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Yeah but I'm lvl 35 getting instakilled by pretty much anyone with a greatsword, hopefully once I get to 100 light armor that will change.
You can disable PC targeted killcams with VioLens. It has been updated for SSE and is available from Skyrim Special Edition Nexus.
I would recommend using VioLens anyway. Archvery killcams are also a bit bugged, because stealth kills do not count enemies that have not spotted you as hostile. Thus the last enemy killcam rule does not fully apply, allowing ranged stealth attack killcam to cause a delay, where enemies turning hostile will spot you. This can also be toggled on/off with VioLens.
but even if he didn't execute you, you would still die from the hit.
Just headbash animated from 80% health by a Windhelm guard that was weilding a steel axe. Dropped dead. I was wondering if this was a bug because it's so stupid, and I checked to see if there was a 1-handed axe perk that gives % chance for insta-kills and whether NPCs could even get perks if they were high enough level.
That guard wouldn't have done more than 10% of my health in damage if she landed a regular blow, but instead she locked me in place through by shield block and knocked me out cold. Wtf is this. I have the deathblow defense perk too. This happened on Legendary edition, but that forum doesn't have a thread on this.
Honestly it makes the game almost unplayable. A dragon or random muppet with an iron axe can just decide at any point that I am instantly dead. I have an epic tier gilded suit of elvish armour which is literally an order of magnitude above my previous mainstay, fur. Fur is garbage. Like one of the worst. I only used it for warmth. The armour I smithed was just that huge of an improvement in armour that I decided to eat the less warm-ness for the quadrupling of armour rating.
I am able to deal with a LOT. Nothing can even nearly one shot me anymore, save for magic, which I'm combating with enchanted gear and homebrew potions, as well as a sparing use of a ward spell.
But a random bandit, lowest tier, whom I can wreck with 3 hits, and whom can only do 10 damage, can just mark me for deletion amd that's that.
This can result in infuriating times where I end up losing something I bought and can never get it back, which is so disheartening because I can do nothing about it.
This just happened when an obnoxious dragon, who would fly around for inane amounts of time, fly off, vaporize a fish, force me to run a mile to be able to try attacking him again, landed, turned, bit me once, doing a little damage, then kill animation'd me after 15 minutes of his bullsh*t.
I don't get how the game calculates this sh*t because it's obviously not doing it as intended.
Actually, it is considered acting as intended. The referred massive damage system is in the game.
As said above, it is easy enough to bypass.
This is literally your own comment.
The reason this doesn't happen on any other difficulty is the massive order of magntidue in differences of numeric values because of the AI doing x3 damage.
Anomalous function seemimgly caused by inccorect calculations isn't WAD.