The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

View Stats:
Jonny Sparta Jul 26, 2019 @ 6:50pm
Could someone tell me what this actually means? aside from bad :)
Thanks <3


The failed plugins are:
• papyrusutil plugin version 2 (PapyrusUtil.dll, PapyrusUtil SE - Modders Scripting Utility Functions) reported as incompatible during query.
< >
Showing 1-15 of 17 comments
Jonny Sparta Jul 26, 2019 @ 6:51pm 
I really should find more mo2 tutorials to watch.

I think im seeing script lag in my game now, i think i do have a lot of script heavy mods running just trying to figure that out, just wondering if this message is giving me any info that would help.
Last edited by Jonny Sparta; Jul 26, 2019 @ 6:56pm
Mephitic Jul 26, 2019 @ 7:25pm 
You probably have another mod with an outdated version of the plugin overriding this one.
Loading PapyrusUtil later in your list may fix this but it is better to find the conflicting mod and update or remove it.
Ihateeverybody Jul 26, 2019 @ 10:25pm 
Are you running off the current version of the game or a prior version?

Current Version:
in your data\skse\plugins folder you should sort by file type and look for .dll file that was PRIOR to june 2019. That will likely be the cause if the mod it came from (usually similerly named .......Usually). Note any others that are prior to the last update as they MAY (Check the mod page for verification) need updating..

Prior Version:
in your data\skse\plugins folder you should sort by file type and look for .dll file that were AFTER june 2019. An updated mod running on a prior version MAY have issues.
Last edited by Ihateeverybody; Jul 26, 2019 @ 10:26pm
Jonny Sparta Jul 26, 2019 @ 11:05pm 
thanks for the tips

looking in my data\skse\plugins folder i don't see any extra copies of the papyrusUtili.dll that is being flagged
Ihateeverybody Jul 27, 2019 @ 6:03am 
Originally posted by Jonny Sparta:
thanks for the tips

looking in my data\skse\plugins folder i don't see any extra copies of the papyrusUtili.dll that is being flagged

Maybe I am misunderstanding. There likely won't be extra copies. The file is what needs to be looked at to determine if it's the correct one for the version of the game you are running. If that proves to be not the problem, the next step is to investigate any mods that required that plugin and determine if they are the correct versions for the version of the game you are running.

At this point with the knowledge we have, there are two possibilities. the Papyrus dll is the problem or something that relies on it is the problem.
ZarahNeander Jul 27, 2019 @ 9:22am 
Make sure your papyrus util matches with the game and skse version:

Load a save (any) goto setting->system. In the lower left corner you see the game and skse version. Goto nexus and download the correct version
Jonny Sparta Jul 27, 2019 @ 10:43am 
Thanks so much for the advice guys <3

So i started watching a little of Gopher's MO2 tutorial on conflict resolution and certainly learned some things pretty quick. (since i don't really know squat about mo2)

Like doubleclicking a mod and looking at the conflicts tab :D
It was a little late last night but i think it was just conflicting with ***lab framework.

And i need that to properly torture my todd howard preset!

Dropping Papyrus' to the bottom of the priority list eliminated the MO2 warning.


But unfortunately didn't fix the underlying issue Im having, which I had hoped was related to the papyrus warning.

I think Im getting heavy script lag. Since papyrus seems to have sometihng to do with scripts I had hoped the error would be related but im really not sure whats actually happening.

In game some actions that are related to mods seem to be taking a long time to actually happen, the most predominant that i can recall are the animations for the flying mod Im using

Flying mod beta by porrone and flying mod overhaul by Indefiance

When i hold space to fly upward nothing will happen for like 1 min.. and then i'll fly up for a bit and be unable to really control anything, likewise I seem to be getting greatly delayed staggers while in combat again like 1min after it should have happened i'll get a massive stagger.

I really don't know if either animations from a flying mod or aspects of a combat mods use scripts at all... its just laggy while my fps remains fine.

I do think i've got some heavily scripted mods running. i've got like 3 populated roads mods going, immersive partols, OBIS, genesis..

and i read that if the mcm for 3p0 enhanced camera doesn't appear that it is likely script lag causing it.. and indeed that mcm is not showing up.


Does anyone know a way to troubleshoot my script load without just disabling all the suspect mods?

Thanks <3
Ihateeverybody Jul 27, 2019 @ 12:17pm 
Try increasing the poll time intervals if that is an option. For Example in Frostfall you don't really need second by second climate updates. Move that slider to the right as far as it goes. Same with your Needs or other Environmental mods.

Though in my opinion scripting lag has been getting worse the last 2 updates (my only frame of reference). Not sure if its speciffic mods or (and it better not be) Bethesda playing some games either ignorantly or with malice. I thought with access to more than 4 GBs of Ram (I have 16), that would be less of a problem.
Last edited by Ihateeverybody; Jul 27, 2019 @ 12:20pm
Jonny Sparta Jul 27, 2019 @ 12:31pm 
oh i didn't realize you could turn polling down, thanks for that
Jonny Sparta Jul 27, 2019 @ 12:32pm 
i've pulled a bunch of mods, my current test save seemed unaffected and the lag continues, loading into a new world the lag seems to be gone but i havnt left it running for very long.

wondering if the lag will show back up after i do some stuff.. but things seem to be headed in the right direction
Mephitic Jul 27, 2019 @ 1:12pm 
Have you started from a new save after removing mods?
Jonny Sparta Jul 27, 2019 @ 1:14pm 
Originally posted by Mephitic:
Have you started from a new save after removing mods?

Yea I figured those scripts would still be running on my other test save
morlindar Sep 25, 2021 @ 2:42am 
re the original posted question i used ...Within MO2 Window...right click Campfire Click Information ...on the middle losing conflicts i hid the papyrus there so it was named filename.mohidden and the error disappeared and my actions continued normally as i expected them in camp
SpeedFreak1972 Sep 25, 2021 @ 2:43am 
Right maybe check of the last post date BEFORE you post.
max Sep 25, 2021 @ 2:55am 
what's with the necro spam these days
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Jul 26, 2019 @ 6:50pm
Posts: 17