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It sold the most, so it clearly has mass appeal. This update is more for console players, they want to dip into that money pool.
Its still recent so its easy to update with some graphics. ♥♥♥♥, mods have done this already, its a small amount of work for a large return.
Oblivion is basically skyrim alpha, although I personally would have preferred they do it to that one. But its old enough to cost more money to update. Marrowind and going further backward is a completely new game, Skyrim is cheap and easy to cash in on basically.
Skyrim is still their biggest product, even more so than fallout 4. Its still a crappy remaster, the base game was fine with mods, and console players are hardly crying out for a remaster. Just comes across as a cheap cash grab, whilst they have little else coming out that is on par with the Scrolls Fallout series.
Because the resources that went into this are significantly less than the resources that would be required to truly remaster Morrowind or Oblivion.
The intended audience is console players who would like to experience the game at 60fps and 1080p with mods.
I see where you're coming from, but the return has to be relatively small considering that the vast majority of PC users with even the slightest interest in Skyrim would probably have gotten it by now. If hey already own it, that then means that they're going to be making virtually no profit on the PC market.
I wonder if there's really such a huge PS4-demand for this game that it was really worth it.
It's just such an odd move. I'm not saying that it's a bad one though. Please don't get me wrong. I just think it's kind of weird. Remastering Fallout 3 or Morrowing in the Skyrim engine, or doing a modern version of the really old games, seems like it would be a free hit in the sense that they wouldn't need to change anything other than a few mechanics and rebuild the world in a new engine. Why they seem to reluctant to do that is beyond me. Free money while keeping their core audience thirsty for more.
Yep, just don't really get why they decided this was better than the quick cash-grab that, let's be honest, ANY Bethesda remaster is bound to be at this point.
It is a remastered version, just like other games from PS3 to PS4.
Its a money pool bethesda wanted to grab. Remember, every day there is a new kid where xbox 1 or Ps4 is his first console, and he never played skyrim before.
Agreed.
The work was probabily minor, with a potential great profit here. They even get free marketing, with all the memes and times the game shows on sites like 9gag and others.
Anyway, the game was made for current gen consoles. The problem is that current gen consoles are worst current gen pcs, which means that this remastered version isnt as good as it could be on pc.
Their design goals as well as their target audiences have simply changed too much.
The thing you have to understand is Morrowind was made primarily for PC gamers who play cRPGs. Oblivion and Skyrim were made for console gamers who play action games. This is the main reason why so many people who started with Oblivion or Skyrim find it hard to go back and play Morrowind. They expect it to be an action game when that was never the developer's goal. A perfect example of what I mean is the fact that you can actually fail based on your character's stats in Morrowind. If your character is bad at archery, they will miss shots even if you the player have placed your crosshair perfectly on a target. This kind of gameplay mechanic is typical of RPGs, yet it's a concept action gamers just don't get and whine about as one of the game's biggest "flaws".
Another thing that made Morrowind so superior to the later TES games was the lack of handholding. You have to actually use your brain to navigate the world instead of just following markers from A to B (this image sums it up nicely https://i.imgur.com/gBlT5Ly.png). If Bethesda remastered Morrowind, they would almost certainly bog it down with all the GPS handholding ♥♥♥♥♥♥♥♥ casual gamers expect from open world games these days.
Also, if Bethesda remade Morrowind they would almost certainly replace all of the written dialogue with full voice acting. That may sound like a good thing, but it's really not. Fully voiced dialogue is perhaps the single worst thing to happen to RPGs. It wastes budgets, particularly when the developers insist on hiring celebrities. It almost always results in significantly less content. It's significantly harder to edit, which not only results in poorer quality writing but also makes it harder for modders to change. The only advantage is a slight increase to immersion, but this is completely negated when NPCs with no depth walk around blurting out the same one liners over and over again.