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Combat Gamplay Overhaul SE
Gender Specific Animation
New Animation for 1H Weapon
Retimed Hit Frame
Ultimate Combat/TK Dodge
Ultimate Dodge mode
zxlise hitstop fixed
In your experience, can they be one of them?
The animations are of roll and stepside so they could be something about CGO, Ultimate Combat, Ultimate Dodge .... I have no other mod of this type.
I know Nemesis and FNIS are not compatible, and they are interchangable with the majority of mods they aren't interchangable with every mod. But I haven't actually used either personally, my modding choices haven't needed them.... I will ask in the Old Farts Thread for someone with Nemesis/FNIS experience to chip in.
Guide to Animation.hkx conversion for Skyrim Special Edition - https://www.nexusmods.com/skyrimspecialedition/mods/2970
https://www.nexusmods.com/skyrimspecialedition/mods/13303
Well most of them i think, the first couple look like they're coming from dynamic animation replacer, I've definitely used that with nemesis so idk whats going on there.
https://www.nexusmods.com/skyrimspecialedition/mods/31667
You can also make pretty cool animation sets inside the pcea folder which get added to it's mcm using the hkx files from various attack animation mods.
Also make sure you create a dummy FNIS.esp in your load order so that your xmpse skeleton continues to have full mcm functionality.