The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

Is there a way to bind a key to the "save" function?
I'm not talking about quicksaving. Quicksaving is bad and breaks the game. I'm talking about manual saving. Is there a mod or anything that lets you bind a key to saving so you don't have to constantly go into the menu?
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what's your issue with the menu system, exactly? And why don't you like quicksaves? "what is "breaks the game"?? I've used it 30 times today and 300,000 times in a decade...

look whatever do what you want, if you are really against menus, open the console, and type save "my not so quicksave.ess" and press enter. That will now be in your command buffer. You want to keep using that, just hit tilde, arrow up, hit enter, hit tilde again. no menu involved. If you want to change the name to something useful like "about to take on miraak.ess" that'd be smart.

I'd just use F5 myself.

You can always do it with a macro outside skyrim, or use a full-on save mod for savehotkeys under the script extender.
smr1957 2022. márc. 4., 13:33 
12
Just use the menu for manual saving, as it is the pausing of the game when you open the menu (or console if you use that) to save that prevents issues and allows scripts to complete. Using a key (or a mod that allows the use of a key) to save is no different than auto or quicksaving - other than not overwriting the save - as they still do not pause the game, and thus do not allow scripts to complete.

As to those who insist that auto and quick saving is okay - ignore them:

The best policy is to not use quicksaves or auto saves at all - just manual ones.

Do not use autosaves, only use manual ones, as there are issues with auto and quicksaving. It is entirely possible that when you autosave or quick save, information is being lost, and then when you do make a manual save, that info is still missing - and that can create problems. Also, having autosaves enabled can tend to result in long load times, so that's another reason we recommend turning them off. But, you then have to remember to save often - but eventually that becomes second nature. Save before load doors, save before crafting or enchanting or making potions, save before any crucial event, and save often during your play session - but just don't use auto or quick saves.

Also, from Posts section, Fallrim Tools:
markdf (creator of Fallrim Tools)
04 June 2021, 9:42PM
"My number one tip: DON'T AUTOSAVE. Don't try to sneak around that one using CASM. Autosaves and quicksaves are inherently broken and can never be fixed ever, not even with lasers.

There is no difference between a quicksave, an autosave, and a "hard save". The actual files are identical. The problem is WHEN the saves are made. If you don't open the menu (or console) to make your savefile, you're going to end up f--ked."

markdf
premium1,688 posts 222 kudos
05 June 2021, 10:34AM
"The important part is opening the menu (and by extension pausing the game). "
https://www.nexusmods.com/skyrimspecialedition/mods/5031/?tab=posts
Legutóbb szerkesztette: smr1957; 2022. márc. 4., 13:39
Has anybody tried console command like bind X action save or something similar ?
I tried it in some games and it worked.
Be careful with this as it's not something I'd recommend although I have no experience trying to do so.

Which game version are you playing? 1.6 or 1.5.97?
I ask because there is a mod that is suppose to do so but I've never used it and I see reports that it does not work for 1.6

If I were going to do so I would use
SSE Engine Fixes which can Make quick saves use the regular save handler is the closest thing I've seen to what you are asking and although SSE Engine Fixes[www.nexusmods.com] is a fantastic mod that I would not play this game without I'm sure how well that feature works even if you set up the toml properly because I'm not sure if it actually pauses the game which is important.
ah took me forever to type that out atm. Now I finally see more reply's to the OP which is good. No time to read them but I'm glad others responded
🐼PANDArek eredeti hozzászólása:
Has anybody tried console command like bind X action save or something similar ?
I tried it in some games and it worked.
see my above response - the game needs to be physically paused by opening the menu or the console - binding a key will be no different from auto or quick (other than not overwriting), as the game will not be paused, thus allowing scripts to complete.
smr1957 eredeti hozzászólása:
Just use the menu for manual saving, as it is the pausing of the game when you open the menu (or console if you use that) to save that prevents issues and allows scripts to complete. Using a key (or a mod that allows the use of a key) to save is no different than auto or quicksaving - other than not overwriting the save - as they still do not pause the game, and thus do not allow scripts to complete.

As to those who insist that auto and quick saving is okay - ignore them:

The best policy is to not use quicksaves or auto saves at all - just manual ones.

Do not use autosaves, only use manual ones, as there are issues with auto and quicksaving. It is entirely possible that when you autosave or quick save, information is being lost, and then when you do make a manual save, that info is still missing - and that can create problems. Also, having autosaves enabled can tend to result in long load times, so that's another reason we recommend turning them off. But, you then have to remember to save often - but eventually that becomes second nature. Save before load doors, save before crafting or enchanting or making potions, save before any crucial event, and save often during your play session - but just don't use auto or quick saves.

Also, from Posts section, Fallrim Tools:
markdf (creator of Fallrim Tools)
04 June 2021, 9:42PM
"My number one tip: DON'T AUTOSAVE. Don't try to sneak around that one using CASM. Autosaves and quicksaves are inherently broken and can never be fixed ever, not even with lasers.

There is no difference between a quicksave, an autosave, and a "hard save". The actual files are identical. The problem is WHEN the saves are made. If you don't open the menu (or console) to make your savefile, you're going to end up f--ked."

markdf
premium1,688 posts 222 kudos
05 June 2021, 10:34AM
"The important part is opening the menu (and by extension pausing the game). "
https://www.nexusmods.com/skyrimspecialedition/mods/5031/?tab=posts
Thanks for sharing that info. I'd heard plenty enough warnings about quick saving, but never a reason why other than "It's bad".
No problem, Grim!
Legutóbb szerkesztette: smr1957; 2022. márc. 4., 14:40
If I use console does it count as pausing the scripts?
🐼PANDArek eredeti hozzászólása:
If I use console does it count as pausing the scripts?
Yes, opening up the console to use the console to save will also pause the game and allow scripts to complete - not to mention that it allows you to give the save a custom name, as well.
The main hassle with Quick save use, comes from that it overwrites the previous Quick save. doing that once or twice isn't an issue in it self. however from other games people get used to using it frequently. And having each save overwriting the previous may result in some data not being replaced but added to.. as such then beginning to corrupt your save.

To avoid that if you delete the Quicksave regularly and only use it within a dungeon say. it may be okay, but it's up to you how stable you want your game to be.
@Ladripper | csscam.ru trade.tf - So I couldn't type out a thorough reply with links earlier but it's been covered by smr1957, so no need to cover that again. So I'm simply following up my earlier post and agreeing with his post. I do not use Quick or Auto saves period and this is going back years on pc and I did not use them on consoles. I also turn off One Drive saves and keep my Skyrim SE saves folder relatively tidy by deleting old saves every so often. I also have not had issues related to saves in any way shape or form in a very long time. So again this post is just a follow up to my earlier post.
Legutóbb szerkesztette: Vlad 254; 2022. márc. 4., 16:33
Ladripper | csscam.ru trade.tf eredeti hozzászólása:
I'm not talking about quicksaving. Quicksaving is bad and breaks the game. I'm talking about manual saving. Is there a mod or anything that lets you bind a key to saving so you don't have to constantly go into the menu?
There is a possibility to bind a key to the save function which I have described in my guide https://steamcommunity.com/sharedfiles/filedetails/?id=2630418469
This method uses a vanilla Papyrus function which creates a save identical to a manual save, although you will see "Autosave" in the notification area (top left of the screen), it is NOT the autosave upon waiting, sleeping or fast travel. I have used the method described for several years now without any problem, opposite to the "real" autosave and quicksave. Mind the various warnings posted above by Vlad 254, SMR1957 and Eternie.
Altbert eredeti hozzászólása:
Ladripper | csscam.ru trade.tf eredeti hozzászólása:
I'm not talking about quicksaving. Quicksaving is bad and breaks the game. I'm talking about manual saving. Is there a mod or anything that lets you bind a key to saving so you don't have to constantly go into the menu?
There is a possibility to bind a key to the save function which I have described in my guide https://steamcommunity.com/sharedfiles/filedetails/?id=2630418469
This method uses a vanilla Papyrus function which creates a save identical to a manual save, although you will see "Autosave" in the notification area (top left of the screen), it is NOT the autosave upon waiting, sleeping or fast travel. I have used the method described for several years now without any problem, opposite to the "real" autosave and quicksave. Mind the various warnings posted above by Vlad 254, SMR1957 and Eternie.
As long as the game pauses so the scripts can complete. Of course we don't want them to overwrite either.
The game will pause in the same way as a normal manual save. It will take a short time before the actual save will be created. The Wait function in the script prevents the save from being made while a menu is active.
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Közzétéve: 2022. márc. 4., 11:56
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