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They didn't.
Stop spreading misinformation.
Everything about the Creation Club was a mess and there was an uproar over it. Even games media didn't support it and called it for what it was: Money grabbing.
I believe my review summing everything up that had happened in 2017 with 2k+(despite being hidden from most peoples view) marking it as "helpful" solidifies what was happening back then.
https://steamcommunity.com/id/LL2125/recommended/377160/
People were clearly against this. The only people who were for it were the FOTM "modders" or shills.
The argument of "CC was needed" is absolute bs. How was it needed when we had Steamworkshop? The same free feature that allowed you to click a button to install the mod, where all mods were in one place and easy to find with user reviews, feedback and an open forum for people to speak about them? CC is a clear step back from STEAMWorkshop, saying it was what people asked for, as per your previous mail, is a damn lie.
And your solution to make it not be an issue is comical at best
Are you trying to make a joke with this? Are you being sarcastic or are you just trolling?
There is no way anyone would suggest "hiding" the Creation Club is a fix. That's essentially what you're saying "They should have made Creation Club hidden so no one would know about it to complain about it. No one knows it exists = problem solved!" Then there's the other conundrum; Bethesda clearly wanted to make money from it so of course they shoved it down everyone's throat and included it in the games main menu.
No misinformation or trolling here. I was here, when Curated Workshop was going on and also during the after match. Yes, there was a large outcry against it, but there was also a wide demand to bring that, or something similar back.
Those threads popped in very soon after Curated Workshop closure and kept coming in. BGS had a support for CC. While it was aimed mostly at console players, it gained popularity among PC players as well. We don't have statics, but judging from conversations around forums I think CC caught PC players better at Fallout 4 side than on Skyrim side.
I didn't recommend hiding CC. The problem was tying it to game executable. They didn't need to take that route on PC. They just didn't want to create an alternative system for PC, when Sony demanded both mods and creations being pipelined for PS4.
They could have easily added CC as an additional free update for PC users, separating archives from vanilla archives and running CC separate from game executable. Now CC is tied to executable and it's icon library to game archives.
https://steamdb.info/app/598120/
.
And Ilja actually knows this stuff unlike y'all
This is all conjecture.
I was here, I have a review dated, stamped and supported by thousands of people with comments full of support for how rubbish it was. There were next to no supporters for the Creation Club. It was so bad Bethesda even had to throw "free" Creation Club currency at players to try and hook them into using it to buy stuff from it. It's likely the only reason we hear nothing about the Creation Club and get no mention of any figures is because it's a complete and utter failure.
Not only that but the fact that the majority of content for Skyrim has reverted back to using the likes of Nexusmods only goes in favour of the fact that there is very little money coming from the Creation Club.
Regardless, this is a hot topic argument that even to this day angers gamers. The only thing I will say is don't spread ♥♥♥♥♥♥♥♥ and try and pass it off as if "everyone wanted it." They didn't. If anyone did they were gaining from it in one way or another.
This is just the price history.
The only thing this highlights is the fact they tried to implement the Creation Club back in 2017 and a month later, due to the massive backlash, removed it from the game for TWO WHOLE YEARS.
on Bethesda's site
No but you can quite clearly see it was removed from the store after a month and wasn't implemented until two years later. There's only one reason for that. It sure as hell isn't due to being successful.
Scroll down to the graph in the steamdb link you provided which shows the price from November 2017 going from 6.99 to 0 until August 2019.
Let's see who said "everyone wanted it."
No one.
World isn't black and white and anyone's personal preferences are hardly the truth. Looking things through colored glasses is never a good idea.
I know what happened. I read the threads, replied to them. I am not a fan of the project, but I understand exactly why it was continued in CC.
And we have been hearing a lot about CC lately. The updated compiler coming 11.11 is required by all further creations.
I don't know where the idea about CC being removed came from. They never removed it. They did place development on hiatus, but now we know they were negotiating with Microsoft and closing their own forum systems at the same time. They announced 26 new creations alongside already released one for SAE and that all upcoming Creations will require the updated compiler.
I wouldn't mind at all if BGS would be done with CC. I don't believe they are. In fact I believe Skyrim SE is now turned as a testing ground for Starfield modding and creation support. There really wasn't any real reason to update the compiler for SE/SAE, except to prep it for upcoming Starfield release next year.
Each of you guys have right for your own opinions. That's fine. Going all black and white just kills of situational analysis and really doesn't lead forward.
And for the record: I haven't purchased single creation myself. I have been tempted to get that donuts shop for FO4, because it is well supported by Nexus as a soft requirement for settlement building mods. I might actually do that, when I get back to FO4.
You will probably find it's a sizable portion of the fanbase.
Too bad her house mods on CC sucks so hard i am not even gona touch anything she makes again.