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not being dismissive, and i'm defo gonna absorb this info, but i learn better through hands-on training. i have to try it out myself and compare, or i won't be able to say for sure, and it'll start to bug me that i don't know for sure lol
it just always feel like for example: getting the damage boost from archery is going to help me out more (mechanically) than every merchant having extra gold or being closer to a lock's 'sweet spot'.
or walking faster with the bow being better than getting better prices or getting a copy of a key for picking a lock.
i can usually get a good mix of combat stuff and most of the crafting stuff. but the other things usually fall by the wayside. (i played on character to completion and messed around with 4 others)
so now i'm trying to play my way and have it all (but the trash skills as a given) i just don't want to thrash my game and make it unplayable since i'm already fairly deep into the one i'm doing right now with survival turned on. (dear god it's slow, but it's pretty enjoyable so far. it feels like an mmo without the horse-poop of being online or dealing with time-gates/other people.)
still a skyrim nub so take it easy on me. this is just how i am :/
For faster walk speed while drawing your bow, is only really useful if you are an archer only type of char, other than that you just pull out a melee weapon. For myself i've never needed it. Draw speed 30% is actually bugged, so i'd advice never picking that one, not even the unofficial patch seemed to fix that for me :P
Lockpicking perks are, well that entire tree is known as the most useless tree in existence. At lockpicking 60+ even master locks aren't all that difficult anymore
Speech tree is a required taste, +1000 gold, investor, selling everything + stolen goods to every vendor, could be very useful depending on your playstyle but i do agree it's not the most important.
Pickpocket, steal every item from NPC's (except essential chars), +100 carry weight, again is useful for certain builds, or if you want every item in the game and such.
You can make so many builds in this game, but the QoL stuff is so nice to have, like quiet casting, so you can cast spells without it making any noise for others to detect, basically a must have for me for many builds. Sometimes it's a case of making some hard choices. Personally i think a lot of QoL is more important than some fancy moves.
If i go for a sword & board build + archery, i put 5 points for +100% damage in 1H, 5 points for 100% archery and a few points to get that zoom ability and nothing in shield. I just don't seem to need anything else, crit only adds +50% damage or so for the base amount of the weapons damage, so that's what, up to 10 damage or so? If i have a weapon which deals hundreds of points of damage, i don't need it. The useful shield perks come way too late, and the early ones have no use later on.
If you have any questions, feel free to ask, we are here to help :)