The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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lupus_hegemonia 2019 年 10 月 15 日 上午 3:14
Making a Bashed Patch in WB... Which option to tick???
Okay, I'm quite confused for creating a Bashed Patch in WB.
I've read a lot articles, each one says different things. In S.T.E.P. Guide (which is old guide) they saying to tick everything, all options. In other guides, just to tick the level list option (mostly I do that).

But I feel, we need to tick/select more options.
Anybody, much more experiential than me, can verify me what to select?
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目前顯示第 1-15 則留言,共 38
marstinson 2019 年 10 月 15 日 上午 9:37 
Mostly you want that bashed patch for leveled lists in SE. Most of the Oldrim uses of WB don't work for SE.
Ilja 2019 年 10 月 15 日 上午 10:34 
Personally I only use it for leveled lists. I am (still) using xEdit Merged Patch, though I believe there are alternatives for that right now. I haven't been able to play SSE or FO4 since spring to catch up with current tool changes.

In any case, xEdit Merged Patch handles all keywords and property edits for my games. It is easiest for me to read and fix possible unwanted records. Hence, I only use WB for leveled lists, because xEdit Merged does worse job than WB, which is why I always delete them from the patch, before running WB.
lupus_hegemonia 2019 年 10 月 15 日 下午 3:03 
I'm not merging mods.

I'm fine with my current build without merged mods - I running 780+ mods, the 245 are esp, the 289 are esl, the rest textures/meshes.

So, you saying ONLY for level list to use the Bashed Patch?
jreese46 2019 年 10 月 15 日 下午 5:49 
A merged patch isn't the same as merged mods. It creates a separate .esp which handles a lot of the conflicts that may arise. The reason guides like Gamerpoets suggest using WB for a bashed patch and xedit for everything else is WB handles leveled lists better.

Ilja 2019 年 10 月 15 日 下午 9:51 
引用自 jreese46
A merged patch isn't the same as merged mods. It creates a separate .esp which handles a lot of the conflicts that may arise. The reason guides like Gamerpoets suggest using WB for a bashed patch and xedit for everything else is WB handles leveled lists better.

Exactly,

Merged patch has nothing to do with merged mods. I recommend using either that + Bashed Patch, or some alternate "full pack" patch with another tool.
lupus_hegemonia 2019 年 10 月 16 日 上午 12:35 
How u creating a merged patch? Guide?
lupus_hegemonia 2019 年 10 月 16 日 上午 1:55 
Seriously, I dont want to end up like this:

https://tes5edit.github.io/docs/4-conflict-detection-and-resolution.html

This is ...developing, not modding. I want simple solutions, I wont bother to read & learn all of these. I'm not young, I'm quite old and with lot things to do daily.

...I'll check how to make the merged patch & I'll create a bashed patch and THATs IT, end.
Ilja 2019 年 10 月 16 日 上午 6:53 
引用自 lupus_hegemonia
How u creating a merged patch? Guide?

To create xEdit Merged.
- Run your load order in xEdit.
- Right click the load order in xEdit and select option to create a merged patch.
- Type ESP name, without extension. Like: SSEMerged
- xEdit will warn that feature is unsupported. This means that each load order is unique and xEdit team does not have will or resources to support each of them individually.
- Let it run.

To use with WB.
- Before saving Merged Patch, right click leveled groups (1 or 2) and delete them. WB will handle them.
- Quit and select option to save.
- Set plugin active in to your load order.
- Run Wrye Bash WITH merged patch included to your load order.
lupus_hegemonia 2019 年 10 月 16 日 上午 10:06 
Thxs.
lupus_hegemonia 2019 年 10 月 16 日 上午 10:14 
"right click leveled groups (1 or 2) " ... where are these?
Ilja 2019 年 10 月 16 日 上午 10:26 
引用自 lupus_hegemonia
"right click leveled groups (1 or 2) " ... where are these?

If you created the merged patch, then those should appear in it's own file tree, when you click it open in xEdit.

I forgot to say that option to create the patch is under "other" at xEdit.

I am just about to start streaming, so I'll be unavailable for few hours. Guys in Old Farts' should know all this, if you have any problems. Avrie wrote a guide about this for Fallout 4 and method is same for SSE. I will include the guide for reference.

https://steamcommunity.com/sharedfiles/filedetails/?id=947769634
lupus_hegemonia 2019 年 10 月 16 日 上午 11:01 
OK, thxs again.
lupus_hegemonia 2019 年 10 月 19 日 下午 2:19 
I cant make the merged patch in SSEdit.
It gave me error message because I have too many mods (I have 248 esp & 242 esl).

So, what should I do?
Ilja 2019 年 10 月 19 日 下午 2:42 
I have never encountered this issue. I need to ask around.
lupus_hegemonia 2019 年 10 月 19 日 下午 2:48 
I thought you didnt, otherwise you would wrote me about it.
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張貼日期: 2019 年 10 月 15 日 上午 3:14
回覆: 38