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And yes I did notice you were one of the posters, Vlad, but it still holds true about these kids today... and you are definitely too old and too Skyrim capable and know better :-)
Hazak, sure It's possible of course, but I doubt you are talking about specifically these four AE-release party freebies CC and are you just sharing. Please specify. I mean hopefully he'll do his own testing, but for others that show up here with search later... the integrated ones, like I wouldn't suggest moving dragonborn out mid-game that will not be fun, but the "tacked-on" types, it just jacks up your inventory with BAD EDITOR ID if you go into console and 'inv' but you won't see them, they don't show up in your regular inventory inside the game, you can always manually remove them with player.removeitem <refID> <count> if knowing they are there bothers, or just put the stuff you really want to keep temporarily into a chest, and do 'resetinventory' then get your stuff back...
Honestly if you plan for it, you can even disable the highly integrated ones with some success. It's more the user-supplied ones that expect things a certain way or use the script extender (which is most) to do commands that don't exist in bethesda papyrus, were the wonky can come in.
For the hell of it, I just tested for 15 minutes exactly what's described here, with a "plain EE" clean install, that is, Skyrim AE-ified EE, v1.6.353.0.8, with the 3 DLCs on, and the 4 CC AE freebies moved out. Went all over the place, teleported rode horse and dragon, walked, dungeon-crawled, all over Skyrim, Solstheim, and Apocrypha. Forged, farmed, enchanted, potioned, etc.
Not one glitch freeze pause or crash. It's as stable as any other install.
That has never been contentious that it is a bad idea to remove most mods and all dlc from an existing save.
Ooga chuka ooga chuka ooga chuka
'They should bring back rotary phones , and land lines , none of this gee malarkey.'
'Dial up was better, taught ya patience, gave ya time to peel the corn'
PS. Please don't call me a neanderthal lol.
So first back to your original question regarding removing Creation Club Content.
Of course you can remove Creation Club items (if done properly). But it's worth understanding how the USSEP and the Unofficial Creation Club Patcher work with this especially going forward once the USSEP updates which should be soon. Knowledge is power and it's important to know what you can and can not remove and how to remove any content properly. Here's some info that will be useful.
From the Pinned Topics of this Forum
Caution: Removing Creation Club Content
https://steamcommunity.com/app/489830/discussions/0/3191364450209003295/
Do not listen to anyone that tells you not to listen to sound advice, more importantly common knowledge. News flash to those trying to tell you otherwise: knowledge of what you are doing when modding is always important.
The second thing you should be aware of is that the Creation Club content is fine however like anything else it's not something everyone wants and that's why Bethesda packaged it up into one big DLC for their 10 Anniversary. But there are thousands of people running the full $20.00 upgrade package with and without mods, I'm someone that is running the full package with mods and it's fine.
But you can of course also run the game with the Free Update as you know which consists of the 4 Creation Club items. But of course you've purchased the Upgrade.
So again read the link I provided up above.
Finally, here's a guide that works for both the updated version or the upgraded version that will give you an idea of what's available for modding.
Also From the Pinned Topics of this Forum
https://steamcommunity.com/sharedfiles/filedetails/?id=2636368499
Questions are good. Let us know.
Awesome, thank you. I really do appreciate the help.
Let us know how it goes
I was thinking about buying the anniversary upgrade but Wasn't sure how it worked, does it really affects the store like you bought all creations. even with the DLC turned off??