The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Mochan Jan 21, 2022 @ 11:24am
Need your help with a Teleport Bug
Okay, this is the first time I ever ran into this bug, hoping to pick the brain of the experts here. Basically what happens is, I went into Moonstone Keep (a house mod) and then went about my business. Then a few days later I get a bug which teleports me randomly to the entrance of Moonstone Keep, at the entrance of its door cell.

Then I walk out, and everytime I start walking a distance away from the keep, I get randomly teleported back to that cell. At first I thought it was a teleport spell of the mod. I coudl nto figure it out, but it was too late to remove the mod because I started the save with the mod in the load order, and since nothing happened until much later I already got rid of my saves before I went into the keep.

Anyway, having no choice as the frequency of the teleports went up making the game unplayable, I just removed the mod and that solved the problem, though i probably screwed my save, but at least I could play it again, and I went on to finish a few mods and had a lot of fun for several days.

The, I went to Forelhost to do the Dragonpriest quest there. When I exit Foreholst through the back to the balcony after killing the Dragon Priest. I get the telport bug again which teleports me specifically to the exit of Farelhost on the balcony.

I am really scratching my head what's causing it, it is so weird. I am thinking a magic spell mod with a teleport in it (like Odin or Apocalypse) has something to do with it but I got no idea.

This is my load order:


# Automatically generated by Vortex
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse011-hrsarmrelvn.esl
ccbgssse012-hrsarmrstl.esl
ccbgssse020-graycowl.esl
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
Unofficial Skyrim Special Edition Patch.esp
Perk Point Awards Redux.esl
Gray Fox Cowl.esm
FlowerGirls SE.esm
OSA.esm
AHZmoreHUDInventory.esl
PassiveEnchantingXP.esp
Vigilant.esm
1WR.esl
Wyrmstooth.esp
SkyUI_SE.esp
SMIM-SE-Merged-All.esp
Audio Overhaul Skyrim.esp
Immersive Sounds - Compendium.esp
AOS_ISC_Integration.esp
Dolomite Weathers.esp
SilentBard - SpellBooks And Tomes.esp
BasicCampGear.esp
GetOutTheWay-NoBook.esp
SmartCast_1_0.esp
archSaveHotKeySE-MCM.esp
StoreBodiesInScrolls.esp
SGEyebrows.esp
VioLens SE.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
OCW_Obscure's_CollegeofWinterhold.esp
Skyrim Immersive Creatures Special Edition.esp
NecromanticConquest.esp
mihailhighfantasypack.esp
Populated Skyrim Legendary.esp
mihailundeadpackdef.esp
Ultimate Dodge Mod.esp
Schlongs of SkyrimSE - Light.esp
OCW_ELFX_FEPatch.esp
Hand Placed Enemies.esp
Artifacts_Revised.esp
SeranaDialogAddon.esp
Conner's Survival Mode.esp
ELFX - Weathers.esp
Morrowloot Miscellania - Item Distribution.esp
Odin - Skyrim Magic Overhaul.esp
Odin_WFE_Patch.esp
WardsFunctionalitiesExtended.esp
mihailgolempack.esp
Personalized Music - No Vanilla Music v 6.0.esp
WZOblivionArtifacts.esp
PAN_NPCs.esp
PAN_NPCs_Males.esp
PAN_NPCs_Males2.esp
DarkerNights.esp
Artifacts of Ultima.esp
Immersive Patrols II.esp
DeserterX's Post.esp
Toccata.esp
BetterDeadThralls.esp
ElysiumEstate.esp
Triumvirate - Mage Archetypes.esp
Darkend.esp
Perk Points and More Gold for Bounty Quests.esp
MaximumCarnage.esp
TSA_TimeScaleAdjuster.esp
Critical Hit.esp
FNIS.esp
BlendedRoads.esp
Bijin NPCs.esp
OCW_AO_FEPatch.esp
RaceMenuHH.esp
[KijikoHair_MalePack].esp
UIExtensions.esp
PuzzleSolver.esp
Grass Field Plus.esp
Nimbus.esp
Sun Lens Flares.esp
DarkerNights-SunLensFlares.esp
Faster Spells and Projectiles - Vanilla (Speed and Range).esp
SkyrimIsWindy.esp
KS_Hairdo's_Lite.esp
PAN_NPCs_DG.esp
QwibLantern.esp
OCW_A-aNAoM_FEPatch.esp
Bijin Warmaidens.esp
Serana.esp
Bijin Wives.esp
Isharas_KeyRing.esp
UltimateCombat.esp
RaceMenu.esp
XPMSE.esp
RaceMenuPlugin.esp
HearthfireMultiKid.esp
HearthfireMultiKid_LastName.esp
AmorousAdventuresPlus.esp
OCW_ELFXE_FEPatch.esp
CrestysDistantMists.esp
moonpath.esp
mcCampingLite.esp
Apocalypse - Magic of Skyrim.esp
OCW_MLM_FEPatch.esp
CrestysDistantMists_DolomiteWeathers_Patch.esp
Dwemer Storage Cube - Fully Stocked.esp
helgen express.esp
Ordinator - Perks of Skyrim.esp
UndeadGuardiansOrdinatorPatch1.4.esp
nwsFollowerFramework.esp
nwsFF_NoTeamMagicDamage.esp
SDA NFF Patch.esp
MissingEZs_AllExteriors.esp
Open Cities Skyrim.esp
OCW_CellSettings.esp
Bashed Patch, 0.esp
Synthesis.esp


And someone is probably going to ask my to check my Papyrus logs, so I will look into that too.
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Showing 1-15 of 22 comments
Vlad 254 Jan 21, 2022 @ 12:37pm 
I've seen this a few times before with very few answers and since you don't have a save to go back to which would normally be recommended I'd say you're stuck with it.

Not sure how long you've played on this save game people who tcl too much and have fps over 60 often have very strange "occurrences" over time.
alexander_dougherty Jan 21, 2022 @ 12:51pm 
My instincts are remove the mod and start a new game.
If the mod is constantly teleporting you to somewhere you don't want to be, then it's stopping you from playing, and a mod that stops you from playing needs booting into the recycle bin.
Mochan Jan 21, 2022 @ 12:53pm 
Hahah sadly. Well I am able to play around the issue so I can still continue finishing up the quest mods for this run for now, and its not like I have any CTDs. I have not TCL'd in this game at all... except now because I TCL'd into the dragon wall above the dungeon -- to bypass exiting the door which requires me to get up to the dragon wall. I just went out the front entrance and TCL'd my way up there to get the rune.

60fps though, you got me there, but given the choice to play Skyrim at 60fps or not to play it at all, I'd rather not play at all, so I'll live with it. I however will state that I doubt the over 60fps game is the cause of the issue, this is the first time I've seen this particular issue and I've been playing over 60fps for at least the last 4 years. Still, I won't discount it and I'll settle for that explanation and simply live with the consequence.
Mochan Jan 21, 2022 @ 12:54pm 
Originally posted by alexander_dougherty:
My instincts are remove the mod and start a new game.
If the mod is constantly teleporting you to somewhere you don't want to be, then it's stopping you from playing, and a mod that stops you from playing needs booting into the recycle bin.

Which mod though?
Vlad 254 Jan 21, 2022 @ 12:55pm 
Now if you tell me you played on the same save for 100 hours then I might rule fps out in THIS case.
Last edited by Vlad 254; Jan 21, 2022 @ 12:56pm
alexander_dougherty Jan 21, 2022 @ 12:59pm 
Originally posted by Mochan:
Originally posted by alexander_dougherty:
My instincts are remove the mod and start a new game.
If the mod is constantly teleporting you to somewhere you don't want to be, then it's stopping you from playing, and a mod that stops you from playing needs booting into the recycle bin.

Which mod though?
Well either the mod that adds a teleport spell or adds this Moonstone Keep would be my guess (for all I know it could be the same mod)
bLaCkShAd0w Jan 21, 2022 @ 1:02pm 
Originally posted by Mochan:
Originally posted by alexander_dougherty:
My instincts are remove the mod and start a new game.
If the mod is constantly teleporting you to somewhere you don't want to be, then it's stopping you from playing, and a mod that stops you from playing needs booting into the recycle bin.

Which mod though?

iPresentInterval = 0
Last edited by bLaCkShAd0w; Jan 21, 2022 @ 1:02pm
Vlad 254 Jan 21, 2022 @ 1:07pm 
Originally posted by bLaCkShAd0w:
Originally posted by Mochan:

Which mod though?

iPresentInterval = 0
:steamthis:
Mochan Jan 25, 2022 @ 10:07am 
Originally posted by Vlad 254:
Now if you tell me you played on the same save for 100 hours then I might rule fps out in THIS case.

Actually yes I have -- it's on my current playthrough which is already clocking in at around 140 hours or so.

Now regarding this bug... I think I know have an idea what is causing it. It seems to have something to do with the stupid bug pets you get from the Saints and Seducers pack and the Nether's Follower Framework setting up home bases.

But I can't replicate the bug on demand yet so I am not 100% sure. But I think it has something to do with these two things. Further experimentation required.
alexander_dougherty Jan 25, 2022 @ 10:16am 
Originally posted by Mochan:
Originally posted by Vlad 254:
Now if you tell me you played on the same save for 100 hours then I might rule fps out in THIS case.

Actually yes I have -- it's on my current playthrough which is already clocking in at around 140 hours or so.

Now regarding this bug... I think I know have an idea what is causing it. It seems to have something to do with the stupid bug pets you get from the Saints and Seducers pack and the Nether's Follower Framework setting up home bases.

But I can't replicate the bug on demand yet so I am not 100% sure. But I think it has something to do with these two things. Further experimentation required.
Maybe it's a combination of a mod and the CC mods, because I've not heard of anything similar for those with just the cc mods.
Quevik Jan 25, 2022 @ 11:58am 
When you say "moonstone keep" i assume you are talking about "moonstone castle" by skyrimlazz.

If so, i highly doubt that mod is the issue. I use his house mods in every game and while it has been awhile since i've used that particular one (I prefer winterstone the most) I have NEVER had an issue with any of them. I will often combine three of them into a single "ultimate" castle as well and still never had an issue.

Can't say what the issue actually is, but i doubt the house is the cause.
Quevik Jan 25, 2022 @ 12:00pm 
Follow up:

It almost sounds like you have a mark and recall type of spell that is randomly firing. The type of spell where you place a "marker" and then cast the recall spell to teleport there from anywhere.
Mochan Jan 27, 2022 @ 11:00am 
Originally posted by alexander_dougherty:
Originally posted by Mochan:

Actually yes I have -- it's on my current playthrough which is already clocking in at around 140 hours or so.

Now regarding this bug... I think I know have an idea what is causing it. It seems to have something to do with the stupid bug pets you get from the Saints and Seducers pack and the Nether's Follower Framework setting up home bases.

But I can't replicate the bug on demand yet so I am not 100% sure. But I think it has something to do with these two things. Further experimentation required.
Maybe it's a combination of a mod and the CC mods, because I've not heard of anything similar for those with just the cc mods.

Believe me, I've been playing this game for a decade and this is the first time I ever ran into this problem.

I still haven't managed to isolate it, but I can tell you its' consistent. I have tried it on two separate runs now using similar build order, and the bug repeats in the exact same spots.

I've isolated three spots where the bug triggers.

The entrance of Moonstone *Castle (which is a modded area, yeah the Skyrimlazz mod)
The entrance of Riverside Cabin (which is also a house mod area)
The exit of Forelhost (which is a vanilla location, where a Dragon Priest is found)

The bug consistently triggers at these three spots without fail.

I don't know what exactly is causing it, at first I was thinking it was Nether's Follower Framework, which is the biggest mod I have that has some teleporting features going on. But I have some other mods that have teleport stuff going on like Better Dead Thralls, Apocalypse and Odin. So I haven't really managed to isolate the problem yet.
I am not using any other mods that specifically deal with teleportation.

I'll need to test further but got lazy. I don't really understand it. I tried checking the Papyrus log but it's all gibberish to me. :D


There's definitely some weird conflict in the mods I'm using that causes it.

Gut instinct tells me it's Better Dead Thralls, but really just a guess.
Last edited by Mochan; Jan 27, 2022 @ 11:01am
Mochan Jan 27, 2022 @ 11:11am 
For posterity, here's my current load order, in case people 10 years from now look it up trying to figure stuff out:

# Automatically generated by Vortex
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
Unofficial Skyrim Special Edition Patch.esp
OSA.esm
Gray Fox Cowl.esm
PassiveEnchantingXP.esp
Vigilant.esm
1WR.esl
Wyrmstooth.esp
AHZmoreHUDInventory.esl
Perk Point Awards Redux.esl
FlowerGirls SE.esm
SkyUI_SE.esp
QuestsAreInSkyrimUSSEP.esp
TrueStormsSE.esp
ImprovedLoadingScreenColors.esp
TESGLoadingScreens.esp
FNISSexyMove.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
Mythical Ages.esp
OCW_Obscure's_CollegeofWinterhold.esp
mihailhighfantasypack.esp
Sex Scene Framework.esp
Secret Lives.esp
mihailundeadpackdef.esp
VioLens SE.esp
Ultimate Dodge Mod.esp
Schlongs of Skyrim - Light.esp
OCW_ELFX_FEPatch.esp
Artifacts_Revised.esp
Odin - Skyrim Magic Overhaul.esp
EnhancedAtronachs.esp
SeranaDialogAddon.esp
Morrowloot Miscellania - Item Distribution.esp
Vigilant Voiced.esp
mihailgolempack.esp
Personalized Music - No Vanilla Music v 6.0.esp
WZOblivionArtifacts.esp
MistySkye.esp
Artifacts of Ultima.esp
mihaildwarvenautomatonspack.esp
SunHelmSurvival.esp
HF_Heljarchen_PHBXB1_EX.esp
Triumvirate - Mage Archetypes.esp
AmorousAdventuresPlus.esp
Sex Scene Framework - Flower Girls.esp
HotkeyPotions.esp
100pMaxPickpocketChance.esp
PickpocketEveryone.esp
CBBE.esp
3BBB.esp
Bijin NPCs.esp
Bijin Wives.esp
FNIS.esp
PAN_NPCs_Males.esp
PAN_NPCs.esp
PAN_NPCs_Males2.esp
KS_Hairdo's_Lite.esp
PAN_NPCs_DG.esp
Bijin Warmaidens.esp
Serana.esp
SunHelmOCWPatch.esp
SunHelmWyrmstoothPatch.esp
WardsFunctionalitiesExtended.esp
UIExtensions.esp
SOSRaceMenu.esp
XPMSE.esp
TSA_TimeScaleAdjuster.esp
OCW_ELFXE_FEPatch.esp
OCW_HoD_FPSfix_Patch.esp
moonpath.esp
Apocalypse - Magic of Skyrim.esp
Dwemer Storage Cube - Fully Stocked.esp
Nimbus.esp
[KijikoHair_MalePack].esp
OCW_MLM_FEPatch.esp
OCW_QaiS_FEPatch.esp
Odin_WFE_Patch.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
SkyrimIsWindy.esp
Perk Points and More Gold for Bounty Quests.esp
archSaveHotKeySE-MCM.esp
Morrowloot Miscellania - Unleveled Uniques.esp
QwibLantern.esp
Grass Field Plus.esp
BasicCampGear.esp
Isharas_KeyRing.esp
PuzzleSolver.esp
SilentBard - SpellBooks And Tomes.esp
MaximumCarnage.esp
UltimateCombat.esp
Critical Hit.esp
helgen express.esp
SmartCast_1_0.esp
GetOutTheWay-NoBook.esp
Toccata as Elisif.esp
Toccata.esp
SensualNeedsFG.esp
Mythical_TS_Patch_Overcast.esp
DarkerNights.esp
Complete Alchemy & Cooking Overhaul.esp
CACO_Survival Mode_Patch.esp
CC-Fishing_CACO_Patch.esp
CACO Rare Curios Patch.esp
CACO_Wyrmstooth_Patch.esp
CACO_Moonpath_Patch.esp
CACO_GrayCowl_Patch.esp
CACO_Saints&Seducers.esp
CACO_SunHelm.esp
SkyrimIsWindy_CACO_Patch.esp
CACO_USSEP_Patch.esp
Ordinator - Perks of Skyrim.esp
Odin - Ordinator Compatibility Patch.esp
CACO_Ordinator_Patch.esp
nwsFollowerFramework.esp
SDA NFF Patch.esp
nwsFF_NTMD_Apocalypse.esp
nwsFF_NoTeamMagicDamage.esp
MissingEZs_AllExteriors.esp
ELFXEnhancer.esp
OCW_CellSettings.esp
Bashed Patch, 0.esp
BetterDeadThralls.esp
Synthesis.esp
FlowerGirls_Replacer(NocturnalRobes).esp
smr1957 Jan 27, 2022 @ 1:01pm 
Actually, there is a very distinct possibility that this is tied to your exceeding FPS. As has been posted in the link in the pinned topic that I constantly post:

"With vanilla settings, game grants 1.2ms per 16.7ms frame for any scripts to complete itself. Frame time is naturally tied to FPS and given value is for 60fps. Higher values will cut down the frame time in progressive manner, so that it is only 8.35ms in 120fps. That does not leave a lot of time for game functions.

With 144hz and 144fps game would be left very little time to execute scripts.

Uncapping mods may solve Physics issues, but PapyrusVM still grants script time per frame.

So, yeah. Those solutions are not going to work well over long playthrough."

So, what is possible, even likely, is that what you are seeing is the fact that a script is not completing because you have the FPS exceeding 60, and Papyrus does not have enough time to execute it. But, at some later time, Papyrus DOES finish executing that script, and BAM! - straight back to where you are supposed to be when the script finishes.

And yes, this is one of the issues with exceeding 60 FPS.
Last edited by smr1957; Jan 27, 2022 @ 1:01pm
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Date Posted: Jan 21, 2022 @ 11:24am
Posts: 22