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Edit: It is the equivilant of Fallout 4's power armor. Nothing to write home about for a seasoned player. It looks cool for the simpe minded (Surface over substance). Practicality be damned, it looks pretty.
Edit2: But to answer your actual Question, Werewolf is more appropriate for a melee based character (not that it needs to be a melee centric character as again........your regular combat perks don't apply (don't recall if your magic perks do (mage armor, magic resist in the alteration line, atronarch, etc.)
Now, if you're talking about secondary effects... vampire.
This depends, of course, to some degree, on mods you may be using. For example: I play with what I like to call a "hardcore survival experience" - which, in addition to Legendary difficulty level, makes the game harder. This means Campfire, Frostfall, iNeed, more dangerous dragons, and darker nights and dungeons.
The overall effect of this combination of mods is that the game is significantly harder, just from a survival aspect.
Playing as a vampire - without using Vampire form - eases the burden. One of the neat things about RPG's is the progression of power; you learn knew skills, abilities, and those skills and abilities get more powerful, and you can do things easier than you could at lower levels.
Being a Vampire is much the same way.
Cold, rain, and snow - the elements - are something to manage as a mortal with Campfire/Frostfall/iNeed installed. But once you become a vampire, you have a lore-friendly way to mitigate these burdens.
Likewise, darker nights and dungeons create a burden on the character to carry a torch, use Magelight and Candlelight frequently, or use a mod like Wearable Lanterns (which I highly recommend; again lore-friendly). But here again, become in a Vampire mitigates these hardships. A vampire's night vision (or Predator Vision if you're using Gopher's mod, which I highly recommend) makes darker dungeons much easier to deal with.
Becoming a Vampire in such a configuration - with all the survival aspects and harder mods - feels rewarding. It feels like unlocking a powerful ability through normal RPG play. It's just one more part of the "progression" of playing an RPG and it feels really neat.
Werewolves get almost none of this (except a bit more resilience to the cold).
Personally, I play as a Vampire in every play. I primarily play a Battlemage, and I use a 2HS a LOT in my plays. When I finally get far enough into the story to become a Vampire, it always feels very rewarding, because of the way I've setup my "hardcore" style of survival game. And it's always a lot of fun after that.
Caveat: I also play with Better Vampires, and sunlight is set to kill. I don't like to go easy on any aspect of the game :)
Anyway, that's my 2 cents.
Werewolf is my pick for most fun to play, but as for most useful, definitely vampire lord, as neither transformation is terribly useful, but vampire provides a fair amount of useful buffs without transforming.