Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What the hell!
Exactly the same issue with dwemer ruins! I quick saved the game before spinning blades. Then I died, and now when I load it there is a crackling sound, and it's pretty hard to kill Skyrim process (using another desktop helps though).
Previous save works though, but it can't be a coincidence. Dwemer ruins are haunted.
This exact thing happened to me as well. Quicksaved in ruins before the spinning blades, died, then sound is crackling. Can't even hear spells or other effects.
To avoid the issue I'm using manual savegames because when a quicksave or an autosave is corrupted you have to exit game and load a manual savegame to recover sound.
It seems to be an engine issue if you also encounter it with Fallout New Vegas.
We are doomed ! :D
This.
https://en.uesp.net/wiki/Skyrim:Alftand
Bugs
When loading from a save within the Animonculory zone, audio may become corrupted or stop altogether.
To fix this, quit the game, then either load a save from outside of the Animonculory or the (auto)save immediately after entering the zone.