The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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GLOAM Dec 11, 2021 @ 3:48am
is there any way to carry mods from normal skyrim to special edition?
i really really want majora's mask,i desire it more than anything
Originally posted by bLaCkShAd0w:
No modder wants to spend their time porting mods for people by request.

Best to learn yourself, most mods are not very difficult to properly port either.

https://wiki.nexusmods.com/index.php/Porting_Skyrim_mods_to_Skyrim_Special_Edition
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yeah, port it over yourself, google how to or ask a mod creator to do it. If they want to.
The author of this thread has indicated that this post answers the original topic.
bLaCkShAd0w Dec 11, 2021 @ 5:01am 
No modder wants to spend their time porting mods for people by request.

Best to learn yourself, most mods are not very difficult to properly port either.

https://wiki.nexusmods.com/index.php/Porting_Skyrim_mods_to_Skyrim_Special_Edition
Lady Aeleanor Dec 11, 2021 @ 6:15am 
Originally posted by Spokey Dodey:
i really really want majora's mask,i desire it more than anything

I have never done it, but from what I understand, simply loading many Oldrim mods into the SSE Creation Kit, and saving them again will convert the .esps to work with SE. I would look into the details of how to do that, as this is something I have only read about in passing.
gnewna Dec 11, 2021 @ 6:17am 
You also need to update any meshes and sometimes textures, it can be done very easily with Cathedral Assets Organiser.
Black Album Dec 11, 2021 @ 6:23am 
I'm not 100% sure if this will help ... but look at this guide from cfs111.
See Appendix A .... Convert a mod from form 43 to form 44
There's written instructions and a video.
https://steamcommunity.com/sharedfiles/filedetails/?id=929828423
Danke Dec 11, 2021 @ 4:59pm 
Don't forget to install Creation Kit Fixes, and its optional addon FaceFXWrapper. Because of course modders had to fix the Creation Kit.

And then download Cathedral Assets Optimizer.

Open each mod you want to convert in Creation Kit, and just save it. If it had NPC's be sure to also place the FaceGen files generated by CK in their correct place.

Then use the Cathedral Assets Optimizer on the textures and meshes the mod may have, to convert them to SE.

If the mod has its assets packaged in .BSA files you'll need to extract them first. I use B.A.E. for that.
Vlad 254 Dec 11, 2021 @ 7:16pm 
There's a section (Porting Mods) with some links on "How to port mods", a video on porting mods, and a section on the "Creation Kit" here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2266129651
GLOAM Dec 12, 2021 @ 7:43pm 
thanks guys! these guides are helpful I'm gonna try everything to see if I can finally get that mask
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Date Posted: Dec 11, 2021 @ 3:48am
Posts: 8