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(plugin = .esp .esm .esl etc)
Also light fade is a setting in the launcher/INI/ingame settings.
I have ENB installed properly, I think I did go wrong somewhere with ELFX because I installed a weather patch later on and I also have obsidian weathers on. I'll make sure to install only one of the weather plugins next time, thanks for your help!
You can potentially use two weather mods together but its rare and only if you have patch to use them together.
Since you seem to be a modding noob word of warning: If any mod of any type does any type of edit of the same npc's whether they be stats or aesthetics they will need a custom patch most likely as the game has a sort of list for npc's and mods will replace those values with vanilla values breaking mods and causing skin discoloration etc or remove npc equipped mod items from other mods. Commonly this issue shows on vampires so you will play for hours, then encounter a really broken looking generic vampire.
A same sort of thing applies to water and world edits. This all can be somewhat mitigated if you find mods that replace models and textures etc rather than editing the values for npcs and world.
I'm not caught up on the patching utilities so you would have to find reliable source if you ever end up doing that.
That makes a lot of sense, I installed mods for high poly heads including CBBE body-slides (personally I think characters look the best with that) and stuff like that, and I understand what you mean when I have to patch the npcs too otherwise they won't fit in. I will look into vampires because I did not consider that, but I'll make sure to check it out.
So far from what I learned based on this conversation and reading posts is to preferably have one mod for weather and lighting. If i understand correctly, I can have one interior and exterior mod, plus they are compatible with ENB lighting so I can use those mods with it.
What it is with interior lighting is there are ones that are functionally different in which case you might pair two of them. Also technically there is nothing not incompatible with ENB lighting. I dont think it matters if a weather is tailored for ENB also given Rudy with two of best presets are on Obsidian and Cathedral which 100% werent made for ENB.
Mainly its a matter of taste but sometimes quality and performance as I have found some enb with nice touches but dont really look better than say rudy yet have like double performance cost.
EDIT: I went looking again:
Relighting Skyrim: "Mods that provide only lighting templates and image spaces (ELE, Luminosity, etc.) are compatible. These types of mods must be loaded after the RS plugin or a patch must be created."
You cannot overwrite mods that add bulbs with mods that add more bulbs because then you'll have an insane amount of bulbs and tons of flickering.
You can overwrite mods that add bulbs with mods that edit lighting colors.
You can overwrite mods that edit lighting colors with mods that only edit indirect lighting (for example, if you wanted to use a darker ambient lighting mod)
So which mods edit what?
Luminosity: edits lighting colors
Relighting Skyrim: adds bulbs, edits lighting colors
ELE: edits lighting colors
ELFX: adds bulbs, edits lighting colors, changes tons of objects to help reduce flickering created by excessive bulb placement
NAT: edits lighting colors
All other weather mods: edit weathers and will not conflict with interior lighting mods
From the ELE Mod Page
-- Uses new Imagespaces, without any color range restrictions --
-- Uses new Lighting Template's, more atmospheric and natural/"realistic" colors --
-- Directional Ambient colors are now rendered as proper hemispheric lighting --
-- Lightweight, highly compatible with other mods --
-- Performance Optimizations, using and/or altering roommarkers and portals --
-- Vanilla performance, if not better --
-- Directional lighting is used as a mild indirect lighting effect --
Also from the ELE Mod Page
- Not compatible -
Realistic Lighting Overhaul
ELFX - Enhancer
Reduced Intensity ImageSpace Settings
- Compatible -
Relighting Skyrim - SSE
Improved Hearthfire Lighting SE
Dynamic Shadows for Skyrim
Climates of Tamriel
Interior Floating Fog Remover
CLARALUX SSE - Controllable Lights Everywhere
Rustic Weathers And Lighting
IMAGINATOR - Visual Control Device for Skyrim
Dolomite Weathers - NLVA II
Surreal Lighting -- vibrant and cheerful weathers and lighting
Vivid Weathers Special Edition - a complete Weather and Visual overhaul for Skyrim SE
True Storms Special Edition - Thunder Rain and Weather Redone
Photorealistic Tamriel
Darker Nights
Dynamic Immersive Seriously Dark Dungeons - SSE
https://steamcommunity.com/sharedfiles/filedetails/?id=2636368499
You seem very knowledgeable for Skyrim modding so I wanted to ask you a quick question considering the new version of Skyrim 1.6. I do not have any of the content for creation club, so I only have Skyrim Special Edition version 1.6.353.0. While installing mods I watched a YouTube video explaining how to downgrade to version 1.5.9 because that is the game version the majority of the mods are at right now, meaning not all the mods have been updated to 1.6.
Since I am new, is it recommended I downgrade and install mods for 1.5.9 or should I stay with my current version of the game? If I stick to my current version of SSE 1.6 (not owning the Anniversay DLC), should mods from version 1.5.9 still work with my game and does that mean that I would have to install SKSE 1.6?