The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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EngineerDoge Oct 27, 2021 @ 11:44am
Mod that Fixes Late Game Destruction?
So, I probably have like 500 or so hours on Skyrim across Xbox and PC, but I never really got far with making a magic character. This is mainly because mid to late game destruction is underpowered. Is there a mod that someone can suggest that balances late game magic?
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Showing 16-30 of 33 comments
Amberbaum Oct 29, 2021 @ 9:49am 
I use "Mysticism - A Magic Overhaul". Have tried out a couple of magic overhaul mods. This one is the best and most balanced in my eyes.

Keeps itself vanilla enough. Adds useful spells like sea stride. If you played Morrowind then it's the equivalent of Water Walking. The mod doesn't bloat up the game. Not too overpowered, not too underwhelming.
amathy Oct 29, 2021 @ 10:18am 
Originally posted by Luk:
Impact doesn't work all the time, you have to deal a significant amount of damage to the foe for it to stagger
And there's fights with mages and dragons, where if you want to use wards you can't dual cast

If you're at late game which this thread is about why would you ever cast a ward when you have impact and likely 80%+ magic resist or 100% spell absorption?
And eh. Impact stagger is pretty consistent. The only thing you can't do is stagger them again before the initial stagger animation actually ends.
https://streamable.com/t65bxq
Dragons in particular literally can't do anything if you're not standing right under them. The only downside is it's just a boring way to play.
lukandroll Oct 29, 2021 @ 11:07am 
Originally posted by amathy oniichan uwu:
Originally posted by Luk:
Impact doesn't work all the time, you have to deal a significant amount of damage to the foe for it to stagger
And there's fights with mages and dragons, where if you want to use wards you can't dual cast

If you're at late game which this thread is about why would you ever cast a ward when you have impact and likely 80%+ magic resist or 100% spell absorption?
And eh. Impact stagger is pretty consistent. The only thing you can't do is stagger them again before the initial stagger animation actually ends.
https://streamable.com/t65bxq
Dragons in particular literally can't do anything if you're not standing right under them. The only downside is it's just a boring way to play.

Well, maybe because you don't want to exploit magic resist or spell absorption, and keep the game fun for you
Impact can fail, specially in vanilla, where destruction damage is pretty nerfed
Stunlocking is pretty useful in early levels though
amathy Oct 29, 2021 @ 11:21am 
Originally posted by Luk:
Originally posted by amathy oniichan uwu:

If you're at late game which this thread is about why would you ever cast a ward when you have impact and likely 80%+ magic resist or 100% spell absorption?
And eh. Impact stagger is pretty consistent. The only thing you can't do is stagger them again before the initial stagger animation actually ends.
https://streamable.com/t65bxq
Dragons in particular literally can't do anything if you're not standing right under them. The only downside is it's just a boring way to play.

Well, maybe because you don't want to exploit magic resist or spell absorption, and keep the game fun for you
Impact can fail, specially in vanilla, where destruction damage is pretty nerfed
Stunlocking is pretty useful in early levels though


I don’t understand how using basic racials, enchantments, perks, or standing stones is “exploiting” - it’s literally intended game mechanics.
You don’t need to alchemy loop or anything to cap magic resists or absorption. Plus lightning spells drain magicka to begin with.
And I just linked a video where impact stagger does not fail vs multiple giants & a legendary dragon over several minutes of spamming it?
lukandroll Oct 29, 2021 @ 11:34am 
Originally posted by amathy oniichan uwu:
Originally posted by Luk:

Well, maybe because you don't want to exploit magic resist or spell absorption, and keep the game fun for you
Impact can fail, specially in vanilla, where destruction damage is pretty nerfed
Stunlocking is pretty useful in early levels though


I don’t understand how using basic racials, enchantments, perks, or standing stones is “exploiting” - it’s literally intended game mechanics.
You don’t need to alchemy loop or anything to cap magic resists or absorption. Plus lightning spells drain magicka to begin with.
And I just linked a video where impact stagger does not fail vs multiple giants & a legendary dragon over several minutes of spamming it?

You are discusing semantics, the point is still valid, if you don't want to be a god againts magic users to keep things fun, you don't want to max neither magic resist nor spell absorption
I don't know how things work in your game, but in my game impact fails, specially on high level enemies like deathlords
amathy Oct 29, 2021 @ 1:04pm 
Originally posted by Luk:
You are discusing semantics, the point is still valid, if you don't want to be a god againts magic users to keep things fun, you don't want to max neither magic resist nor spell absorption
I don't know how things work in your game, but in my game impact fails, specially on high level enemies like deathlords

Yeah I don't think there's a difference in how the game works when 2 different people are playing vanilla. Legendary dragons are significantly higher level than Deathlords, 75 vs 30-40. Giants are comparable being 32.
But hey here's a video vs multiple Deathlords & a Dragon Priest. https://streamable.com/addh1r Idk man either your game is somehow broken or you're doing something incorrectly if impact is constantly failing.
lukandroll Oct 29, 2021 @ 2:16pm 
Originally posted by amathy oniichan uwu:
Originally posted by Luk:
You are discusing semantics, the point is still valid, if you don't want to be a god againts magic users to keep things fun, you don't want to max neither magic resist nor spell absorption
I don't know how things work in your game, but in my game impact fails, specially on high level enemies like deathlords

Yeah I don't think there's a difference in how the game works when 2 different people are playing vanilla. Legendary dragons are significantly higher level than Deathlords, 75 vs 30-40. Giants are comparable being 32.
But hey here's a video vs multiple Deathlords & a Dragon Priest. https://streamable.com/addh1r Idk man either your game is somehow broken or you're doing something incorrectly if impact is constantly failing.

I'm not saying it fails constantly, only that it fails, you have fails in that video too, at 0:28 and at 0:31
My game is not vanilla

Last edited by lukandroll; Oct 29, 2021 @ 2:17pm
amathy Oct 29, 2021 @ 6:07pm 
Originally posted by Luk:
I'm not saying it fails constantly, only that it fails, you have fails in that video too, at 0:28 and at 0:31
My game is not vanilla

Those aren't failed triggers though?
As I said before
The only thing you can't do is stagger them again before the initial stagger animation actually ends.
The enemy was not completely recovered from the initial stagger, so impact does not trigger another stagger. It isn't impact just deciding not to work.
And even if we pretend those are actually failed triggers just to play devil's advocate, it still doesn't actually matter because they immediately get staggered a second later and still can't do anything lol
Last edited by amathy; Oct 29, 2021 @ 6:09pm
lukandroll Oct 30, 2021 @ 12:11pm 
That could be it, an animation issue, you think they are fully recovered because they're standing but somehow the npc hasn't fully recovered from the last impact
Anyway, coming back to the topic, when the OP says late destruction is underpowered I think he is refering to damage output alone
I would never say that impact isn't an overpowered perk, just like twin souls is also an overpowered perk
Last edited by lukandroll; Oct 30, 2021 @ 12:12pm
HazakTheMad Oct 30, 2021 @ 12:15pm 
And that Mystic weapons perk, really powerful that one.
grab these bandages Oct 30, 2021 @ 12:55pm 
SkyRe, Mysticism
Try Requiem. Guaranteed to make your endgame mage powerful due to quadratic scaling. You know how archery/smithing/sneak combine? You get that power within the magic trees. Requiem- Expanded Grimoire is also nice.

No scaling enemies (I count this a big plus), but best of luck with Felglow Keep, let alone the endgame bosses. IF you as the Archmage want to nuke a landscape mob, you need only cast a single spell with any given branch of magic (except maybe restoration).
Last edited by Whimsical Pacifist; Oct 30, 2021 @ 2:35pm
Perplex Oct 30, 2021 @ 2:49pm 
Originally posted by Raddenson11:
Originally posted by Perplex:
Late game destruction is overpowered not underpowered.
Have you actually played the game, may I ask? Because it sure sounds like you haven't.
Unless you find constant rune trap spam overpowered. I sure don't.

Yes i have, for 1520h and most of them as Mage characters. Mostly Destruction as i find that the most fun and engaging. Stunlocking every enemy in the game except for Miraak and Karstaag make Destruction extremly powerfull. But then again, i dont abuse Enhanting as it makes the game boring when you one shot everything.

You dont have to use stunlock if you want more of a challenge.
Last edited by Perplex; Oct 30, 2021 @ 3:07pm
I'm the Archmage of Morrowind. I fly, am invisible, reflect/avoid/absorb damage and can cast a spell that kills my foes while locking them in place with a minimal Levitate. If I want to rewrite the laws of reality (the game) I can do so.

I'm the Archmage of Oblivion. I can craft a spell to debuff my foes and drain them of their strength to over-encumber them while killing them any number of ways.

I'm the Archmage of Skyrim. My Master spells take forever to channel (and suck compared to mobile Expert spells), cannot be customized and have no combinations outside of sneak/alchemy/fear trait. I can kill by stunlocking foes with my awesome powers. Totally living that Ainz Ooal Gown power fantasy. *Sips tea while watching youtube while holding down the button to continue stunlock*
Last edited by Whimsical Pacifist; Oct 30, 2021 @ 4:15pm
Originally posted by Whimsical Pacifist:
I'm the Archmage of Morrowind. I fly, am invisible, reflect/avoid/absorb damage and can cast a spell that kills my foes while locking them in place with a minimal Levitate. If I want to rewrite the laws of reality (the game) I can do so.

I'm the Archmage of Oblivion. I can craft a spell to debuff my foes and drain them of their strength to over-encumber them while killing them any number of ways.

I'm the Archmage of Skyrim. My Master spells take forever to channel (and suck compared to mobile Expert spells), cannot be customized and have no combinations outside of sneak/alchemy/fear trait. I can kill by stunlocking foes with my awesome powers. Totally living that Ainz Ooal Gown power fantasy. *Sips tea while watching youtube while holding down the button to continue stunlock*
Yep, vanilla magic are rubbish compared to previous The Elder Scrolls games, Morrowind especially. Magic should be deadly, not "stunlockly"
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Date Posted: Oct 27, 2021 @ 11:44am
Posts: 33