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Fordítási probléma jelentése
Adventurers and Travelers - https://www.nexusmods.com/skyrimspecialedition/mods/4560
Adds people on the roads/inns that can be interacted with.
Immersive World Encounters - https://www.nexusmods.com/skyrimspecialedition/mods/18330
Adds new encounters with some interesting characters. (The wizard/thief girl with the french accent is hilarious).
Friends in Skyrim - https://www.nexusmods.com/skyrimspecialedition/mods/553
A useful mod that adds several NPCs that can be hired as followers and some that act as merchants. I have had this mod since Oldrim days.
Travelers of Skyrim - https://www.nexusmods.com/skyrimspecialedition/mods/1973
Adds a bunch of roaming merchants and mercenaries throughout the land.
As you can see, I like a populated world. There is never a dull moment while using the roads.
Thanks for the info!
One of the reasons i was asking was that i always used IP with battles version. (IP was actually one of the first-ever mods i installed like 8 years ago). I always loved it (especially the battle in the falkreath riften valley).
But i decided to nix the large battles this time around (The civil war is more of a cold war in this mod list until i actually start the quest). Anyway, after a ton of testing of other mods, i realized i was almost never seeing the actual patrols.
And since i've got populated roads, travellers of skyrim, and npcs travel i felt like IP was just nostalgia at this point.
While the post does seem a little bit of heresay (And focused on the LE version i think)... it does line up with some crashes i have had myself. I'll go ahead and skip it this time and see if things seem more stable.
Appreciate that extra nudge towards this decision :)
Even if the Dragonborn is a deity incarnate, not everyone will go to them with all of their problems to solve.
https://www.nexusmods.com/skyrimspecialedition/mods/29069
(Inconsequential NPCs will need to be ported by the user but the patches are all available on the Nexus for Special Edition)https://www.nexusmods.com/skyrim/mods/36334
I've never heard of Immersive Patrols causing crashes. Looking at that thread on reddit, it would appear the issue is mainly caused by a conflict with requiem. I will say though that anything that adds new spawns to the game can cause crashes. Apparently there's an issue where if two actors spawn in such a way that their models overlap, it'll cause an immediate crash. Beasts of Tamriel is really infamous for this due to it containting some rather large creatures, along with a lot of ineptly placed spawn points for them. Yeah, that mod needs to be updated badly. I've also heard that simply adding stuff to the leveled list is enough to cause issues. I don't know if Immersive Patrols does that though. I've been mostly testing mods for the past few years, so I haven't played with in a LONG time. I was getting crashes with it, but I also got crashes without it. I don't recall crashing while walking down the roads. I did have a problem for a time where I could randomly crash right after combat ended, which was quite annoying as you can imagine. Another road crash I pinpointed to that navmesh issue Moonpath introduces I think (or was it Moon and Star? I can't remember). Normally my crashes were either out in the wildnerness when I played with Beasts of Tamriel, or when I crossed these specific cell borders infront of the honningbrew meadery. That I've since fixed btw, and haven't had a crash since other than when I walked infront of the meadery on a test profile where I had forgotten to enable my stability mods.
For others, I never liked Interesting NPCs. Pretty much every dialogue I entered into I just exited out of because I didn't like any of the responses it gave me to choose from. In particular there's this one woman in Whiterun who claims she conducts obviously immoral and cruel experiments on animals, and you're only given three different ways to praise her for this. Yeah. I never played with that mod for long.
The only population mod besides Immersive Patrols I've ever taken a liking to is Inconsequential NPCs. It populates your world without adding basically a bunch of villains everywhere like Interesting NPCs does. You'll have to port it yourself though, because the MO refuses to give anyone permission to do so. Its not that big of a deal to do so luckily.
I've also seen people here suggest Immersive Citizens. Its not really a population mod, it just adds new ai and more interesting schedules to the already existing npcs. It will make it so you can run into vanilla npcs travelling the roads, which is the only aspect of it that makes it feel like a population mod. I must warn you though that mod conflicts with just about every city overhaul out there. Anything that places stuff in areas that are normally a path in vanilla will result in an npc mindlessly walking into a fence or wall or some such non-sense. I used to love the mod, but I had to remove it just so I could have decent looking cities. The only city mod I know of that its compatible with is Dawn of Skyrim. The Expanded Towns and Settlements mod is also getting a new version with compatibility in mind, but that's still a work in progress.
If you want more road encounters, I think the go-to these days is Immersive World Encounters. Its quite a nice mod, though to be honest the new interactions can get rather repetitive, especially given that many of them have a clear and fairly detailed plot to them. There's also an older mod similar to this called Extended Encounters that's recently been re-uploaded. Its more similar to Immersive Citizens in that it makes vanilla npcs wander the roads killing monsters and such. I have yet to play with it myself though, so I don't have any first-hand experience on what its like. I know in the past the thing was apparently known for being rather buggy. I have no clue if that's been fixed or not though.
I have hidden the name "Waldo" in this wall of text. See if you can find it without cheating. (No using the search feature damnit!)
And just to be clear since i do type alot myself. My issue is not with the amount of words but the lack of spacing. (And i really did hide Waldo in there after quoting him)
I was talking about give more "life" to Skyrim, with travelers, common people, etc.
There's a ported version somewhere; I downloaded a copy. I don't remember the site, and just checked bookmarks and don't have one. I stumbled on it, possibly following a link from a Nexus tweak of it to another site. Not much help, but at least there's one out there somewhere that's already been ported.
Whaddya know, I found it:
https://mega.nz/file/cl42EIgD#-0RJOkQ-SWQLvJZHxaQjKwqbiW14Y5DQGx7AH9SLboA
Edit: Link got deleted. Here's the Nexus forum page with the link on it:
https://forums.nexusmods.com/index.php?/topic/9092508-inconsequential-npcs-se/
Alternate Followers
Bunch of Wanderers
Companions and Followers Essential
Companions of Dragonspear
I don't use them as followers, but some of them travel the roads.
Interesting NPCs - there are multiple files and a hotfix that have to be installed
Populated cities towns villages for Open Cities
Immersive Patrols
For just sheer crazy with roaming Imperial and Stormcloak patrols that attack camps and cities:
Immersive War and Violence
Skyrim at War
Skyrim Live Patrols Streamline edition
because it adds so many more scripted things that it might be too much.