issue with. Sadia (In the bannered mare). I wanted to test the mod so I deliberately bumped into her in the section with the cooking pot (Left of the main entrance). She moved out of my way then proceeded to walk to the bar across the inn. She faced me the entire time and walked backwards all the way to the bar.
I had another similiar result in the main whiterun city, but don't remember exactly what happened. I should note that i was deliberately running into people so maybe i triggered multiple bumps or something.
Ah, okay; but issues don't emerge when you click NPCs to get dialogues? That's really all I care about as far as non-Follower NPCs are concerned.
Good news then - I was a bit concerned I didn't test thoroughly after Quevik's post! ;)
Also, from long experience, how things work sometime seems to differ from one person's PC to another - though if a mod works with my build (given the sheer size of it) it is a pretty good indication that it should work for almost everyone else - but despite the number of mods I have, others may have ones I do not - and that could create conflicts and issues that I do not see.
Just that being somewhat familiar with Lampros' build, I don't see where he would have issues - but one should always test, just in case.
Also, it could be as you said, what with running into people, it could have caused what you described.