The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Leprechaun Oct 28, 2016 @ 3:56am
Skse and SkyUi for Special Edition ?
Is there an Skse and SkyUi for the Skyrim Special Edition ?
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Showing 1-15 of 330 comments
Pherim Oct 28, 2016 @ 3:56am 
Not yet.
Echoside7 Oct 28, 2016 @ 3:57am 
Probably gonna be a week or two.
Leprechaun Oct 28, 2016 @ 4:06am 
Sry Totino...i dont know anything about modding. It was just a question.
Reven Oct 28, 2016 @ 4:09am 
Someone on Nexus ported SkyUI, and it does load into the game, but of course without SKSE most of the features don't work, and when you open inventory or magic it pops up a little window to inform you that SKSE isn't there, but it does the visual aspect of what SkyUI did.

http://www.nexusmods.com/skyrimspecialedition/mods/855/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmodfiles%2F%3Fid%3D855&pUp=1
Leprechaun Oct 28, 2016 @ 4:12am 
Thank you Reven. I will keep that in my mind.
add1 Oct 28, 2016 @ 6:07am 
gopher said in his video that he talked to devs of skse and skyui, and they responded that they do not know how long will it take. so i guess it is in development or something...
[D]Mit. Oct 28, 2016 @ 7:24am 
Originally posted by Reven:
Someone on Nexus ported SkyUI, and it does load into the game, but of course without SKSE most of the features don't work, and when you open inventory or magic it pops up a little window to inform you that SKSE isn't there, but it does the visual aspect of what SkyUI did.

http://www.nexusmods.com/skyrimspecialedition/mods/855/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmodfiles%2F%3Fid%3D855&pUp=1
Hey do you have a copy of the download or something because it got taken down.
When i checked it had a version that it also removed the warning window.
Callum Oct 30, 2016 @ 6:28am 
Originally posted by echoside7:
Probably gonna be a week or two.
Yeah yeah sure 1 week they can do it, litrally take into account how long it took them to get it as refined as it is now if i put a clock on a stable build skse64 with all the features it currently has and mods to start rolling out i would give it 6 months for us to start building a graphicly better heavly modded Skyrim SE still the creation kit comes out for it in like what 5 days "alegedly" so while people are converting mods the creation kit might give the modders something more to go off and a better understanding of whats going on and it could show them what they need to do properly convert their mods and upgrade upon them the special edition on release i had mixed feeling since i play modded tf original so going back to as close as vanilla as i can stand do i mind about the graphics yeah a little does the fact that yosolda has a discolored face on unmodded se annoy me hell yeah but i get to play skyrim unmodded again so eh im alright with it + the amount of mods i have currently kinda makes my save file give up on a playthrough trade off with modding dead save loading times extended especially since the game was poorly optimized in that field while we were annoyed because bathesda did not fix their messes and bugs and expect modders to do it Still modders will do it + free game for probably most people complaining so really your complaining
Last edited by Callum; Oct 30, 2016 @ 6:28am
[GOAT]Doomsiren Oct 30, 2016 @ 6:34am 
Originally posted by callum563:
Originally posted by echoside7:
Probably gonna be a week or two.
Yeah yeah sure 1 week they can do it, litrally take into account how long it took them to get it as refined as it is now if i put a clock on a stable build skse64 with all the features it currently has and mods to start rolling out i would give it 6 months for us to start building a graphicly better heavly modded Skyrim SE still the creation kit comes out for it in like what 5 days "alegedly" so while people are converting mods the creation kit might give the modders something more to go off and a better understanding of whats going on and it could show them what they need to do properly convert their mods and upgrade upon them the special edition on release i had mixed feeling since i play modded tf original so going back to as close as vanilla as i can stand do i mind about the graphics yeah a little does the fact that yosolda has a discolored face on unmodded se annoy me hell yeah but i get to play skyrim unmodded again so eh im alright with it + the amount of mods i have currently kinda makes my save file give up on a playthrough trade off with modding dead save loading times extended especially since the game was poorly optimized in that field while we were annoyed because bathesda did not fix their messes and bugs and expect modders to do it Still modders will do it + free game for probably most people complaining so really your complaining

This post gave me cancer
Patrick Oct 30, 2016 @ 8:32am 
SkyUI v2.2 isn't need SKSE, so, just copy the "Interface" folder to "Skyrim/Data/" folder and be happy. That's an old version, but its better than ♥♥♥♥ Vanilla UI. :steammocking:
Adi Oct 30, 2016 @ 8:40am 
A friend of mine gave me this dropbox link with the modified version for Special Edition
https://dl.dropboxusercontent.com/u/42062719/ShareX/2016/10/SkyUI%20-%20Ported%20Version%202.2%20-Removed%20Warrning-855-1-0.zip

*Many features don't work since there's no SKSE for Special Edition.
Siddha Oct 30, 2016 @ 9:46am 
I have heard reports that the original developers of SkyUI
will not be porting it to Special Edition
Has anyone else news on that
Leprechaun Oct 30, 2016 @ 9:46am 
Thy @ Adi... :D
[D]Mit. Oct 30, 2016 @ 11:22am 
Originally posted by Adi:
A friend of mine gave me this dropbox link with the modified version for Special Edition
https://dl.dropboxusercontent.com/u/42062719/ShareX/2016/10/SkyUI%20-%20Ported%20Version%202.2%20-Removed%20Warrning-855-1-0.zip

*Many features don't work since there's no SKSE for Special Edition.
Does this remove the warning message ?
Edit : It does but it also uses icons different from the default Sky Ui any idea how to change em ?
Last edited by [D]Mit.; Oct 30, 2016 @ 11:25am
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Date Posted: Oct 28, 2016 @ 3:56am
Posts: 330